May 19 - 21, 2006

Master Schedule for Spring Gathering 2006

Updated 5/10/06

Friday Master Grid
Saturday Master Grid
Sunday Master Grid


You may ONLY reserve seats in Spring Gathering 2006 events if you are pre-registered. If you have not yet pre-registered, you may click HERE to register.

To reserve your spot in the events you want to play in, send eMail to: info@dexposure.com and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, OR events which have already filled up to capacity. Check this page often, it will be updated frequently.

We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for this to work properly!


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All CCG cash prizes will be MAILED to the winners within 60 days of the end of Spring Gathering 2006. All other cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


G001: CHRONICLES OF THE NEW WATCHERS; "Activation: Node 212" by Kate Beaman-Martinez. CNW01: "Two days until the New York node goes online." "Yes, I am aware." "You know that's a tough town, right? I still don't think he's ready." "We don't have a choice - if the translations on the scrolls are right, we need him there and we need him there now. He'll cope." "I hope you're right, Giles. We can't afford to lose anybody else on the East Coast." It's been two years since the literal fall of Sunnydale and a year almost to the day since the City of Angels was lost. This time the fight has moved to the big apple. There are demon slug things in the sewers, a fully operational branch of Wolfram & Hart, not to mention inner city gangs being infiltrated and manipulated by some naaaasty demons. This will be no cake walk. This is a NAGA Campaign Module from Sword & Shield Studios using the Buffy/Angel RPG system. It is designed for beginning level characters. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G002: LEGENDS OF THE SHINING JEWEL; "Haunted by the Past" by Mark Whittaker. A PREMIERE EVENT! LSJ36: When people begin to go missing in the Services District, stories abound that the many gargoyles that adorn the buildings throughout this historic district have become something more then mere decoration. This is a NAGA Campaign Module from Universe Construction Company using the d20 system. It is designed for character levels 1 - 9. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G017.

G003: LEGENDS OF THE SHINING JEWEL; "Paper Dragon" by David P. Santana. A PREMIERE EVENT! LSJ35: Amthydor's poor are always in need of help, ever since their district was abandoned during the undead invasion. No one goes into the Poor District. But when a little girl turns up lost in there, it's up to adventurers to rescue her. Are they up to the challenge? This is a NAGA Campaign Module from Universe Construction Company using the d20 system. It is designed for character levels 1 - 9. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G014.

G004: CHRONICLES OF THE NEW WATCHERS; "Under Pressure" by Kate Beaman-Martinez. CNW02: Day 1: Under house arrest. We can totally do this. We have cable, we have playstation. We are set to go BABY! Day 2: Doesn't matter that it's raining. We're inside and nowhere to go. Who wants to go anywhere in the rain? Day 3: Stupid PS2 hogging Slayer. Don't they teach sharing at Slayer School? Day 4: Casualties - one PS2. Died horribly in a Slayer-snit. One ping pong ball. Died horribly in a tantrum related incident. Day 5: Who knew that unlike college students, fish that eat out of boredom get sick and need to go to fishy heaven? If that hacker dude bounces through here one more time singing Queen, I might make him follow the way of the fish. Day 6: DEAR GOD, get me OUT OF HERE! Come join the cast as they go a little stir crazy from confinement in the second episode of 'Chronicles of the New Watchers'. This is a NAGA Campaign Module from Sword & Shield Studios using the Buffy/Angel RPG system. It is designed for beginning level characters. Friday, 12:00AM - 4:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G005: HEROES OF RIBHUS; "Cursed of Triglav" by Christopher Ravlin. A PREMIERE EVENT! C164P: Someone is stalking and brutally slaying Ulrics and leaving behind a gruesome reminder that the Ulric's betrayed their holy mission and lost the treasure they were tasked to keep safe until the Gods returned to Ribhus. Who is perpetrating these grave crimes? Will the Heroes of Ribhus be able and willing to stop them? This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G006: LEGENDS OF THE SHINING JEWEL; "Birds of a Feather" by David P. Santana. A PREMIERE EVENT! LSJ37: A late lunch and a small shopping trip lead you to a chase for a prophecy yet to be told and a villain most foul. How will this prophecy affect Amthydor, and why should you be afraid of the answer? This is a NAGA Campaign Module from Universe Construction Company using the d20 system. It is designed for character levels 1 - 9. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G007: CHRONICLES OF THE NEW WATCHERS; "Of Rats and Pigeons" by Kate Beaman-Martinez. CNW03: Goal 1: Get to Penn Station and collect one skeevy half-demon from an Amtrak Train. Goal 2: Upon retrieving said half-demon, return to the Node for further instructions. Goal 3: Deliver parcel to Paul and laugh because it's now his problem and not yours. Sound easy, right? If anything is that easy in this city, you're a tourist. Or one of the winged sort of pigeons. Man, nothing bothers them. Can you keep one very annoying demon alive? This is a NAGA Campaign Module from Sword & Shield Studios using the Buffy/Angel RPG system. It is designed for beginning level characters. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G013.

G008: HEROES OF RIBHUS; "Challenge of the Wizards III" by Christopher Ravlin. A PREMIERE EVENT! C165P: It is the third year since time started again and time for the third Challenge of the Wizards. This year teams of Heroes must search the flooded bottom level of the Dwarven ruins of Stroiciavar and retrieve the Pearl of Guidance that the Dwarven kings of old used to help them govern. This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G009: LEGENDS OF THE SHINING JEWEL; "The Dead of the Night" by Elaine, Gaylord Tang & the LSJ Team. A PREMIERE EVENT! LSJMA1: Since the fall of darkness, waves of the undead have taken to the streets of the poor district. All available adventures are desperately needed to come to the defense of the city against this onslaught of horror and despair! This is a NAGA Campaign Module from Universe Construction Company using the d20 system. It is a TWO ROUND MEGA MODULE for heroic characters of all levels. Saturday, 2:00PM - 6:00PM; Round 1A of 2; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G015. Next Round: G012, G018.

G010: CHRONICLES OF THE NEW WATCHERS; "The Monster Within" by Scott Crater. CNW04: "The Rift"; it's a place that most humans have never heard of and those that do, steer clear of it. As per usual, our heroes can't seem to keep their noses out of trouble which results in a race against clock to save one of their own. Delve deeper into the Rift, the underground demonic culture that pulses under the 'normal' society of New York. Just heed this warning: never bite off more than you can chew! This is a NAGA Campaign Module from Sword & Shield Studios using the Buffy/Angel RPG system. It is designed for beginning level characters. Saturday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G016.

G011: HEROES OF RIBHUS; "The Reclamation of Heartfang, Part 3: Foothold" by Christopher Ravlin. A PREMIERE EVENT! C166P: The reconnoitering was complete. Intelligence was been gathered. The armies of the Free Cities have marched and gained a foothold in the city. But at night, soldiers are disappearing. Some are going mad. Others are simply fleeing in terror. It is taking all of the priests' time to quell the madness but what is needed is a way to quell the haunting nature of the city itself, even if only temporary. Can the Heroes of Ribhus do anything about a curse that has haunted a city for hundreds of years, or are they destined to be swallowed by the night? This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G012: LEGENDS OF THE SHINING JEWEL; "The Dead of the Night". See G009. Saturday, 8:00PM - 12:00AM; Round 2A of 2. Previous Round(s): G009.

G013: CHRONICLES OF THE NEW WATCHERS; "Of Rats and Pigeons". See G007. Sunday, 9:00AM - 1:00PM; One Round.

G014: LEGENDS OF THE SHINING JEWEL; "Paper Dragon". See G003. Sunday, 9:00AM - 1:00PM; One Round.

G015: LEGENDS OF THE SHINING JEWEL; "The Dead of the Night". See G009. Sunday, 9:00AM - 1:00PM; Round 1B of 2. Next Round: G018.

G016: CHRONICLES OF THE NEW WATCHERS; "The Monster Within". See G010. Sunday, 2:00PM - 6:00PM; One Round.

G017: LEGENDS OF THE SHINING JEWEL; "Haunted by the Past". See G002. Sunday, 2:00PM - 6:00PM; One Round.

