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Wednesday, July 4 - Sunday, July 8, 2018

D&D NAGA Listing

Updated 7/1/18 at 3:00PM EDT

We are no longer presenting the schedules of the Adventurer's League (N) and NAGA (G) events. If you are interested in playing any of these modules, just visit the Indianapolis room (in the building complex near the Conference Center) at the beginning of any of these slots, and you will be entered into the vortex.

Slot 1: Wednesday 10PM - 2AM
Slot 2: Thursday 9AM - 1PM
Slot 3: Thursday 2PM - 6PM
Slot 4: Thursday 8PM - 12AM
Slot 6: Friday 9AM - 1PM
Slot 7: Friday 2PM - 6PM
Slot 8: Friday 8PM - 12AM
Slot 10: Saturday 9AM - 1PM
Slot 11: Saturday 2PM - 6PM
Slot 12: Saturday 8PM - 12AM
Slot 14: Sunday 10AM - 2PM
Slot 15: Sunday 3PM - 7PM


Legends of the Shining Jewel

EVENT NAME: LSJ09 “Down and Out in the Shining Jewel””
EVENT AUTHOR(S): Christian Alipounarian
EVENT CODE:LSJ09
EVENT DESCRIPTION: The machine of war left many wretches in its wake. These desperate souls are the forgotten flotsam; Amthydor’s desperate and deprived. Getting these folk off the streets is a noble goal… unless those people are never being seen again. Can you find out what is happening to those for whom the Jewel of the Vast does not shine? A two-round module for heroes of levels 2-6. A Pathfinder Compatible System.

EVENT NAME: LSJ15 “Terror From Below””
EVENT AUTHOR(S): Rene Alfonso
EVENT CODE:LSJ15
EVENT DESCRIPTION: The hordes of the restless dead strike the city of Amthydor once more, wreaking havoc with its citizens, paupers and rich nobles alike. Recently the Diamond Legion crushed the machinations of the Magocracy of Pyrroth to create an undead army, but the dead still rise like the morning sun to plague the living. Who or what is continuing the evil that was thought vanquished? And more importantly, who is brave enough to stand against such dark power? For heroes of levels 1-6.. A Pathfinder Compatible System.

EVENT NAME: LSJ225 Babysitter’s Club” AREA PREMIERE
EVENT AUTHOR(S): David Samuels
EVENT CODE:LSJ225
EVENT DESCRIPTION: It isn’t every day that you get a personal request from the Queen. Hopefully this means that she and the king appreciate your abilities? A 1 round Legends of the Shining Jewel scenario for ATLS 1-9 A Pathfinder Compatible System.

EVENT NAME: LSJ227“Devil’s Advocate” AREA PREMIERE
EVENT AUTHOR(S): Jay Fisher
EVENT CODE:LSJ227
EVENT DESCRIPTION: The church of Dymora is on trial for betrayal to the city. Will you investigate for the prosecution or the defense? A one-round module for ATLs 9+. A Pathfinder Compatible System.

EVENT NAME: LSJ232“Wichful Thinking” AREA PREMIERE
EVENT AUTHOR(S): David Samuels
EVENT CODE:LSJ232
EVENT DESCRIPTION: The next piece of the godbuilder has been located. With so many people after it, will you be able to obtain it before they do? A 1 round Legends of the Shining Jewel scenario for ATLS 11+. A Pathfinder Compatible System.

EVENT NAME: LSJ219 “Muffled Voices”
EVENT AUTHOR(S): David Samuels
EVENT CODE:LSJ219
EVENT DESCRIPTION: Several of the city’s veterans seem to have lost the will to live. You’re being hired to figure out if there is a connection and if so what it is? Are you up to the challenge? A 1 round Legends of the Shining Jewel scenario for heroes of levels 1-7 (ATLS 1-9) A Pathfinder Compatible System.

EVENT NAME: LSJ220“The Way Back”
EVENT AUTHOR(S): David Samuels
EVENT CODE:LSJ220
EVENT DESCRIPTION: Back Amthydor’s recent troubles have left the city devastated, and the Kingdom of the Shining Coast vulnerable. People are stepping up to help, some of them unexpected. A 1 round Legends of the Shining Jewel scenario for heroes of levels 1-7 (ATLS 1-9)
A Pathfinder Compatible System.

