
Thursday, September 29 - Sunday, October 2, 2005
Master Schedule for Southern Exposure IIUpdated 9/16/05
You may ONLY reserve seats in Southern Exposure II events if you are pre-registered. If you have not yet pre-registered, you may click HERE to register.
To reserve your spot in the events you want to play in, send eMail to: info@dexposure.com and include your name and the events you want to register for NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, OR events which have already filled up to capacity. Check this page often, it will be updated frequently.
We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for this to work properly!
The Event Listing contains vital information about each event, in the format shown below:
Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).
In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All CCG cash prizes will be MAILED to the winners within 60 days of the end of Southern Exposure II. All other cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.
Notes:
(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.
(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).
(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.
(4) Very Silly; Silly; Fun; Serious; Very Serious.
(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.
(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.
All Special Headline Events are shown in YELLOW. Note that the winner of EACH Region 5 Championship gets a FREE COMPLETE MEMBERSHIP TO DEXCON 9 and a GUARANTEED SEAT in the Final Rounds of the 2006 U.S. National Championship!
G001: CHRONICLES OF THE NEW WATCHERS; "Activation: Node 212" by Kate Beaman-Martinez. CNW01: "Two days until the New York node goes online." "Yes, I am aware." "You know that's a tough town, right? I still don't think he's ready." "We don't have a choice - if the translations on the scrolls are right, we need him there and we need him there now. He'll cope." "I hope you're right, Giles. We can't afford to lose anybody else on the East Coast." It's been two years since the literal fall of Sunnydale and a year almost to the day since the City of Angels was lost. This time the fight has moved to the big apple. There are demon slug things in the sewers, a fully operational branch of Wolfram & Hart, not to mention inner city gangs being infiltrated and manipulated by some naaaasty demons. This will be no cake walk. This is a NAGA Campaign Module from Sword & Shield Studios using the Buffy/Angel RPG system. It is designed for beginning level characters. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G006, G018.
G002: XENO-COMPETITIVE ROLE PLAYING ADVENTURE CLASSICS; "Lesson Plans" by Art Lobdell. XRA01: Your clan is preparing for the arrival of a new student to be tutored. Many children of privilege and noble descent from far and wide have studied philosophical and mundane skills with your people. The current pupils prepare to finish their course of study. There is so much to be done before the new arrivals start. A host of chores both routine and adventurous must be completed. Practical experiences need to be planned and tested. Specialists need to be secured. Will you be able to get them all done in time? This is a NAGA Campaign Module from Art Lobdell using the d20 system. Low Level Sylvan Characters will be provided. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
G003: LEGENDS OF THE SHINING JEWEL; "Fool's Gold" by David P. Santana. LSJ29: The Annual Regatta is announced, a marathon race to Fool's Point, an island a day's race from Amthydor's Port. Several prominent individuals of the city are financing or racing ships themselves. One day's race to Fool's Point, then a day back. Fastest time wins! But what happens when the race becomes a terror trap? Can the PCs defeat the enemy and win the race? This is a NAGA Campaign Module from Universe Construction Company using the d20 system. It is designed for character levels 2 - 7. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G015.
G004: SKELETAL CLOSETS; "Credit Where Credit is Due" by Jonathan Lavallee & Bryan Schmidt. SKC01: Arasaka has always been the one to lurk in the shadows and take advantage of every opportunity that's been presented to them, and occasionally create a few that were never there to begin with. Maybe it's time for the revolution to turn up the heat on one of the most powerful and sinister corporations in 2027. The latest news flashing on the Screamsheets it that there's been an assassination attempt on the Youngest Arasaka. Luckily, for whoever shot the bullet, it was just as quickly blamed on "terrorist factions who wish to see our new way of life suffer." That means you and your yoboys and girl, cho'. You know that's not the Cabal's style though so it's time to figure out what really went down with the bullet that tried to kill Arasaka light. This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. This is the first module in "The Prodigal Son" storyline, and is designed for beginning level characters. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G012.
G005: XENO-COMPETITIVE ROLE PLAYING ADVENTURE CLASSICS; "Spirit of the Necromancer" by Art Lobdell. A PREMIERE EVENT! XRA02: Years ago your adventuring company brought an end to the reign of terror set forth by the Necromancer. Years later his protégé was put to rest. Evil stirs again. A role-playing and objectives based Dungeons and Dragons adventure. Mid-level characters will be provided. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G020.