G018: LEGENDS OF THE SHINING JEWEL; "The Dead of the Night". See G009. Sunday, 2:00PM - 6:00PM; Round 2B of 2. Previous Round(s): G009, G015.

N019: LIVING GREYHAWK; "A Story for Another Day" by Theron Martin. COR6-01: Thirty-two years ago, deliberately false accusations resulted in the death of two innocent women in Dunmarsh, which reopened a channel to an ancient evil near the village. Twice in the last three years adventurers have dealt with the deadly consequences of those actions, but the source of the problem remains. It is time to put this tragic story to rest, lest a greater evil grows from it. This concluding sequel to COR3-08 Witch Hunt and COR4-17 Real Hero Blues is a role playing-intensive adventure for characters level 8-16 (APLs 10-16). Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N035, N052.

N020: LIVING GREYHAWK; "Flesh Torn Asunder" by Will Dover. SHE6-01: Murder here, murder there, murder everywhere. There is skullduggery afoot in the city of Hochoch as the bodies begin to stack. A Sheldomar Valley metaregional adventure for APLs 6-14, and part two of the Turf War series. Note: This adventure will be of particular interest to Knights of the Watch, Knights of Dispatch, wizards, and members of roguish organizations. This adventure offers teamwork benefits. It is helpful to play SHE5-04: "A Cup O'erturned" prior to playing this adventure. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N036, N053.

N021: LIVING GREYHAWK; "Like a Leech" by Charles R. Skidmore. KEO6-01: Hold on as if you belong. A Keoland regional adventure for APLs 2-8. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N037, N054.

N022: LIVING GREYHAWK; "Riders of the Grave" by Jeffrey Dobber Puhl. COR6-03: A hint of treasure leads to adventure in the outskirts of Greyhawk City. A grisly one-round Core adventure set in the Free city of Greyhawk and its environs for APLs 2-8. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N055.

N023: LIVING ARCANIS; "Stream of Consciousness" by M. Sean Molley. LA-SP4-11: You have been invited to a meeting with the Council of Elders of Ethelios, the capitor of the mighty Elorii nation of Elonbe. But what could be so important that the Council feels the need to reach beyond its own borders for assistance for the first time in nearly four thousand years? Supports characters of all levels (APL 2-15) but characters above 14th level may only play at APL 15. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N039, N057.

N024: EBERRON: MARK OF HEROES; "Desolate Endeavor" by Christopher Lindsay. EMH-10: A wealthy alumnus of Morgrave University wants a band of adventurers to travel to the Demon Wastes. Are you up for the challenge? An adventure optimized for 7th-level characters. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N049.

N025: EBERRON: MARK OF HEROES; "DM's Mark: Eccentric Expeditions". A PREMIERE EVENT! DMH-10: An Eberron adventure unlike any you've ever experienced - an interactive that can be played during any slot of the weekend! Assemble your party and head off for four hours of danger and excitement, but take note - your actions and decisions will strongly affect those who play after you! Bring your skills, bring your swords, and see which party will earn the title "Most Extreme Explorers"! Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N033, N042, N050, N058.

N026: LIVING GREYHAWK; "A Long Way for a Little Knowledge" by JP Chapleau. COR6-04: A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. Magic cannot save him, but maybe someone knows a way. It ís a long way for a little knowledge. A Core adventure set in the Free City of Greyhawk and its environs for APLs 2-8. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N051.

N027: LIVING GREYHAWK; "Elegy for a Broken King" by Luke Pitcher. A PREMIERE EVENT! COR6-06: The trail of a missing son leads you to Dustbridge, in the lands of the former Great Kingdom. A cold wind blows through Prince Strychanís town; something very new, and surpassingly old, is in the offing. A one-round Core adventure set in Dustbridge and North Kingdom for characters level 8-15 (APLs 10-16). Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N044, N060.

N028: LIVING GREYHAWK; "Forest of Ribbons" by Phineas Walsh & Judy Randolph. KEO6-02: Where is your father? Where is your brother? This task should be theirs. It is not seemly for maidens to be warriors. Go back to your valley and to a woman's cares. A Keoland regional adventure for APLs 2-8. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N045, N061.

N029: LIVING GREYHAWK; "Things to Do in Bissel When You're Dead" by Sean Smith. A PREMIERE EVENT! SHE6-02: "Chill and numb from head to toe, icy sun with frosty glow. Why'd you go reaching your sorrow? Why'd you go read no tomorrow? Feel your spirit rise with the priest. Feel your body falling to it's knees. Take your walk of remorse, take your body to a corpse. Behind the wall of sleep." A Sheldomar metaregional adventure for APLs 10-16, and Part Two of the "Shadows over Sheldomar" Series. PLAYER NOTE: Players of characters with evil emanations or physical deformities such as alienists, dragon-kin types, etc will not be allowed to participate in this adventure, unless steps are made to disguise themselves. Player characters Wanted or Banned from the Kingdom of Keoland are likewise prohibited. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N046, N063.

N030: LIVING ARCANIS; "Castle by the Sea" by Jack Cooper. LA-SP4-17: The nephew of a Milandisian Duke has been accused of a vile crime - murder in the capital city of Naeraanth. The duke believes his nephew to be innocent, but the young knight refuses to speak to anyone about the night in question. Now the evil of human machinations resides within the shadow of the castle by the sea, and while the heroes search for a killer, they must ask themselves "What secret is grave enough that to protect it a knight would hang for crime he did not commit?" This Living Arcanis Standard adventure is designed for 1st to 16th level characters (APLs 2 though 15). Characters not within this level range may not be played in this scenario. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N047, N064.

N031: LIVING ARCANIS; "One Night in Coryan" by M. Sean Molley. LA-Intro-02: You have a new job, serving as a page to Pollux Pulcher Gracchi, one of the senior members of the Plebian Assembly of the Coryani Empire. Pollux is a Val who forsook his family name to marry into a human family, and he is running for the leadership of the Assembly. This is an introductory adventure, so pre-generated characters are available for new players. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners ONLY; Fun, All Ages. See Also: N056.

N032: LIVING FORCE; "Plague of Darkness" by Ron Heintz. LFA508: A terrifying plague is sweeping the sacred ch'hala trees on Cularin. Can the heroes stop this last attempt to bring the Tarasin and Cularin itself to the Dark Side? Perhaps, but an ultimate sacrifice will be necessary. An adventure for LIVING FORCE heroes of levels 4+. This scenario should be played before "Destruction" (Episode II of the "Heart of Evil" trilogy). This scenario is appropriate for all types of LIVING FORCE heroes. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N033: EBERRON: MARK OF HEROES; "DM's Mark: Eccentric Expeditions". See N025. Saturday, 9:00AM - 1:00PM; One Round. See Also: N042, N050, N058.

N034: EBERRON: MARK OF HEROES; "Incident at Graywall" by Stephen Radney McFarlane & Tim Sech. EMH-11: A simple smash and grab mission turns complicated, as Diggers find themselves on the run from Xor'chylic, the Mind Flayer governor of the Droaam city. Can you escape the city before your gray matter nourishes the local lord? An adventure optimized for 7th-level characters. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N059.

N035: LIVING GREYHAWK; "A Story for Another Day". See N019. Saturday, 2:00PM - 6:00PM; One Round. See Also: N052.

N036: LIVING GREYHAWK; "Flesh Torn Asunder". See N020. Saturday, 2:00PM - 6:00PM; One Round. See Also: N053.

N037: LIVING GREYHAWK; "Like a Leech". See N021. Saturday, 2:00PM - 6:00PM; One Round. See Also: N054.

N038: LIVING GREYHAWK; "The Barbarous Coast" by Joseph Selby. COR6-05: Members of the Dyvers Anti-Slavery League wer captured while conducting a raid on an orc slave caravan along the Wild Coast. There is talk that a mole in the organization may be aiding the forces of Turrosh Mak. They ask for your help to fight the evils of the Pomarj. A Core adventure of deception and infiltration for characters Level 1 to 14 (APLs 2-12). Part One of the Dogs of War series. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N062.