EVENT NAME: LSJ233“Fractured Friendships” WORLD PREMIERE
EVENT AUTHOR(S): David Samuels
EVENT CODE:LSJ233
EVENT DESCRIPTION: It’s been 3 weeks since the revelation that there’s a traitor discovered within the city’. Do you have what it talks to help discover his or her identity and bring them to justice? You must have played LSJ220Muffled Voices before playing this mod. A 1 round Legends of the Shining Jewel scenario for ATLS 1-9
A Pathfinder Compatible System.

EVENT NAME: LSJ Fiesta”
EVENT AUTHOR(S): LSJ STAFF
EVENT CODE: LSJUNKNOWN
EVENT DESCRIPTION: We will run a module from our extensive library of 200+ scenarios A Pathfinder Compatible System.

EVENT AUTHOR(S): LSJ STAFF
EVENT CODE: LSJUNKNOWN
EVENT DESCRIPTION: We will run a module from our extensive library of 200+ scenarios A Pathfinder Compatible System.


Pathfinder Society

EVENT NAME PFS #9–14: Down the Verdant Path
EVENT AUTHOR(S) Scott Sharplin
EVENT CODE: PFS 9-14
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 1–5. Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?

EVENT NAME PFS#9–15: The Bloodcove Blockade
EVENT AUTHOR(S) Nicholas Wasko
EVENT CODE: PFS 9-15
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 3–7.
The Aspis Consortium has poached relics from the Mwangi Expanse for decades, but the organization has recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation like the one the Consortium's planning wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Contents in "The Bloodcove Blockade” also contribute directly to the ongoing storyline of the Exchange faction.

EVENT PFS #9-16: Fallen Family, Broken Name
EVENT AUTHOR(S) Saif Ansari, Louis Manko Levite, Kendra Leigh Speedling, Kevin Willis, and Scott Young
EVENT CODE: PFS 9-16
EVENT DESCRIPTION
A series of five quests designed for levels 1–5.
The Goblinblood Wars that ravaged Isger more than a decade ago didn't just set fire to villages; it destroyed families. Among these was the wealthy Irrica family, all but one who perished during this tumultuous time. Now that Isger's government has begun declassifying reports, the Pathfinder Society has learned that the Irricas commanded some supernatural force that convinced even the mighty House Thrune to give them space. With these leads now public knowledge, the Society sends the PCs to piece together the broken family's history and recover this secret weapon before it falls into the wrong hands.
Fallen Family, Broken Name includes five 1-hour adventures that take the PCs across Isger to uncover the Goblinblood Wars' forgotten events and a family's tragic past. The series includes a beginning adventure and a finale, but players can experience the other parts in any order

EVENT NAME PFS#9-17: Oath of the Overwatched
EVENT AUTHOR(S) Isabelle Lee
EVENT CODE: PFS 9-17
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 5–9. Deep beneath the Blakros Museum lies a copper gate that no key could open—at least, not from the outside. To the horror of museum curator Nigel Aldain, the gate has begun to writhe and buckle. Whatever lurks beyond it will not remain contained for much longer. Aldain sent an urgent request for aid to Zarta Dralneen, leader of the Dark Archive faction. Dralneen quickly realized that protection would require a divided approach, with some remaining behind to guard Absalom from what pours out and others charging in to deal with the source. With the support of Aldain, Dralneen, and Venture-Captain Ambrus Valsin on guard behind them, the PCs rush beyond the twisted portal. Within, they uncover the true reason why the ancient mage Ralzeros made the place beyond the gate so hard to reach.Contents in Oath of the Overwatched also contribute directly to the ongoing storyline of the Dark Archive faction.

EVENT NAME PFS#9–18: Scourge of the Farheavens
EVENT AUTHOR(S) Jason Owen Black
EVENT CODE: PFS-9-18
EVENT DESCRIPTION
An adventure for 1st to 5th level Pathfinder Roleplaying Game characters
When the Worldwound opened, tearing apart Sarkoris with a flood of demons, thousands of Sarkorian refugees sought shelter in nearby lands. Those who found no solace with their neighbors traveled far to the east, into the wilds of Iobaria. Among these was the Farheaven clan, which settled in the forests and faded into obscurity over the past century. Now that the Mendevian Crusades have fought back the demons and reclaimed a large amount of territory, the Pathfinder Society's begun the difficult task of studying the Sarkorian ruins to piece back together their shattered traditions and recover lost heirlooms.
Unfortunately, the Farheaven clan's old stronghold holds secret that archaeology struggles to decipher. To understand this culture, the PCs travel to Iobaria in search of the Farheavens and the oral histories they've passed down for generations. What they find, though, are a devastated people, an abandoned village, and a murderous god. Can the PCs save this clan and preserve its history?