G006: CHRONICLES OF THE NEW WATCHERS; "Activation: Node 212". See G001. Friday, 2:00PM - 6:00PM; One Round. See Also: G018.
G007: LEGENDS OF THE SHINING JEWEL; "Sour Grapes" by Shamba Warlick & Brian Buxton. LSJ30: A local wine vineyard of substantial influence has fallen on inexplicably hard times. The owner seems intent on keeping his reputation intact and his closet doors shut. Can the heroes uncover the cause of the blight and resolve things while maintaining the discretion their employer requires? This is a NAGA Campaign Module from Universe Construction Company using the d20 system. It is designed for character levels 1 - 6. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G011.
G008: CHRONICLES OF THE NEW WATCHERS; "Under Pressure" by Kate Beaman-Martinez. A PREMIERE EVENT! CNW02: Day 1: Under house arrest. We can totally do this. We have cable, we have playstation. We are set to go BABY! Day 2: Doesn't matter that it's raining. We're inside and nowhere to go. Who wants to go anywhere in the rain? Day 3: Stupid PS2 hogging Slayer. Don't they teach sharing at Slayer School? Day 4: Casualties - one PS2. Died horribly in a Slayer-snit. One ping pong ball. Died horribly in a tantrum related incident. Day 5: Who knew that unlike college students, fish that eat out of boredom get sick and need to go to fishy heaven? If that hacker dude bounces through here one more time singing Queen, I might make him follow the way of the fish. Day 6: DEAR GOD, get me OUT OF HERE! Come join the cast as they go a little stir crazy from confinement in the second episode of 'Chronicles of the New Watchers'. This is a NAGA Campaign Module from Sword & Shield Studios using the Buffy/Angel RPG system. It is designed for beginning level characters. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G013, G019.
G009: LEGENDS OF THE SHINING JEWEL; "Until Proven Innocent" by Catie Straiton. LSJ28: Part I of the 'Blind Justice' series. One of Amthydor's finest has been accused of crimes most heinous and severe, and he needs the help of the heroes to prove his innocence. When a man's life hangs in the balance, can you uncover the truth? Note: This event places a heavy emphasis on role-playing, and may reference mature content. This is a NAGA Campaign Module from Universe Construction Company using the d20 system. It is designed for character levels 2 - 7. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: G017.
G010: HEROES OF RIBHUS; "Enemy Mine" by Burt Smith. C149E: A rash of suicides in Randolyn has the city in a panic - upstanding citizens are mysteriously going insane and committing horrid acts of violence. Some are turning on their friends and family, others desecrate temples and holy places and some perform foul, unforgivable deeds - all before they perform ritual suicide. Someone must be behind it - but who? It's up to the Heroes of Ribhus to find out - stop them. This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
G011: LEGENDS OF THE SHINING JEWEL; "Sour Grapes". See G007. Saturday, 9:00AM - 1:00PM; One Round.
G012: SKELETAL CLOSETS; "Credit Where Credit is Due". See G004. Saturday, 9:00AM - 1:00PM; One Round.
G013: CHRONICLES OF THE NEW WATCHERS; "Under Pressure". See G008. Saturday, 2:00PM - 6:00PM; One Round. See Also: G019.
G014: HEROES OF RIBHUS; "Hive" by Burt Smith. C154E: Randolyn is in trouble. Even ignoring the ill will between the Free Cities and Rhimstead after the recent troubles, the ever-increasing attacks by things crawling out of the catacombs has the residents terrified and the leaders scrambling for a solution. They have decided to hold a vast competition, and have summoned heroes from all over the land of Ribhus - whoever dares to enter the vast maze of tunnels under the city to help wipe out the infestation. The prizes are rumored to be great, but the risk is even greater. Believe it or not, this is for all levels - if they dare. This is a NAGA Campaign Module from Ribhian Games using the d20 system. Character creation guidelines can be found at http://www.ribhus.com. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
G015: LEGENDS OF THE SHINING JEWEL; "Fool's Gold". See G003. Saturday, 2:00PM - 6:00PM; One Round.
G016: HEROES OF RIBHUS; "Stroicavar's Curse" by Christopher Ravlin. A PREMIERE EVENT! C155P: Since time started again, the denizens of the cursed Dwarven ruins of Stroicavar have been quiet. However, something or someone has poked this potential beehive of trouble and now citizens in the eastern duchies of Forstyd are once again threatened by the curse. Can the Heroes of Ribhus enter the accursed Dwarven halls and drive the curse from Stroicavar once and for all? This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
G017: LEGENDS OF THE SHINING JEWEL; "Until Proven Innocent". See G009. Saturday, 8:00PM - 12:00AM; One Round.