N039: LIVING ARCANIS; "Stream of Consciousness". See N023. Saturday, 2:00PM - 6:00PM; One Round. See Also: N057.

N040: LIVING FORCE; "Destruction" by Ron Heintz. LFA509: Cularin is doing its part, as the Clone Wars come to a conclusion. The heroes are part of the task force sent on a strike against a base believed manned by a coalition of Believers and some remaining Separatist forces. Once there, victory or defeat pale to insignificance, as the heroes discover a horrendous plot. An adventure for LIVING FORCE heroes of levels 4+. This scenario should be played soon after "A Plague of Darkness" (Episode I of the "Heart of Evil" trilogy) and before "A Hero Seeks Not Vengeance" (Episode III of the "Heart of Evil" trilogy). It is suggested that participating heroes are played in the third scenario, "A Hero Seeks Not Vengeance", immediately after this one and before any others. This scenario is appropriate for all types of LIVING FORCE heroes. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N041: LIVING DEATH; "House of Vengeance" by Robert & Rhonda Wiese. It is December 1898. In a strange house in San Jose, California, Sarah Winchester builds and builds to confound the spirits and fend off a family curse. One night, above the sounds of hammers and saws, comes the sounds of screams and the thuds of falling bodies. Have the spirits found a way in, or is there something more physical going on at Sarah Winchester's mysterious house? A Living Death adventure set in December of 1898 for character of at least 5th-level. The Living Death campaign uses a d20 System version of the Masque of the Read Death rules based on D&D v.3.5. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N042: EBERRON: MARK OF HEROES; "DM's Mark: Eccentric Expeditions". See N025. Saturday, 2:00PM - 6:00PM; One Round. See Also: N033, N050, N058.

N043: EBERRON: MARK OF HEROES; "Escape from Grea Tower" by Greg Marks. EMH-12: It's just another day in the Diggers' Union, as you climb the steps to the top of Grea Tower. Why is everyone looking at you strangely? Is that a knife hidden in your friend's sleeve? Rat poison in the dining hall gruel? Venomous snakes in your bed? Why is everyone trying to kill you and how are you going to escape from Grea Tower? An adventure optimized for 8th-level characters. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N065.

N044: LIVING GREYHAWK; "Elegy for a Broken King". See N027. Saturday, 8:00PM - 12:00AM; One Round. See Also: N060.

N045: LIVING GREYHAWK; "Forest of Ribbons". See N028. Saturday, 8:00PM - 12:00AM; One Round. See Also: N061.

N046: LIVING GREYHAWK; "Things to Do in Bissel When You're Dead". See N029. Saturday, 8:00PM - 12:00AM; One Round. See Also: N063.

N047: LIVING ARCANIS; "Castle by the Sea". See N030. Saturday, 8:00PM - 12:00AM; One Round. See Also: N064.

N048: LIVING FORCE; "A Hero Seeks Not Vengeance" by Ron Heintz. LFA510: Still reeling from recent events, the heroes must determine what course to take as chaos threatens to envelop the Cularin system. Now on the trail of the destroyer of Almas Academy, they must determine how to defeat a foe far more powerful than themselves. An adventure for LIVING FORCE heroes of levels 4+. This scenario should be played after "A Plague of Darkness" and "Destruction" (Episodes I and II of the "Heart of Evil" trilogy). This scenario is appropriate for all types of LIVING FORCE heroes. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N049: EBERRON: MARK OF HEROES; "Desolate Endeavor". See N024. Saturday, 8:00PM - 12:00AM; One Round.

N050: EBERRON: MARK OF HEROES; "DM's Mark: Eccentric Expeditions". See N025. Saturday, 8:00PM - 12:00AM; One Round. See Also: N033, N042, N058.

N051: LIVING GREYHAWK; "A Long Way for a Little Knowledge". See N026. Sunday, 9:00AM - 1:00PM; One Round.

N052: LIVING GREYHAWK; "A Story for Another Day". See N019. Sunday, 9:00AM - 1:00PM; One Round. See Also: N035.

N053: LIVING GREYHAWK; "Flesh Torn Asunder". See N020. Sunday, 9:00AM - 1:00PM; One Round. See Also: N036.

N054: LIVING GREYHAWK; "Like a Leech". See N021. Sunday, 9:00AM - 1:00PM; One Round. See Also: N037.

N055: LIVING GREYHAWK; "Riders of the Grave". See N022. Sunday, 9:00AM - 1:00PM; One Round.

N056: LIVING ARCANIS; "One Night in Coryan". See N031. Sunday, 9:00AM - 1:00PM; One Round.

N057: LIVING ARCANIS; "Stream of Consciousness". See N023. Sunday, 9:00AM - 1:00PM; One Round. See Also: N039.

N058: EBERRON: MARK OF HEROES; "DM's Mark: Eccentric Expeditions". See N025. Sunday, 9:00AM - 1:00PM; One Round. See Also: N033, N042, N050.

N059: EBERRON: MARK OF HEROES; "Incident at Graywall". See N034. Sunday, 9:00AM - 1:00PM; One Round.

N060: LIVING GREYHAWK; "Elegy for a Broken King". See N027. Sunday, 2:00PM - 6:00PM; One Round. See Also: N044.

N061: LIVING GREYHAWK; "Forest of Ribbons". See N028. Sunday, 2:00PM - 6:00PM; One Round. See Also: N045.

N062: LIVING GREYHAWK; "The Barbarous Coast". See N038. Sunday, 2:00PM - 6:00PM; One Round.

N063: LIVING GREYHAWK; "Things to Do in Bissel When You're Dead". See N029. Sunday, 2:00PM - 6:00PM; One Round. See Also: N046.

N064: LIVING ARCANIS; "Castle by the Sea". See N030. Sunday, 2:00PM - 6:00PM; One Round. See Also: N047.

N065: EBERRON: MARK OF HEROES; "Escape from Grea Tower". See N043. Sunday, 2:00PM - 6:00PM; One Round.

L066: The Complete Mafia for d20 LARP. Tony DiGerolamo is proud to present the fourth running of his Live Role Playing Game based on Living Room Games' Complete Mafia for d20. This game ran for the first time at DEXCON 8/INTERCON NORTHEAST. Characters will be pre-generated and all new players will be able to get right into the game onsite. Players with living characters from DEXCON 8/INTERCON NORTHEAST, Southern Exposure II and/or DREAMATION 2006 may continue playing them. Be a member of the mafia in one of the big families, and spend your time making deals - or war - with the other families. Each character has goals and talents and is unique. The system is based loosely on the Living Room Games tabletop game. Friday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.

L067: DEADLANDS; "A Day of Vengeance, a Year of Retribution" by FishDevil Productions. With the corrupt mayor now dead and those who pulled his strings nowhere to be seen, the town of Chester is, for the first time in a long while, tasting the sweetness that is freedom. The townsfolk now look to the future, rebuilding the elected positions of political power within the town. What role will you play; will you be the mayor, the sheriff, or just a general townsperson? Things have been going well in Chester over the past month, but will things stay peaceful? Will those elected to positions perform there duties admirably? What of the rumors of the dead walking the saloon? The future for Chester lies on the horizon, but will we see the sun or will darkness block the light? "What will you do on the day of reckoning, when disaster comes from afar? To whom will you run for help? Where will you leave your riches?" (Isaiah 10: 1-3). Join FishDevil Productions for another installment of Pinnacle's Deadlands, the Weird West game, and learn firsthand just how wild and weird the west could have been! Characters will be provided onsite. Saturday, 10:00AM - 8:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

B068: Alhambra. In Granada, one of the most impressive building projects of the Middle Ages has begun: the construction of Alhambra. A palace, fortress, and a small city - all-in-one - Alhambra is made up of the world's most beautiful gardens, pavilions, chambers and towers. Build the most splendorous Alhambra to be crowned the winner! Friday, 8:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B069: Boggle. The family favorite game of creating words out of a random collection of letters in a grid. Can you make the most words? Friday, 8:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B070: Can't Stop. In this Sid Sackson classic, there's a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more seven's than you need twelve's, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Friday, 8:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B071: Fluxx. A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. Friday, 8:00PM - 9:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

C072: City of Heroes CCG Constructed Tournament. The new collectible card game from Alderac Entertainment, based on the highly successful online computer game! Standard deck construction rules will be in effect. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: C121, C169.