EVENT NAME PFS #9–19: Clash in Kaimuko Wood
EVENT AUTHOR(S) Jerall Toi
EVENT CODE: PFS-9-19
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 5–9.
On a recent foray into Kwanlai, the Pathfinder Society learned that a conniving being from the Abyss has been targeting righteous communities on the border between the tengu nation and Tianjing to the south. In light of these discoveries, Venture–Captain Amara Li has asked the PCs to lead a company of tengu soldiers to a fort near the northern border of Tianjing to lend aid and provide information. When the PCs arrive at the fort, it quickly becomes apparent that all is not well. As blight and corruption creep out from Kaimuko Wood toward the fort, it falls to the PCs to rally their allies and lead the charge.
Contents in Clash in Kaimuko Wood also contribute directly to the ongoing storyline of the Silver Crusade faction.

EVENT NAME PFS#9–20: Fury of the Final Blade
Event author(S) Lyz Liddell
EVENT CODE: PFS-9-20
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 7–11.
Liberty's Edge faction leader Colson Maldris was so certain that Andoran's elites were ruining the country that he took drastic action, allying with the Gray Gardeners in a plot to kidnap several of them and bring them to Galt. Though the Gardeners promised Maldris that they would grant these individuals a fair trial and carry out any executions without the use of their infamous soul-trapping Final Blades, their word was not to be trusted. Now all of Maldris's kidnapping victims are scheduled to face the guillotine. Maldris has sent a desperate plea for help to the Pathfinder Society, hoping for aid in freeing his victims from this terrible fate. However, Maldris's efforts to lay the groundwork for a rescue plot have seen him captured as an enemy of the revolution.
Not only does it fall to the PCs to prevent an international incident, but the fate of this faction's leader also lies in their hands. Contents in Fury of the Final Blade also contribute directly to the ongoing storyline of the Liberty's Edge faction.

EVENT NAME PFS #9–21: In the Grandmaster’s Name
EVENT AUTHOR(S) Jenny Jarzabsk
EVENT CODE: PFS-9-21
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 3-7.
Two old allies-turned-enemies have taken shelter in a nigh-unassailable sanctum, yet the Pathfinder Society is committed to capturing them in Absalom's name. Rather than risk Pathfinders' lives in a reckless assault, the Society has turned to a different tool: misinformation. Both fugitives rely on intelligence provided by Grandmaster Torch, and Society operatives recently intercepted Torch's latest team of agents. Now it's up to the PCs to pose as the Grandmaster's employees, rendezvous with the fugitives' agent in Druma, and pass off forged documents that will spook the criminals into abandoning their sanctum. It should be easy, but what Druma lacks in marauding monsters, it more than makes up in deadly debts, old promises, and powerful kalistocrats. Contents in In the Grandmaster's Name also contribute directly to the ongoing storyline of the Grand Lodge faction.

EVENT NAME PFS #9–22: Grotto of the Deluged God
EVENT AUTHOR(S) Gabrielle Harbowy
EVENT CODE: PFS-9-22
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 1–5.
When a ship that Venture-Captain Calisro Benarry hired to ferry Pathfinders to the Gloomspires vanished, she called upon diviners to speak to the sailors, only to learn that they had met a watery grave. Benarry has narrowed down the ship’s location to the shoals off the coast of the pirate island of Tempest Cay. While the venture-captain asks some questions on shore and searches for survivors, the PCs must travel out to the shipwreck, uncover the reason why a crew of experienced sailors met their doom, and discover why the nearby ocean has been growing increasingly perilous. Contents in “Grotto of the Deluged God” also contribute directly to the ongoing storyline of the Concordance faction.

EVENT NAME PFS #9–23: The Ghol-Gan Heresy
EVENT AUTHOR(S) Charlie Brooks
EVENT CODE: PFS-9-23
EVENT DESCRIPTION
finder Society Scenario designed for levels 7–11.
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Contents in “The Ghol-Gan Heresy” also contribute directly to the ongoing storyline of the Exchange faction

EVENT NAME PFS #6–01: Trial by Machine (Blast From The Past)
EVENT AUTHOR(S) Sean McGowan
EVENT CODE: PFS-6-01
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 1-5.
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.