G018: CHRONICLES OF THE NEW WATCHERS; "Activation: Node 212". See G001. Sunday, 9:00AM - 1:00PM; One Round. See Also: G006.
G019: CHRONICLES OF THE NEW WATCHERS; "Under Pressure". See G008. Sunday, 2:00PM - 6:00PM; One Round. See Also: G013.
G020: XENO-COMPETITIVE ROLE PLAYING ADVENTURE CLASSICS; "Spirit of the Necromancer". See G005. Sunday, 2:00PM - 6:00PM; One Round.
N021: EBERRON: MARK OF HEROES; "No Ticket" by Stephen Radney-McFarlane. EMH 3: The dusk hag Beltrudelgald has stolen a priceless copy of the "Deviant Celestia" and is fleeing to Karrnath via Lightning Rail. Can you catch up with her and retrieve the book? An adventure optimized for 2nd-level characters. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N047, N060, N079, N099.
N022: LIVING ARCANIS; "Favors and Alliances" by Dean Bailey. LAN-HP2-04: With the influx of new Coryani troops to Nishanpur, the Canceri "patriots" of the Dark Triumvirate look to form new alliances. A young lady from a distant province brings a message of support from her patron. Will you help her contact Eremis val'Virdan, leader of the opposition to the rule of the Swords of Nier, while his enemies close in all around? NOTE: It is strongly recommended that players have taken part in the scenario LAN-HP1-04 "Live By the Sword, Die By the Sword" before playing this adventure. Playing the Year 2 LAN Hard Points in order is also recommended, if possible. This is a STANDARD Living Arcanis adventure, designed for 1st to 14th level characters (APL 2-13). Characters not within this level range may not be played in this scenario. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N040, N062, N080, N101.
N023: LIVING ARCANIS; "Many Arms, Many Masters" by Jeffrey Witthauer & Jeffrey Meehan. LA-SP4-08: Anyone can tell you that nothing goes on in the Myrantian ghetto without the knowledge of Heru Bas, Master of the elite Myrantian Medja. But events in the ghetto are beginning to puzzle even Heru Bas, and what little he has been able to learn troubles him greatly. Is someone working to betray him? Or are the stakes even higher than mere treachery? It is strongly recommended, but not absolutely required, to play the following modules before this one: Virtue's Crypt, Lusting Leeward, Perchance to Dream, and The Red Lantern Street Affair. This is a STANDARD Living Arcanis adventure, designed for 4th through 16th level adventurers (APL 5-15). Characters above 14th level may only be played if the table runs at APL 15. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N048, N081, N090.
N024: LIVING DEATH; "Unbound" by Rucht Lilavivat. As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. The Living Death campaign uses a d20 System version of the Masque of the Red Death rules based on D&D v.3.5. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N041, N073.
N025: LIVING GREYHAWK; "Clipping Wings" by Shawn Merwin & Bill Muench. COR5-08: Many secrets lie hidden in the obsidian darkness of the Land of Black Ice. The fate of the afflicted children of a Keoish barony may rest in the hands of a few adventurers willing to brave the unknown. But are forces in the North hiding a bigger threat? A one-round adventure set in Greyhawk City, the Land of Black Ice and the Burneal Forest for APLs 2 - 14. Part 2 of the "Windows to the Serpent's Soul" series. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N053, N066, N084.
N026: LIVING GREYHAWK; "Keoland Year Four Open Fiesta". Join a table and pick a module, and we'll supply a prepared judge! This is a great chance to catch up on modules you missed, or to come out and catch an entire year's worth of great Keoish storyline. Year Four modules include: Hope Entwined; Active Imagination; Lasting Deeds; The Rain, The Wind, and The Night; Last Dance at Midnight; Knights of Future Past; and Footsteps of the Fallen. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N054, N058, N087, N094, N103.
N027: LIVING GREYHAWK; "Take a Giant Step" by Steven Conforti. SHE5-02: A mission deep into giant-controlled Geoff to rescue a villainous necromancer... can you dare refuse the task when the fate of the entire Sheldomar Valley is at stake? A Sheldomar Valley Metaregional adventure for APLs 6 - 18 and Stanza Three in the Idyll of Tysiln. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N044, N085, N095.