C073: Dark Millenium - the Warhammer 40,000 CCG Constructed Tournament. The grim darkness of the far future is revealed in Dark Millennium - the Warhammer 40,000 CCG - as the Armies of the Imperium battle for galactic supremacy against Orks, Eldar, and the ever-present threat of Chaos! Standard deck construction rules apply. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: C132, C170.

C074: Fullmetal Alchemist Constructed Tournament. The new collectible card game from JoyRide Entertainment - the story of Edward and Alphonse Elric, two brothers who attempted the most forbidden of deeds: They tried to resurrect their mother using alchemy. Edward lost his arm and leg and Alphonse's entire body disappeared, though Ed was able to bind Al's soul into an empty suit of armor. Now the brothers seek to undo the wrongs they have done, and their adventures will lead them to the darkest secrets at the heart of the empire. Standard deck construction rules will be in effect. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: C114, C171.

C075: Legend of the Five Rings 40/40 Lotus Constructed Tournament. Where honor is stronger than steel! Come play this exciting storyline enriched CCG based on mythic Japan. Players take on the role of a clan Daimyo and fight to increase their clan's political and military might! Lotus Edition format. This is a warm-up event for the Kotei! Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

C076: Magic: The Gathering Type II Constructed Tournament. The grand-daddy of all CCGs! Standard Type II construction rules apply in this sanctioned tournament. Note that there is a DCI charge of $5.00. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

C077: Shadowfist "One Hundred Names" Constructed Tournament. Hong Kong action fighting movies...in CCG form! Mad scientists, transformed animals, evil sorcerers and heroic martial artists fight for their very existence to control all of the world's mystic Feng Shui sites. Equal opportunity butt-kicking at its finest! Your deck may contain only ONE COPY of any card, with the exception of 1-cost Foundation Characters. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

C078: Universal Fighting System Constructed Tournament. The fast paced and fun new CCG from Sabertooth Games. Based on classic video gaming titles such as Street Fighter and Soulcalibur III, players take on the persona of legendary characters to do battle for supremacy. Do you have what it takes to be the best? Standard deck construction rules will be in effect. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: C125, C173.

C079: WarCry Constructed Tournament. Command powerful fantasy armies and blaze a trail of glory with the shattered corpses of your enemies as you battle for supremacy in the war-torn Warhammer Fantasy world! Standard WarCry deck construction rules apply. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: C111, C174.

C080: Warlord: Saga of the Storm Constructed Open Highlander Tournament. In Warlord, players take their armies to battle in rank formations while trying to eliminate their opponent's Warlord. The game uses familiar stats like "attack bonus", "armor class" and "hit points", so those who've played D&D or d20 will practically already know how to play! All cards are legal, but your deck may contain only ONE copy of each card. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

W081: Axis & Allies Miniatures Demo. Come learn the basic (and some advanced) rules for Wizards of the Coast's great new game Axis & Allies Miniatures. This tactical, skirmish level, WWII combat game truly is easy to learn but difficult to master. Even if you have never seen this game before, this demonstration will cover all that you need to know to play in the Axis & Allies Miniatures tournament! Friday, 8:00PM - 9:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages. See Also: W101.

W082: Classic BattleTech; "The Double Exposure Spring Melee". A staple event from the past is being re-launched in the old arenas of Jersey. It's every pilot for themselves in this survival of the best match. Do you think you are man enough to tackle some of the best around? Players enter game piloting their chosen mech (skills determined by Gunslinger Rules- available on-site) and battle till they are destroyed or time expires. Records will be kept on kills versus platform used; highest value shall be declared winner. No customs or land-air mecha allowed Friday, 8:00PM - 2:00AM; One Session; Bring Your Own Materials. Knowledge Necessary; Serious, All Ages.

W083: Command Decision III; "Is That a Tiger in Your Pocket?". August 1944: Allied forces are encircling what is left of the German Seventh Army in what will become known as the Falaise Pocket. The longer the pocket stays open, the more troops will escape. The Fifth Panzer Army is currently holding the neck of the pocket open. The British and Canadians are attacking from the north and the Americans from the south. The German commander has been ordered to attack south to delay the American Third Army from closing the trap. The American commander has been ordered to hold the crossroad from the expected counter attack. Friday, 8:00PM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

W084: Playmobil Battles; "King of the Hill". Plant your flag atop the hill before the other players do. Quick miniatures game with Playmobil klicky figures using simple house rules called "Playmobil Battles". Rules will be taught and will be available at: http://groups.msn.com/PlaymobilBattles. Game emphasis is on fun. Figures provided; however, players may bring their own Playmobil figures. Please post your 140 point army at the above site. Friday, 8:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

W085: Warhammer 40,000; "Bring & Battle". Bring 1,850 points and play against friends or challenge the host. Super heavies and VDR vehicles welcome. Emphasis is on fun! Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

B086: Falling. Everyone is falling, and the object is to hit the Ground last. It's not much of a goal, but it's all you could think of on the way down. The Dealer, who is not playing, deals the cards and moderates the action. Everyone else is playing all the time, playing cards dealt to them in order to slow down their descent or accelerate the fall of another player. Ground cards are waiting at the bottom of the deck, and every player who gets one is out of the game. Friday, 9:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B087: Gloom. The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. In this new card game from Atlas Games, you assume control of the fate of an eccentric family of misfits and misanthropes. You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Friday, 9:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

W088: Axis & Allies Miniatures; "200 Point Team Tournament". Bring a 200 point Axis and a 200 point Allied army (to create 400 point teams) and find out if they are worth their mettle. This tournament will be played in a series of rounds, with the top two teams facing off in the final round at the end of the evening. Friday, 9:00PM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B089: Chez Geek. In this light, humorous, and fast paced card game from Steve Jackson Games, players are roommates trying to reach their slack goal by inviting over cool friends, buying stuff, and performing activities (like getting tattoos and piercings). Each player has a job which provides free time (actions) and income. 'Whenever' cards are used to hinder your roommates and defend yourself against uninvited 'guests'. Friday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

B090: Sitting Ducks. No duck is safe in Sitting Ducks Gallery, where the object is to maneuver your ducks down the row and avoid getting in the line of fire! Get your ducks out of the water before feathers start flying, because cards can target, shoot, or move the line in various ways! If your birds of a feather can stick together and keep from getting hit, you could be the last Sitting Duck in the lake! Friday, 10:00PM - 11:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B091: Tsuro. Create your own journey with Tsuro, the game of the Path. Simply slide your stone along the course created with each tile placed. But take care: Other players' paths can lead you in the wrong direction - or off the board entirely! Friday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B092: Pickomino. The well known 'Zoch Chickens' turn up in a hectic dice battle in 'Heckmeck Am Bratwurmeck'. Two to seven players 8 and up try to obtain fried worms for their chickens, so that they don't go hungry. Of course, anyone who doesn't manage to grab a worm off of the grill can help himself to those of his opponents. This fast-paced game by Reiner Knizia is, like Hick Hack im Gackelwack, a gambling game in the finest chicken tradition. Friday, 11:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B093: Apples to Apples. The hilarious game of popular notions, as players try to match concepts with themes and are subject to the voting of the group. Friday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: B175.