EVENT NAME PFS #6–02: The Silver Mount Collection (Blast from the Past)
EVENT AUTHOR(S) Crystal Frasier
EVENT CODE: PFS-6-02
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 3-7.
The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

EVENT NAME PFS #6–03: The Technic Siege
EVENT AUTHOR(S) Kyle Baird
EVENT CODE: PFS 6-03
EVENT DESCRIPTION
A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

EVENT NAME PFS #6–05: Slave Ships of Absalom (Blast From the Past Event)
EVENT AUTHOR(S) Mark Garringer
EVENT CODE: PFS-6-05
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 1-5.
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries. Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

EVENT NAME PFS #6–06: Hall of the Flesh Eaters (Blast From the Past Event)
EVENT AUTHOR(S) Tom Phillips.
EVENT CODE: PFS 6-06
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 1-5.
Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

EVENT NAME PFS #6–07: Valley of Veiled Flamer (Blast From the Past Event)
EVENT AUTHOR(S) Nathan King
EVENT CODE: PFS-04-03
EVENT DESCRIPTION
A Pathfinder Society Scenario designed for levels 5–9.
For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents.
Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.

EVENT NAME PFS Module: Daughters of Fury
EVENT AUTHOR(S) Victoria Jaczko
EVENT CODE: PFS-MP1
EVENT DESCRIPTION
Unleash Your Fury!
When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond? Daughters of Fury is a deluxe adventure for 2-4 level characters. Part 1

EVENT NAME PFS Module: Daughters of Fury
EVENT AUTHOR(S) Victoria Jaczko
EVENT CODE: PFS-MP2
EVENT DESCRIPTION
Unleash Your Fury!
When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond? Daughters of Fury is a deluxe adventure for 2-4 level characters. Part 2

EVENT NAME PFS Module: Daughters of Fury
EVENT AUTHOR(S) Victoria Jaczko
EVENT CODE: PFS-MP3
EVENT DESCRIPTION
Unleash Your Fury!
When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond? Daughters of Fury is a deluxe adventure for 2-4 level characters. Part 3

EVENT NAME Pathfinder Module: We Be 5uper Goblins!
EVENT AUTHOR(S) Ron Lundeen.
EVENT CODE: SFS Q1
EVENT DESCRIPTION
We Got it in the Bag!
The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin "hero-chiefs"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives. Luckily for them, their minions have brought them something new and interesting to help cure their relentless boredom. A mysterious magic bag offers more adventure than even the goblin chieftains originally realized!
After an evening of drunken revelry, the goblins awaken to discover the most precious member of the tribe, the pig Squealy Nord, has gone missing! Both Nord and a trio of precocious goblin warriors vanished during the night, and the only clue to their whereabouts is a trail of footprints leading into the magic bag. The Birdcruncher chieftains must venture inside the mysterious bag, from which few things have returned, if they're to have any hope of seeing their beloved pig again!
We Be 5uper Goblins! is an adventure for four 6th-level goblin characters, written for the award-winning Pathfinder Roleplaying Game.

EVENT NAME SFS: SP1 Incident at Absalom Station (Dead Suns 1 of 6)
EVENT AUTHOR(S) Andrew Hoskins
EVENT CODE: SFS-SP1
EVENT DESCRIPTION
A Ship Without a Crew
When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever... Two Round Event for SFS PCs levels 1-2

EVENT NAME SFS #1-06: A Night in Nightarch
EVENT AUTHOR(S) Mikko Kallio
EVENT CODE: SFS 01-06
EVENT DESCRIPTION
A Starfinder Society Scenario designed for levels 3-6.
A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

EVENT NAME SFS #1-07: The Solar Sortie
EVENT AUTHOR(S) Jarzabski Cary
EVENT CODE: SFS 01-07
EVENT DESCRIPTION
A Starfinder Society Scenario designed for levels 1–4.
When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration. Content in The Solar Sortie also contributes to the ongoing goals of the Dataphiles faction.

EVENT NAME SFS #1-08: Sanctuary of Drowned Delight
EVENT AUTHOR(S) Kate Baker
EVENT CODE: SFS 01-08
EVENT DESCRIPTION
A Starfinder Society Scenario designed for levels 3-6.
In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean.
Content in Sanctuary of Drowned Delight also contributes to the ongoing goals of the Wayfinders faction.