N028: LIVING GREYHAWK; "The Madness of King Jorgos" by Jay Stypinski. KEO 5-05: By all accounts, Viscount Richart Jorgos has gone mad! Are the machinations of the Lizard King behind his decline? Or is a more sinister plot afoot? A Keoland regional adventure for APLs 8 -18, and the conclusion of the "Sakatha Returns!" story arc. NOTE: RESULTS FROM THIS EVENT WILL COUNT TOWARD THE CRITICAL EVENT SUMMARY. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N045, N055, N067, N086, N096.
N029: LIVING SPYCRAFT; "Spycraft 1.0 Blowout". Before the new Spycraft 2.0 rules roll out, come by and play this great game of espionage and intrigue. We'll be offering all modules in the Terrortory storyline, as well as some of our favorite stand-alone scenarios. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N038, N059, N070, N088, N098, N106.
N030: LIVING ARCANIS; "Bane of Light" by James Zwiers and M. Sean Molley. LA-AP4-02: Prices of goods in Savona are on the rise, as the merchant's guild complains about massive losses in the Gulf of Yarris to privateer fleets. Strangely, Altherian ships are reporting no issues, while the Milandisian Navy has issued warnings to merchants - warnings that call for armed escort. Daring, courage, and possibly the tender smile of Larissa are needed if you are to unravel the truth behind these watery dangers. Every sailor knows that Yarris sheds no tears for those who die upon the waves. This Living Arcanis standard adventure is designed for 1st to 16th level characters (APL 2-15). Characters not within this level range may not be played in this scenario. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N061, N100.
N031: LIVING ARCANIS; "The Red Lantern Street Affair" by Jeffrey Witthauer & Jeffrey Meehan. LA-SP4-05: One by one the women of Red Lantern Street are dying, brutally murdered. As the Mother Church and Marsarius Provasi race to discover the culprits, tensions in Old Coryan continue to build towards all-out insurrection. When politics, prejudice, and murder mix, can anything avert total chaos? It is strongly recommended, but not absolutely required, that players have taken part in the scenarios LA-SP3-12 "Virtue's Crypt", LA-SP3-14 "Lusting Leeward", and LA-SP3-19 "Perchance to Dream" before participating in this adventure. This is a STANDARD Living Arcanis adventure, designed for 4th through 14th level adventurers (APL 5-13). Characters not within this level range may not be played in this scenario. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N049, N072, N091.
N032: LIVING DEATH; "Caliban Dreams" by Claire Hoffman. A telegram summons you to the isle of Crete. Could have the withdrawal of the Turkish armies released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. The Living Death campaign uses a d20 System version of the Masque of the Red Death rules based on D&D v.3.5. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N050, N063.
N033: LIVING FORCE; "Polarization: Episode I - Challenge" by Ronald Heintz. LFA5-01: The heroes are called upon to aid the innocent civilians caught in a sudden conflict between Nirama's organization and a mysterious newcomer bent on taking over. An adventure for LIVING FORCE heroes levels 4+. This scenario should be played before "Revelations" and "Showdown" (Episodes II and III of the "Polarization" trilogy). Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N064.
N034: LIVING GREYHAWK; "All Roads Lead to Rauxes" by Chris Chesher. COR 5-14: "When there is no more room in Acheron, the dead shall dwell upon the OerthŠ" - 'Battle Hymns of the Herald', Scriptures of Hextor. From the border barony of Stel, pursuit of the Footmen leads towards the magical wasteland that was once Rauxes, Capital of the Great Kingdom. To even penetrate the magical veil that surrounds the wasteland is a feat, thus it is not something you or your enemies would do lightly. Whatever waits on the other side will be extremely powerful and deadly, but answers and results never come free for a true (anti)hero. Part Five in the "Running with the Baatezu" series. A TWO ROUND Core adventure set in the Great Kingdom of Northern Aerdy for APLs 6-12 and not for the faint of heart. NOTE: ALL PLAYERS ADVANCE TO THE NEXT ROUND. Friday, 9:00AM - 1:00PM; Round 1A of 2; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N065, N093. Next Round: N043.