B094: Carcassonne. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious! Friday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B095: Jungle Speed. Give the tribe a hand in this game from Asmodee Editions! A lightning fast card game for the entire family, where you test your fast reflexes and good judgment. Grab the totem at the right moment to get rid of your cards and win the game! Friday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B096: Poison. The mad doctor has cooked up something evil in Reiner Knizia's Poison, a clever strategy card game. Players choose a potion card from their hand to add to one of three colored cauldrons, being careful not to let the pot go over a total value of 13. The player who causes the cauldron to go over 13 must take all of the cards within it, trying to avoid taking a potion mixed with poison. Be the player with either the most or none of any potion and you're safe - otherwise take the risk of receiving a deadly dose! Friday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B097: Age of Mythology. Age of Mythology, the tremendously popular real-time strategy game from Ensemble Studios and Microsoft, gets the Eagle Games treatment! We will be playing it with the 5-6 player expansion set. Saturday, 9:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B098: Axis & Allies. It is spring, 1942, and the world is at war. Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. You will need the perseverance of Montgomery, the daring of Rommel, the courage of Patton, the timing of Yamamoto, and the steadfastness of Zhukov! A classic game of war, economics, and strategy. It's now been revised and expanded by Avalon Hill. The new edition features updated plastic pieces, a more detailed map, new victory conditions, and loads of extras. The blitzkrieg rages; can you stop it? Saturday, 9:00AM - 2:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

B099: Palazzo. Who will build the most magnificent palace? In the game of Palazzo, set in the age of the late Renaissance, the players slip on the roles of wealthy landowners, who compete against each other to build the most valuable palaces. As their constructions grow, the players must choose from the available palace modules from the quarries, so they can add to their palaces. Of course, none of this building can be done without money, so sometimes a player must take time out to earn some money so he can afford to continue his building projects. Saturday, 9:00AM - 11:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

C100: The 2006 L5R Region 12 Kotei Emperor Tournament featuring "Shiro Mirumoto". Where honor is stronger than steel! Come play this exciting storyline enriched CCG based on mythic Japan. Players take on the role of a clan Daimyo and fight to increase their clan's political and military might! The winner of this event will receive a seed into the advanced rounds of the Legend of the Five Rings World Championships at GenCon Indianapolis. Other fantastic prizes will be awarded. Check out http://www.darkedge.com/kotei/ for more info! Saturday, 9:00AM - 6:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

W101: Axis & Allies Miniatures Demo. See W081. Saturday, 9:00AM - 10:00AM; One Session.

W102: Warzone; "Bring & Battle". Life in the Warzones is a harsh thing to behold. Constant fighting over key points of terrain in the never ending war against the Dark Legion ensures the Darkness is kept at bay...but for how long? Bring any force up to 1,500 points and the proper materials for play. Saturday, 9:00AM - 4:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

B103: Amun-Re. This Rio Grande strategy game from Reiner Knizia is set in ancient Egypt. Players try to outdo each other in building pyramids and growing crops, but must watch out for floods and droughts along the Nile! Saturday, 10:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B104: Apples to Apples Junior. The junior version of the popular game, designed specifically for children ages 7-12! Players try to match concepts with themes and are subject to the voting of the group. Saturday, 10:00AM - 11:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, Recommended for Young Players.

B105: Keythedral. Help build Keytown's new cathedral by producing and supplying resources and buying seats. But watch out, your neighbors want in too. Saturday, 10:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

W106: Axis & Allies Miniatures; "Kursk". Can you change history? Bring all of your 1943 and earlier German and/or Russian units to fight history's largest tank battle - Kursk. Don't have any Axis & Allies Miniatures? That's OK. They will be available. 2000+ points will be on this massive, over 48-square foot, three-dimensional battlefield. Saturday, 10:00AM - 5:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

B107: Dawn Under. Dawn approaches! Your vampires need to go into empty graves so that they won't burn up when the sun comes, but everyone else has vampires that need to do the same. Open the graves and match the color of the grave to your vampires so they can sleep. Just watch out for the already occupied graves or ones where there is garlic. Especially if you forgot where you placed yours! A new game from Rio Grande. Saturday, 11:00AM - 12:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

W108: Warhammer 40,000; "500 Points 'Small Team Tactics' Bring & Battle". No rounds limit; just slaughter the enemy! Bring up to 500 points of your favorite models. Organization does not have to be codex legal. Players will be assigned to one of two teams. Friends may be on the same team. Every reasonable effort will be made to appropriately group players into teams fluff-wise. This is a non-standard mission. Game emphasis is on tactical team work and fun. VDR models require GM's permission. Models must be painted (primer is not paint) and WYSIWYG (no proxies). Please have your models organized on arrival. Saturday, 11:00AM - 4:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

B109: Cartagena. This game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has a group of 6 pirates and the objective is to have all 6 escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. Saturday, 12:00PM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

C110: Shadowfist "Comrades in Arms" Constructed Tournament. Hong Kong action fighting movies...in CCG form! Mad scientists, transformed animals, evil sorcerers and heroic martial artists fight for their very existence to control all of the world's mystic Feng Shui sites. Equal opportunity butt-kicking at its finest! Your deck must contain at least 23 cards with a matching Designator (i.e. Fire Acolytes, King of the Fire Pagoda, Shattering Fire, etc.) Format will be 3 to 4 player games. Saturday, 12:00PM - 4:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

C111: WarCry Constructed Tournament. See C079. Saturday, 12:00PM - 4:00PM; One Session. See Also: C174.

C112: Warlord: Saga of the Storm $100 "Treasure Haul" Campaign Edition Tournament. In Warlord, players take their armies to battle in rank formations while trying to eliminate their opponent's Warlord. The game uses familiar stats like "attack bonus", "armor class" and "hit points", so those who've played D&D or d20 will practically already know how to play! Campaign Edition legal cards only. The Grand Prize will go to the winner; the other top three finishers will also receive prizes such as Dragonlords, etc. Note that a minimum of 16 players will be necessary for the Grand Prize to be in effect. Saturday, 12:00PM - 6:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

W113: Super Size Frag. Steve Jackson Games' exciting board game inspired by first person shooter computer games in GIANT scale! The game will be played using 1/6 scale (twelve inch) action figures on the Mini-ARENA. Bring your own action figure or use one provided, and also bring a healthy desire to Frag because "if it moves, shoot it"! Saturday, 12:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

C114: Fullmetal Alchemist Constructed Tournament. See C074. Saturday, 1:00PM - 5:00PM; One Session. See Also: C171.

B115: Bootleggers. It's January, 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"! Saturday, 2:00PM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B116: Cosmic Encounter. The hilarious game of space conquest and exploration, played with the Mayfair sets (including the expansion set). NOTE TO NEW PLAYERS: This is a very complex game and has a steep learning curve. We think it's worth it! Saturday, 2:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B117: Kinder Bunnies: Their First Adventure. Kinder Bunnies: Their First Adventure is a non-collectible card game suited for young children. The gameplay, while simplistic, allows for children to learn valuable skills, such as reading, math and teamwork. With a patented run-style system, players work to take good care of their bunnies while avoiding safety hazards, feed-the-bunny cards and more. Players must also collect carrots to win the game. The non-lethal gameplay has varying difficulty levels for all reading levels with bright, positive graphics and fun activities for hours of gameplay. Saturday, 2:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, Recommended for Young Players.

B118: Louis XIV. Players take on the roles of members of the Court; they have about 100 minutes in which to carry out their missions and goals at Versailles. By using cards and influence stones, they influence high-ranking Court attendants, such as the King's Mother or one of the countless Royal mistresses. Naturally, the Sun King himself has a special role here to. Saturday, 2:00PM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B119: Runebound. The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. It is a time of danger and rising evil. It is a time of fear for the weak and powerless. It is a time of heroes willing to face the darkness and bring the light of hope to a realm covered in shadow. In this Fantasy Flight game, you and your friends play heroes in a fantasy realm full of monsters, perils, and treasure. The realm is yours to explore as you wish: Visit the Mountains of Despair, brave the Whispering Forest, or shop for magic items in the Paradash Bazaar. Wherever you go, adventure awaits you - and because the game changes each time you play it, you'll never have the same adventure twice. Saturday, 2:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B120: Ticket to Ride Europe. This game takes you on a new train adventure across Europe. From Edinburgh to Constantinople, and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. More than just a new map, TTR Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. The game also includes larger format cards and Train Station game pieces. Like the original the game remains elegantly simple, can be learned in five minutes, and appeals to both families and experienced gamers. Saturday, 2:00PM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

C121: City of Heroes CCG Constructed Tournament. See C072. Saturday, 2:00PM - 6:00PM; One Session. See Also: C169.