EVENT NAME SFS #1-09: Live Exploration Extreme!
EVENT AUTHOR(S) John Compton
EVENT CODE: SFS 01-09
EVENT DESCRIPTION
Starfinder Society Scenario designed for levels 1–4.
Although the Society was unaware of what existed within the false moon Salvation's End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society's ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already be a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew—not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation's End while upholding the Society's publicity deal (perhaps becoming celebrities in the process)?
Content in Live Exploration Extreme! is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation.

EVENT NAME SFS #1-10: The Half-Alive Streets
EVENT AUTHOR(S) Mara Lynn Butler
EVENT CODE: SFS 01-10
EVENT DESCRIPTION
Starfinder Society Scenario designed for levels 1–4.
The PCs take part in an investigation after an Absalom Station pawnbroker tries to sell the Starfinder Society a lethal biotech augmentation. The search leads into the depths of the station's Freemarkets and into another investigation initiated by AbadarCorp. With rumors abound of mysterious disappearances near the Freemarkets and that those people using the augmentations are suffering from a mysterious illness, it falls to the PCs to piece together what's going on. Where is this never-before-seen biotech coming from, and what happens when the augmented dead don't stay dead?

EVENT NAME SFS #1-11: In Pursuit of the Scoured Past
EVENT AUTHOR(S) Cole Kronewitter
EVENT CODE: SFS 01-11
EVENT DESCRIPTION
A Starfinder Society Scenario designed for levels 3–6.
The PCs travel to the library world of Athaeum in search of answers to what happened during the Scoured Stars incident. The planet holds secrets thought to be lost to the rest of the galaxy and viciously guarded by its self-exiled extraplanar curators. A contingent of Hellknights from the Order of the Pyre joins the PCs in their travels to the library, but these Hellknights follow their own mysterious agenda. As the PCs receive special dispensation to investigate Athaeum's vast records, they learn the first truths of the Scoured Stars and take their first steps in unraveling what happened during the Society's greatest mishap.
Content in In Pursuit of the Scoured Past also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction. Content in this scenario also contributes to the ongoing year of the Scoured Stars storyline.

EVENT NAME SFS #1–12: Ashes of Discovery
EVENT AUTHOR(S) Cole Kronewitter
EVENT CODE: SFS 01-12
EVENT DESCRIPTION
A Starfinder Society Scenario designed for levels 1-4.
When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.
Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.

EVENT NAME SFS #1–13: On the Trail of History
EVENT AUTHOR(S) Christopher Wasko
EVENT CODE: SFS 01-13
EVENT DESCRIPTION
A Starfinder Society Scenario designed for levels 3–6.
Now possessing key information about the mysteries of the Scoured Stars, the Starfinder Society sends the PCs to a distant star system in the Vast. The idea that the non-spacefaring natives of this system have any connection with the distant Scoured Stars seems unlikely, but it's up to the PCs to confirm if a connection does exist. Other factions complicate the situation by having their own unique agendas relating to the distant world and its peaceful inhabitants.
Content in On the Trail of History also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction. Content in this scenario also contributes to the ongoing year of the Scoured Stars storyline.

EVENT NAME PFS-F Pathfinder Fiesta Slot
EVENT AUTHOR(S) Various
EVENT CODE: PFS-F
EVENT DESCRIPTION
A selection from the PFS library. Provide the players, we will provide the judge.
One from the Vaults. Provide 4 players, Ill provide the judge.

EVENT NAME SFS-F Starfinder Fiesta Slot
EVENT AUTHOR(S) Various
EVENT CODE: SFS-F
EVENT DESCRIPTION
A selection from the SFS library. Provide the players, we will provide the judge.
One from the Vaults. Provide 4 players, Ill provide the judge.


Shadowrun Missions

EVENT NAME: Players Choice
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: Any
EVENT DESCRIPTION: Open Slot for any missing modules

EVENT NAME: Build A Runner Workshop/The First Taste
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: SRM07-00
EVENT DESCRIPTION: So, you want to become a runner and learn about Shadowrun? This is the perfect event for you. Create your own Shadowrun 5th edition character play through a short encounter.