N035: LIVING GREYHAWK; "Burning Brightly" by Charles Skidmore. KEO5-04: Throughout the years, Castle Dorglast has been a bastion of strength for the Darkwatch. Under the watchful guidance of its Duke, the citadel grew to the height of its power quickly and fell upon hard times just as rapidly. Now, dread stories filter out of those dark hallways about a strange burning man that brings death to all who meet its gaze and hunts those remaining Knights of the Malagari known to be noble of heart. Amidst this confusion, a fallen man seeks to save the Knighthood, his Kingdom, and his soul. One burns within, one without, but only one will burn through the night. A Keoland regional adventure for APLs 6-12, and the conclusion to the Crowning Glory Story Arc. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N076.
N036: LIVING GREYHAWK; "Clearing Out the Chapterhouse" by Jay Stypinski. KEO Intro: You received an urgent summons from the Headmaster of the Seaton Chapterhouse of the National Academy of Wizardry. But what task can novice adventurers complete that Keoland's most accomplished wizards cannot? A Keoland Introductory module that answers the nagging question about just what happened to all those abandoned toad familiars. For first level characters only! Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners ONLY; Fun, All Ages. See Also: N052, N077.
N037: LIVING GREYHAWK; "The Prophet's Voice" by Tad L. J. Kilgore. SHE5-03: Dreams course through your mind each night. They burn like molten fire and it has been very many days since you slept a full night. You have wandered into the Good Hills of Keoland seeking solace and an answer. The only way to lessen each night's torment seems to be to travel towards Istivin. What waits for you there? A Sheldomar Valley metaregional adventure for APLs 6-18 and Part Two of the Dark Clouds series. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N056, N068, N104.
N038: LIVING SPYCRAFT; "Spycraft 1.0 Blowout". See N029. Friday, 9:00AM - 1:00PM; One Round. See Also: N059, N070, N088, N098, N106.
N039: LIVING ARCANIS; "Devil and the Deep Blue Sea" by Chris Sanders. LA-SP4-09: "The storm did chase our wounded ship, Faster than we be; Skull-and-Bones flew in our path, Freeport-bound was she. Captain he has seen our fate, And shouted unto me: 'Let's die like men, for caught we are, Between the Devil and the deep blue sea.'" - Merchantman's sea chant, unknown origin. This is a Living Arcanis STANDARD adventure designed for 1st through 8th level characters (APL 2-7). Characters not within this level range may not be played in this adventure. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N071, N089.
N040: LIVING ARCANIS; "Favors and Alliances". See N022. Friday, 2:00PM - 6:00PM; One Round. See Also: N062, N080, N101.
N041: LIVING DEATH; "Unbound". See N024. Friday, 2:00PM - 6:00PM; One Round. See Also: N073.
N042: LIVING FORCE; "Polarization: Episode II - Revelations" by Ronald Heintz. LFA5-02: As the mysterious crime lord is revealed and the personal motives exposed, the violence steps up as Nirama realizes that he's fighting not only for his empire, but his life. An adventure for LIVING FORCE heroes of levels 4+. This scenario should be played between "Challenge" and "Showdown" (Episodes I and III of the "Polarization" trilogy). Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N074.
N043: LIVING GREYHAWK; "All Roads Lead to Rauxes". See N034. Friday, 2:00PM - 6:00PM; Round 2A of 2. See Also: N075, N102. Previous Round(s): N034.
N044: LIVING GREYHAWK; "Take a Giant Step". See N027. Friday, 2:00PM - 6:00PM; One Round. See Also: N085, N095.
N045: LIVING GREYHAWK; "The Madness of King Jorgos". See N028. Friday, 2:00PM - 6:00PM; One Round. See Also: N055, N067, N086, N096.
N046: LIVING KINGDOMS OF KALAMAR; "The Rub" by Bob Ehmann. LKoK 9: Looking for work? How about a simple copying job for the Temple of Enchantment, with travel included. How hard can it be? A Living Kingdoms of Kalamar module for party levels 1 through 6. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N069, N097.
N047: EBERRON: MARK OF HEROES; "No Ticket". See N021. Friday, 8:00PM - 12:00AM; One Round. See Also: N060, N079, N099.
N048: LIVING ARCANIS; "Many Arms, Many Masters". See N023. Friday, 8:00PM - 12:00AM; One Round. See Also: N081, N090.
N049: LIVING ARCANIS; "The Red Lantern Street Affair". See N031. Friday, 8:00PM - 12:00AM; One Round. See Also: N072, N091.