W122: Learn to Play Flames of War. Come learn to play possibly the best World War II tabletop miniatures battle game on the market today. This 15mm scale, company level game is easy to learn, quick to play, and features absolutely stunning models. Saturday, 2:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

W123: Car Wars; "Amateur Hour". The green light flashes and the cars leap into action. Ahead of you lies one of two destinies: victory, accolades, money, and a place to sleep tonight, or defeat, most likely death, and abject absence from the thoughts of the world. It's Amateur Hour. It's time to shine, or time to die. The choice is yours. Join TSAR for Amateur Hour, a Division 5 match up. All designs provided, rules taught if necessary. Saturday, 2:00PM - 6:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

B124: Kitty Chaos. Run Kitty Run! In Kitty Chaos, four kittens have made a daring escape from the clutches of the evil City Pound, which snatches the felines from their owners and sells them to the fatal fur trade. Now they must make their way back through the suburban streets to their loving owners. Unfortunately, their trek is troubled with danger; from vicious dogs to malicious kids, these furry felines have a chaotic adventure in front of them, as the pound van doesn't give up its chase along the way. Your job is to get your kitty back to its correct owner. Luckily, you have nine lives to help you get there - so be the first player to reach your owner's home and win the game! Saturday, 3:00PM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, Recommended for Young Players.

C125: Universal Fighting System Constructed Tournament. See C078. Saturday, 3:00PM - 7:00PM; One Session. See Also: C173.

W126: Rocketman; "Space Vortex!". A micro-vortex has opened in contested space, drawing in microids aplenty. Although harvesting precious minerals at the edge of a black hole of crushing gravity is certainly a dangerous endeavor, it's no more dangerous than fighting off the enemy fleet trying to do the same thing! Special rules for this event include: 40-point active fleets with no reserve fleets. Do not place a rogue asteroid. Scatter all 18 microids across the play area in the normal fashion. Place a marker in the center of the play area to represent the space vortex. If any ship or microid comes into contact with the vortex, it is destroyed. Speeding Microids: At the beginning of each player's turn, roll 1d6. The result is the number of microids affected by the space vortex that turn. That player chooses which microids are affected and moves them directly toward the vortex. If a ship is docked or in contact with a microid that is affected by the vortex, move the ship along with the microid. Saturday, 3:00PM - 5:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

B127: Candamir: The First Settlers. Players take on the role of newcomers to Catan and learn how the adventurous life in the first settlement played itself out. They explore, using a new movement mechanic, for the raw materials they need to build the settlement. Along the way, they discover useful natural products - but also encounter wild animals and are confronted with adventurous situations. Those who survive these encounters obtain the raw materials they sought as well as experience points that improve the abilities of the player's character. Over time, then, the player becomes stronger, smarter or more charismatic and is better and better suited for the dangers of the wild. Back in the village, the natural products can be used to brew beverages while the raw materials are used for building. Through this building, the settlement grows and players obtain victory points. The main attraction of the game lies in the exploration of the island and the development of the individual player characters. But trading and interaction between the players is also important. Saturday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B128: Fish Eat Fish. In a wave of challenges and bluffs, players compete for control of the sea in this new Reiner Knizia Out of the Box game. Play your cards right and watch your stack of fish grow. But just when you think you're the big fish...a bigger fish comes along. Gobble up the most fish and you win! Saturday, 4:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B129: Munchkin Fu. Munchkins in Tokyo! Bring your best styles and defeat the monsters to be the first to Level 10 and laugh along with the bad kung fu puns along the way. Nunchucks not included. Just watch out for the Dragon Lady! Saturday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

B130: Pirate's Cove. You are a pirate in this board game from Days of Wonder! Har! A scourge of the seven seas. Or, at least, the one sea surrounding Pirate's Cove. It be your mission, matey, to loot and ravage the nearby islands and to collect and bury gold and treasure chests, thus achieving fame and becoming the pirate that young pirates look up to. Har. Saturday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B131: Tikal. From Rio Grande, this is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way you find temples which require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure. Saturday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

C132: Dark Millenium - the Warhammer 40,000 CCG Constructed Tournament. See C073. Saturday, 4:00PM - 8:00PM; One Session. See Also: C170.

B133: Jenga. Do you have a steady hand? Test your skill as you balance the wooden blocks and stack up the stories. Don't let the tower fall! Saturday, 5:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

W134: Warhammer 40,000; "Imperial Island Defense". A huge enemy host is defending the beach and the alliance has gathered on an off shore island for an invasion. Unfortunately, the enemy's force fields prevent alliance deep strikes. In addition, enemy patrol boats roam the waters and their long-range cannons have found their mark and are pounding home. Time to move out...the alliance must knock out the force field's power generators and secure the beach. Bring your entire army. If you have amphibious vehicles bring them - you'll need 'em. VDR vehicles encouraged - especially amphibious vehicles and flyers. Emphasis is on tactical team work and fun! This is a "non-standard mission" - special rules apply. Models must be painted (primer is not paint) and WYSIWYG (no proxies). Please have your models organized and know the point value on arrival! Saturday, 5:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

C135: Legend of the Five Rings Draft Tournament. Where honor is stronger than steel! Come play this exciting storyline enriched CCG based on mythic Japan. Players take on the role of a clan Daimyo and fight to increase their clan's political and military might! Players will receive one Draft Pack and four boosters to draft and construct their decks. Saturday, 6:00PM - 12:00AM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

C136: The Double Exposure Spring $100 Magic: The Gathering Championship. Standard Extended rules will be in effect. This is a sanctioned tournament. Other prizes will be awarded besides the Grand Prize. Note that a minimum of 16 players will be necessary for the Grand Prize to be in effect. Details about this type of tournament can be found at: http://www.wizards.com/default.asp?x=judge/resources/sfrextended. Saturday, 6:00PM - 12:00AM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

W137: Axis & Allies Miniatures; "Invasion of Poland". It's 1939 and the Krauts are poised to pounce on little Poland. But, you have an advantage - 60+ years to study history. Can the Poles stop the German hord? Bring all of your 1939 German, Polish, and other select units to fight this battle. Don't have any Axis & Allies Miniatures? That's OK. They will be available. 2000+ points will be on this massive, over 48-square foot, three-dimensional battlefield. Saturday, 6:00PM - 12:00AM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

W138: Space Hulk; "Against the Plague". A hulk of immense proportions has been sighted in the Jersey Sector, heading for the colony world of Brunswick. On board, life signs have been detected but kind unknown. As the sole possible responder, the Shadowbard Strike Cruiser "MacBeth" arrives on scene with orders to destroy the hulk...only to discover its weaponry will not bring the craft down, it being so immense. With that discovery, teams must be sent aboard to get to the identifiable power source on the craft and set it to overload. Will the Marines manage to get the job done or will they be too late to prevent catastrophe? Saturday, 6:00PM - 12:00AM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

B139: Caylus. Once upon a time...1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building side, a city is slowly rising up. The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. Saturday, 7:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B140: Illuminati Y2K. This expansion set for Deluxe Illuminati introduces 76 new groups, 26 new special cards and two new Illuminati: The Church of the SubGenius and the Shangri-La. Most of the new cards depict groups or things that have become commonplace in modern society (the WWW, El Nino, paparazzi) and that fit in comfortably with any conspiracy theory; other cards just add some new oddball organizations (vampires, arms smugglers, chain letters). Saturday, 7:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B141: Killer Bunnies and the Quest for the Magic Carrot. A fast paced, action filled card game in which you must try to keep as many bunnies alive as possible, while eliminating your opponents' bunnies. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower? Defend your bunnies with the Magic Spatula or use a Feed the Bunny card to starve an opponent! Saturday, 7:00PM - 11:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