EVENT NAME: The Heart of It All
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: CMP 2017-05
EVENT DESCRIPTION: When the son of an international crime lord's son goes missing a gang war is ready to erupt out of the shadows; and that would be bad for biz.
Perhaps some neutral, outsiders can run the shadows quick enough to keep the peace ñ such as it is.
ROUNDS: 1

EVENT NAME: A Friend in Need
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: CMP 2017-06
EVENT DESCRIPTION: : Keep your friends close and well... When a deep, undercover operative is double crossed he needs his hoop pulled from the flames.
Then, there is the small matter of dealing with the one who betrayed him.

EVENT NAME: Six Way Split
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: CMP 2017-07
EVENT DESCRIPTION: : Some corporate brainiac has decided he wants to jump to a rival corporation.
The receiving corporation has hired a team of Shadowrunners to extract him.
Now, a third corporation has hired you to divert Mr. Braniac to them. It turns out this guy is a lot hotter than what anyone expected.

EVENT NAME: Farming The Shadows
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: CMP 2017-08
EVENT DESCRIPTION: Some heavy pay data has recently revealed a shadow operation out in farm country. The Johnsons want it checked out and intel retrieved.
Grass, a few trees, some cows in a field around an old barn and the smell of country fresh air; you may need bigger guns.

EVENT NAME: Scene It All Before
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: SMH 2017
EVENT DESCRIPTION: The team gets hired for a simple extraction job. There
certainly wonít be any weird characters or bizarre situations, thatís for sure!

EVENT NAME: Players Choice
EVENT AUTHOR(S): by Catalyst Game Labs
EVENT CODE: Any
EVENT DESCRIPTION: Open Slot for any missing modules


Call of Cthulhu Organized Play

EVENT NAME: Call of Cthulhu
EVENT AUTHOR(S): Brian M. Sammons, Charles P. Zaglanis, Glynn Owen Barrass, and Mike Mason
EVENT CODE: COCATTH-00
EVENT DESCRIPTION: Don't have a character for the Call of Cthulhu "A Time to Harvest" campaign? No problem! Make a character, and then run them through a short scenario designed to introduce players to the 7th edition Call of Cthulhu system.

EVENT NAME: A Time to Harvest Chapter 1 Part 1
EVENT AUTHOR(S): Brian M. Sammons, Charles P. Zaglanis, Glynn Owen Barrass, and Mike Mason
EVENT CODE: COCATTH-01-01
EVENT DESCRIPTION: A Time to Harvest is a Call of Cthulhu Organized Play campaign unfolding over six episodes. The campaign is set in 1930, with the players taking on the roles of students from Miskatonic University in Arkham who are drawn into a dark web of intrigue. Each episode follows on directly, building the story and taking the students to a variety of locations in Lovecraft Country and beyond.

EVENT NAME: A Time to Harvest Chapter 1 Part 2
EVENT AUTHOR(S): Brian M. Sammons, Charles P. Zaglanis, Glynn Owen Barrass, and Mike Mason
EVENT CODE: COCATTH-01-02
EVENT DESCRIPTION: A Time to Harvest is a Call of Cthulhu Organized Play campaign unfolding over six episodes. The campaign is set in 1930, with the players taking on the roles of students from Miskatonic University in Arkham who are drawn into a dark web of intrigue. Each episode follows on directly, building the story and taking the students to a variety of locations in Lovecraft Country and beyond.

EVENT NAME: A Time to Harvest Chapter 2 Part 1
EVENT AUTHOR(S): Brian M. Sammons, Charles P. Zaglanis, Glynn Owen Barrass, and Mike Mason
EVENT CODE: COCATTH-02-01
EVENT DESCRIPTION: A Time to Harvest is a Call of Cthulhu Organized Play campaign unfolding over six episodes. The campaign is set in 1930, with the players taking on the roles of students from Miskatonic University in Arkham who are drawn into a dark web of intrigue. Each episode follows on directly, building the story and taking the students to a variety of locations in Lovecraft Country and beyond.

EVENT NAME: A Time to Harvest Chapter 2 Part 2
EVENT AUTHOR(S): Brian M. Sammons, Charles P. Zaglanis, Glynn Owen Barrass, and Mike Mason
EVENT CODE: COCATTH-02-02
EVENT DESCRIPTION: A Time to Harvest is a Call of Cthulhu Organized Play campaign unfolding over six episodes. The campaign is set in 1930, with the players taking on the roles of students from Miskatonic University in Arkham who are drawn into a dark web of intrigue. Each episode follows on directly, building the story and taking the students to a variety of locations in Lovecraft Country and beyond.


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