N050: LIVING DEATH; "Caliban Dreams". See N032. Friday, 8:00PM - 12:00AM; One Round. See Also: N063.
N051: LIVING FORCE; "Polarization: Episode III - Showdown" by Ronald Heintz. LFA5-03: In a final confrontation between Nirama and his adversary, the power structure of Cularin is changed forever. An adventure for LIVING FORCE heroes of levels 4+. This scenario should be played after "Challenge" and "Revelations" (Episodes I and II of the "Polarization" trilogy). Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N083.
N052: LIVING GREYHAWK; "Clearing Out the Chapterhouse". See N036. Friday, 8:00PM - 12:00AM; One Round. See Also: N077.
N053: LIVING GREYHAWK; "Clipping Wings". See N025. Friday, 8:00PM - 12:00AM; One Round. See Also: N066, N084.
N054: LIVING GREYHAWK; "Keoland Year Four Open Fiesta". See N026. Friday, 8:00PM - 12:00AM; One Round. See Also: N058, N087, N094, N103.
N055: LIVING GREYHAWK; "The Madness of King Jorgos". See N028. Friday, 8:00PM - 12:00AM; One Round. See Also: N045, N067, N086, N096.
N056: LIVING GREYHAWK; "The Prophet's Voice". See N037. Friday, 8:00PM - 12:00AM; One Round. See Also: N068, N104.
N057: LIVING KINGDOMS OF KALAMAR; "A Simple Detail" by Michael Maenza. LKoK 15: A simple request leads to complicated results as you find yourselves knee deep in intrigue and danger. Hard decisions must be made, but whom can you trust? An adventure for characters levels 1-5. This module continues the storyline from "The Rub". Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N078, N105.
N058: LIVING GREYHAWK; "Keoland Year Four Open Fiesta". See N026. Friday, 12:00AM - 4:00AM; One Round. See Also: N054, N087, N094, N103.
N059: LIVING SPYCRAFT; "Spycraft 1.0 Blowout". See N029. Friday, 12:00AM - 4:00AM; One Round. See Also: N038, N070, N088, N098, N106.
N060: EBERRON: MARK OF HEROES; "No Ticket". See N021. Saturday, 9:00AM - 1:00PM; One Round. See Also: N047, N079, N099.
N061: LIVING ARCANIS; "Bane of Light". See N030. Saturday, 9:00AM - 1:00PM; One Round. See Also: N100.
N062: LIVING ARCANIS; "Favors and Alliances". See N022. Saturday, 9:00AM - 1:00PM; One Round. See Also: N040, N080, N101.
N063: LIVING DEATH; "Caliban Dreams". See N032. Saturday, 9:00AM - 1:00PM; One Round. See Also: N050.
N064: LIVING FORCE; "Polarization: Episode I - Challenge". See N033. Saturday, 9:00AM - 1:00PM; One Round.
N065: LIVING GREYHAWK; "All Roads Lead to Rauxes". See N034. Saturday, 9:00AM - 1:00PM; Round 1B of 2. See Also: N093. Next Round: N075.
N066: LIVING GREYHAWK; "Clipping Wings". See N025. Saturday, 9:00AM - 1:00PM; One Round. See Also: N053, N084.
N067: LIVING GREYHAWK; "The Madness of King Jorgos". See N028. Saturday, 9:00AM - 1:00PM; One Round. See Also: N045, N055, N086, N096.
N068: LIVING GREYHAWK; "The Prophet's Voice". See N037. Saturday, 9:00AM - 1:00PM; One Round. See Also: N056, N104.
N069: LIVING KINGDOMS OF KALAMAR; "The Rub". See N046. Saturday, 9:00AM - 1:00PM; One Round. See Also: N097.
N070: LIVING SPYCRAFT; "Spycraft 1.0 Blowout". See N029. Saturday, 9:00AM - 1:00PM; One Round. See Also: N038, N059, N088, N098, N106.
N071: LIVING ARCANIS; "Devil and the Deep Blue Sea". See N039. Saturday, 2:00PM - 6:00PM; One Round. See Also: N089.
N072: LIVING ARCANIS; "The Red Lantern Street Affair". See N031. Saturday, 2:00PM - 6:00PM; One Round. See Also: N049, N091.
N073: LIVING DEATH; "Unbound". See N024. Saturday, 2:00PM - 6:00PM; One Round. See Also: N041.