B142: Mesopotamia. Mesopotamia looks like a heavy game, but the mechanisms are simple and the game builds easily as you play. At the center is the Ziggurat where you must bring 4 sacrifice tokens to win. But to deliver them you must have sufficient Mana reserved by praying in temples, which players build. You bring your sacrifices from 4 huts which you build, and you can breed at an empty hut to increase your people. To build huts, temples and Mana, you use rocks and timber that you collect from quarries and forests. Each turn, you can move 5 places, placing new tiles if you go off the map, seeding stones or timber if they are quarries or forests, carrying resource to empty plains if you want to build. Building a hut or temple, breeding, or drawing an action card ends your turn, and you bank Mana if you have people on temples. So gradually, you build up your clan and have them do different things. Some stand at temples to pray, some explore and carry resource, others help build or breed. And when you deliver a sacrifice, you kill the messenger too, thus needing to breed more. Saturday, 7:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

B143: Plunder. Captain your own pirate ship and explore the seas to Plunder other vessels and seek hidden treasure while avoiding storms, ghost ships and the dreaded kraken. An adventurous, fast-paced pirating escapade for the whole family! Finally - the pirate game that gets it right! Plunder is the card game which combines the many elements of "euro-style" games, boyhood adventure, and actual history into a fast-paced escapade about the pirate's life! Saturday, 7:00PM - 9:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B144: Web of Power. Players struggle for influence over regions of Europe by placing two different type of control markers, Monasteries and Advisors. Monasteries are the basic placement, with the goal of securing a majority in a region or chain of monasteries or even decent points from second place. The placement of the Advisors is more restricted as the total number of Advisors in a region is limited by the majority player's number of monasteries. The game is played in two rounds and is very fast paced. Saturday, 7:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

W145: Car Wars; "Any Given Saturday Night". The roar of the engines drowns out the roar of the crowd. The green light is on, and armored behemoths race into the arena, ready to come back in first place, or not come back at all. Join TSAR for a Division 20 duelling extravaganza. Any pre-generated designs should be no more than $20,000, following AADA tournament design rules. Sample designs provided, rules taught if necessary. Saturday, 7:00PM - 11:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

C146: Shadowfist Final Brawl Battle. Hong Kong action fighting movies...in CCG form! Mad scientists, transformed animals, evil sorcerers and heroic martial artists fight for their very existence to control all of the world's mystic Feng Shui sites. Equal opportunity butt-kicking at its finest! Standard deck construction rules apply to this multiplayer format tournament, which will feature 3-4 player games with random assignments. Saturday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

C147: Warlord: Saga of the Storm Constructed "Early Epic" Charity Tournament. In Warlord, players take their armies to battle in rank formations while trying to eliminate their opponent's Warlord. The game uses familiar stats like "attack bonus", "armor class" and "hit points", so those who've played D&D or d20 will practically already know how to play! Only Epic bugged, or earlier versions of Epic bugged cards are legal for this event. Warlords from Dragon's Fury and Eye of the Storm are considered to be bugged for this event. Each player will pay a $10.00 fee to play in this tournament. All proceeds for this event go to charity. Saturday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

B148: Car Wars. The classic Steve Jackson game of automobile combat. Played with head-to-head competitions. Saturday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B149: Citadels. In this Fantasy Flight game, players seek to build a collection of buildings worth from one to eight points. Once someone's built eight buildings, then the game is over and the player with the highest total value wins. However to facilitate the process (and make the game interesting), players sequentially choose a character from a rapidly dwindling pool of eight each turn. The characters give players special abilities for the turn. Saturday, 10:00PM - 1:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B150: Palabra. Palabra is a combination of words, poker and rummy - guaranteed to "release your mental endorphins." Score by forming a word, a straight (an alphabetical sequence of 3 cards), a flush (5 cards in one color/suit), building on a prior word or straight, or present 6 or 7 vowels. Because of many double and triple multiplier cards, which multiply upon each other, and "color-locking" (which also doubles the score), a small word or straight can be multiplied by 2, 3, 4, 6, 9, 12, 18, etc., and be worth 200 points or more! Stuck with a "Q," an "X," or a "Z?" Don't make a word. Put them in a straight or a flush. Did your opponent just make a 400 point combination? Don't fret. Cancel it with the "joker." Or steal any part of it for yourself. Saturday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: B162.

B151: Power Grid. The latest cooperative publishing effort from 2F and Rio Grande Games, Power Grid removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of Princes of Florence. The object of the game is to supply the most cities with power when someone's network gains a predetermined size. Saturday, 10:00PM - 1:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B152: Ticket to Ride. With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets - goal cards that connect distant cities; and to the player who builds the longest continuous route. Saturday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B153: Blokus. In this abstract strategy with transparent, tetris-shaped, colored pieces players try to get rid of all their pieces. The only caveat to placing a piece is that it may not lie adjacent to your other pieces. Instead you must place your pieces at the vertices of your pieces already on the board. Saturday, 11:00PM - 1:00AM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

B154: Coloretto. Friends of "quick and easy, but fun" card games may rejoice, as this is certainly a winner in this respect. It is not the deepest of games, but can be a satisfying filler or closer for an evening of games. Collect columns of colors, but beware of too many - too great diversity brings negative points! The game is very easy, but not dumb, appealing to both gamers and non-gamers. Saturday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B155: Guillotine. The revolutionary card game where you win by getting a head. This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds. Each round, twelve nobles are lined up for the guillotine. The nobles are worth varying points, depending on their notoriety. During your turn, you play action cards to change the order of the line so you can collect the best nobles. The player with the most points at the end of the game wins! Saturday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

B156: Munchkin Bites. Munchkins in Transylvania! Be a Munchkin in a gothic setting, complete with vampires and other creatures of the night. Get the most stuff and WIN! Saturday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

B157: The Double Exposure $100 David Stern Memorial Spring Poker Championship. Double Exposure's traditional Poker tournament. Played as No Limit Texas Hold 'Em, tables will be pared down as necessary. The grand prize is a $100 Gift Certificate for any Double Exposure Dealers' Room! NOTE: THERE IS NO GAMBLING AT Spring Gathering 2006; ALL TRANSACTIONS ARE IN CHIPS WITH NO VALUE OUTSIDE OF THE GAME. Saturday, 12:00AM - 4:00AM; One Session; All Materials Provided. Knowledge Necessary; Serious, 18 & Over ONLY.

B158: Lunar Rails. The most recent of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map. You can connect from the edge of one map to the corresponding point on the other hemisphere's map. One addition to the events are meteors. When they strike, any rail connect to the point they strike or connecting to any of the 6 dots around that are destroyed. Other events include Decompression, Solar Flares, and Cosmic Rays. Sunday, 9:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B159: MONOPOLY. Parker Brothers' all-time greatest board game, played with strict official tournament rules (no house variations). Sunday, 9:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B160: Carcassonne: The Tower. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious! This game utilizes the recently released fourth expansion set, The Tower. Sunday, 10:00AM - 12:00PM; One Session; All Materials Provided. Knowledge Necessary; Fun, All Ages.

B161: Mystery of the Abbey. A whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction! Sunday, 10:00AM - 12:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

B162: Palabra. See B150. Sunday, 10:00AM - 12:00PM; One Session.

C163: Magic: The Gathering Draft Tournament. The grand-daddy of all CCGs! This draft consists of one pack of Champions, one pack of Betrayers and one pack of Saviors. Players will each pay $12.00 and will construct their decks from a draft of cards. Sunday, 10:00AM - 2:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

W164: Axis & Allies Miniatures; "Crossing the Rhine". It's 1945. The Germans have established a solid defensive line behind the Rhine River. Can the Americans breach their defenses? Don't have any Axis & Allies Miniatures? That's OK. They will be available. 2000+ points will be on this massive, over 48-square foot, three-dimensional battlefield. Sunday, 10:00AM - 4:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

W165: Command Decision III; "The Yanks Break Out". The breakout from the Normandy beach head has finally happened. With the moderately effective support of the Air Corp along with a diversionary attack by the British to the east, the American army broke through the German lines and steam rolled the disorganized German army. But lately things have begun to change. The Germans have regrouped and are fighting a delaying action to allow their lines to reform. Your unit, a combat command of a medium tank division, has been ordered to clear a key crossroad ASAP to allow follow on units to engage the Germans before they can solidify their line. Sunday, 10:00AM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

W166: Warhammer 40,000; "Capture the Bridges". Capture the bridges in this Warhammer 40K Mini-Arena Battle on a 20 foot by 20 foot battlefield. Three bridges cross a chemically poisoned impassable river. The team in possession of two of them at the end of the game wins. Bring your whole army! Titans and Super Heavies are welcome! (Clearly, some armies may not be codex legal; that's ok!) Players will be assigned to one of two teams and friends may be on the same team. Every reasonable effort will be made to appropriately group players into teams fluff-wise. Game emphasis is on tactical team work and fun. This is a non-standard mission; special rules apply. Movement may be time limited. VDR models require GM's permission. Models must be painted (primer is not paint) and WYSIWYG (no proxies). Please have your army organized and know the point value on arrival. If possible, post your army list to http://groups.msn.com/Warhammer40000Mega-Battles before the convention. Sunday, 10:00AM - 4:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

C167: Warlord: Saga of the Storm Campaign Edition Constructed Doubles Tournament. In Warlord, players take their armies to battle in rank formations while trying to eliminate their opponent's Warlord. The game uses familiar stats like "attack bonus", "armor class" and "hit points", so those who've played D&D or d20 will practically already know how to play! Your Warlord may be from any set/edition. The remainder of your deck must be Campaign Edition legal cards only. Sunday, 11:00AM - 3:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

W168: Playmobil Battles; "Capture a 'Gem of Power'". Capture a "Gem of Power" and haul it to your deployment area before the other players do. Quick miniatures game with Playmobil klicky figures using simple house rules called "Playmobil Battles". Rules will be taught and will be available at: http://groups.msn.com/PlaymobilBattles. Game emphasis is on fun. Figures provided; however, players may bring their own Playmobil figures. Please post your 140 point army at the above site. Sunday, 11:00AM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

C169: City of Heroes CCG Constructed Tournament. See C072. Sunday, 12:00PM - 4:00PM; One Session. See Also: C121.

C170: Dark Millenium - the Warhammer 40,000 CCG Constructed Tournament. See C073. Sunday, 12:00PM - 4:00PM; One Session. See Also: C132.

C171: Fullmetal Alchemist Constructed Tournament. See C074. Sunday, 12:00PM - 4:00PM; One Session. See Also: C114.

C172: Legend of the Five Rings Open Constructed Multiplayer Tournament. Where honor is stronger than steel! Come play this exciting storyline enriched CCG based on mythic Japan. Players take on the role of a clan Daimyo and fight to increase their clan's political and military might! Games will consist of three or four players in a multiplayer format. Sunday, 12:00PM - 4:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

C173: Universal Fighting System Constructed Tournament. See C078. Sunday, 12:00PM - 4:00PM; One Session. See Also: C125.

C174: WarCry Constructed Tournament. See C079. Sunday, 12:00PM - 4:00PM; One Session. See Also: C111.

B175: Apples to Apples. See B093. Sunday, 1:00PM - 3:00PM; One Session.

B176: Arkham Horror. The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency - all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction! Arkham Horror was originally published by Chaosium, Inc. almost two decades ago. This NEW, UPDATED edition from Fantasy Flight features stunning new artwork and graphical design as well as REVISED and EXPANDED rules from the game's original creator, Richard Launius. Sunday, 1:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

B177: Flaschenteufel (The Bottle Imp). Part I of "Vicious Card Games". Part II is Sieben Siegel on Sunday at 3:00PM. When Hearts and Setback are too tame, and there isn't time for Bridge - there's Flaschenteufel. A trick-taking game, with a card-passing mechanism. The number of available trump keeps shrinking, even when they aren't played! Do not take the last trump trick, if you can figure out which one it is. Since each game only lasts 30 minutes or so, and there is a learning curve, we'll play three games and total the scores. Low score wins. Sunday, 1:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B178: Freya's Folly. You are a dwarf craftsman making jewellery of silver and precious gems. Use your team of dwarfs to mine jewels and set these into settings of fine silver which you can sell to earn prestige among your peers. Of course the grander the jewellery, the greater the prestige, but you have a quota to fill so you must work quickly. Various magical potions and abilities are available through the black market to aid you but you will need to use them wisely. Freya, on the other hand, would like you to complete part of the Brisingamen for her. If you do this, she will reward you with favors in the form of free action tokens which you can use to help you achieve your goal. If all four parts of the Brisingamen are completed then your unspent tokens could well be worth more than the grandest jewelery. Will you be tempted by Freya's offer and turn your hand to crafting part of the Brisingamen? Sunday, 1:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B179: Puerto Rico. Founding a new land has never been so engaging. Players must balance numerous factors as they try to operate the most prosperous colony in Puerto Rico. Which role will you play in this new world: Prospector? Governor? Settler? Trader? The ultimate goal is to achieve the greatest prosperity and highest reputation. Grow and harvest crops, sell and ship goods, construct buildings, populate the island - how will you best manage the various paths to prosperity and victory? Sunday, 1:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

B180: Shadows Over Camelot. A unique collaborative game featuring a malevolent twist! As Knights of the Round Table, players work together to defeat the forces closing in on Camelot. But beware...players must be vigilant for a traitor in their midst. Yet too much suspicion will undermine the knight's efforts to protect the kingdom. These are dangerous times indeed... Sunday, 1:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

C181: Shadowfist "Both Guns Blazing" Constructed Speed Tournament. Hong Kong action fighting movies...in CCG form! Mad scientists, transformed animals, evil sorcerers and heroic martial artists fight for their very existence to control all of the world's mystic Feng Shui sites. Equal opportunity butt-kicking at its finest! Win or lose fast! The player with the most wins in three hours wins the event. Standard deck construction rules in effect. Sunday, 1:00PM - 5:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

W182: Rocketman; "DOGFIGHT!". Old grudges die cold deaths, especially in the icy vacuum of space! For too many years the leaders of two opposing Fighter groups have been one-upping each other in countless battles, doing their best to humiliate, defeat, and destroy one another with class and style. Now, with the battle lines drawn, the sworn enemies will finally have a chance to prove who is the best in a high-speed, engine-shrieking, laser-blasting fight to the death! Special rules for this event include: 40-point active fleets - consisting only of Fighters - with no reserve fleets. Scatter no resources during setup. Whichever player has the most pods remaining when time expires is the winner. If only one player has ships remaining on the board, that player is the winner. Sunday, 2:00PM - 4:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

B183: Jambo. Players take on the role of merchants offering their wares from market stands. On a player's turn, he has five actions to choose from. Actions can be used to draw cards, play cards and activate buildup cards. In order to sell wares, the merchants must first lay the wares out, since customers will only buy where all the wares they want are being offered. And since market space is at a premium, players have to think hard about which wares to offer. By owning important buildup cards and properly using the assets of other village inhabitants, the merchants succeed in attracting especially many customers to their stalls, making bargain buys, and messing with their opponents' plans. The first player to reach a set cash level through buying and selling of wares is the winner. Sunday, 3:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B184: Run For Your Life, Candyman!. This brand new game from Smirk & Dagger Games is a twisted parody of a classic board game. Yours is a sugar frosted land of confection. But underneath the candy covered veneer lies a disturbing truth. The king is selling the sweet citizens out the back door to voracious children all over the world. Now it's a mad dash for the border to save your little candy buttons. And if you have to snap a few ginger limbs to do it - well, that's the way the cookie crumbles. Sunday, 3:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

B185: Set. The game of color, pattern, shape and number realization. Test your cognitive skill against your opponents! Sunday, 3:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

B186: Sieben Siegel (Seven Seals). Part II of "Vicious Card Games". Part I is Flaschenteufel on Sunday at 1:00PM. Sieben Siegel is related to Spades, Wizard and Oh Hell, but in addition to naming the number of tricks, you need to specify the exact suit(s) in which you will take them. Or you can be the Saboteur, and make other people take tricks they don't want. We'll play at least two games and total the scores. Sunday, 3:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

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