N074: LIVING FORCE; "Polarization: Episode II - Revelations". See N042. Saturday, 2:00PM - 6:00PM; One Round.
N075: LIVING GREYHAWK; "All Roads Lead to Rauxes". See N034. Saturday, 2:00PM - 6:00PM; Round 2A of 2. See Also: N043, N102. Previous Round(s): N065.
N076: LIVING GREYHAWK; "Burning Brightly". See N035. Saturday, 2:00PM - 6:00PM; One Round.
N077: LIVING GREYHAWK; "Clearing Out the Chapterhouse". See N036. Saturday, 2:00PM - 6:00PM; One Round. See Also: N052.
N078: LIVING KINGDOMS OF KALAMAR; "A Simple Detail". See N057. Saturday, 2:00PM - 6:00PM; One Round. See Also: N105.
N079: EBERRON: MARK OF HEROES; "No Ticket". See N021. Saturday, 8:00PM - 12:00AM; One Round. See Also: N047, N060, N099.
N080: LIVING ARCANIS; "Favors and Alliances". See N022. Saturday, 8:00PM - 12:00AM; One Round. See Also: N040, N062, N101.
N081: LIVING ARCANIS; "Many Arms, Many Masters". See N023. Saturday, 8:00PM - 12:00AM; One Round. See Also: N048, N090.
N082: LIVING DEATH; "House of Sand" by Claire Hoffman. It seems a simple enough assignment, hardly worthy of your talents. You just must live in a wonderful mansion in the desert while the owner tends to some legal matters in Paris. A two week stay in an oasis, with nothing to do but make sure that no one disturbs the dead that rest beneath the house. Servants to tend to your every needŠand a 3000+ year old Necropolis that has been sealed shut for a very long time. There is no reason to believe that the status quo should change now. This adventure is the seventh in the Pawprint series. Playing in the other adventures in this series is not required for success. However, heroes who have participated in the adventure "Flower in the Sand" might have an advantage. This adventure is set in early May of 1889 and is designed for heroes of 5th through 13th level. The Living Death campaign uses a d20 System version of the Masque of the Red Death rules based on D&D v.3.5. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N092.
N083: LIVING FORCE; "Polarization: Episode III - Showdown". See N051. Saturday, 8:00PM - 12:00AM; One Round.
N084: LIVING GREYHAWK; "Clipping Wings". See N025. Saturday, 8:00PM - 12:00AM; One Round. See Also: N053, N066.
N085: LIVING GREYHAWK; "Take a Giant Step". See N027. Saturday, 8:00PM - 12:00AM; One Round. See Also: N044, N095.
N086: LIVING GREYHAWK; "The Madness of King Jorgos". See N028. Saturday, 8:00PM - 12:00AM; One Round. See Also: N045, N055, N067, N096.
N087: LIVING GREYHAWK; "Keoland Year Four Open Fiesta". See N026. Saturday, 12:00AM - 4:00AM; One Round. See Also: N054, N058, N094, N103.
N088: LIVING SPYCRAFT; "Spycraft 1.0 Blowout". See N029. Saturday, 12:00AM - 4:00AM; One Round. See Also: N038, N059, N070, N098, N106.
N089: LIVING ARCANIS; "Devil and the Deep Blue Sea". See N039. Sunday, 9:00AM - 1:00PM; One Round. See Also: N071.
N090: LIVING ARCANIS; "Many Arms, Many Masters". See N023. Sunday, 9:00AM - 1:00PM; One Round. See Also: N048, N081.
N091: LIVING ARCANIS; "The Red Lantern Street Affair". See N031. Sunday, 9:00AM - 1:00PM; One Round. See Also: N049, N072.
N092: LIVING DEATH; "House of Sand". See N082. Sunday, 9:00AM - 1:00PM; One Round.
N093: LIVING GREYHAWK; "All Roads Lead to Rauxes". See N034. Sunday, 9:00AM - 1:00PM; Round 1C of 2. See Also: N065. Next Round: N102.
N094: LIVING GREYHAWK; "Keoland Year Four Open Fiesta". See N026. Sunday, 9:00AM - 1:00PM; One Round. See Also: N054, N058, N087, N103.
N095: LIVING GREYHAWK; "Take a Giant Step". See N027. Sunday, 9:00AM - 1:00PM; One Round. See Also: N044, N085.
N096: LIVING GREYHAWK; "The Madness of King Jorgos". See N028. Sunday, 9:00AM - 1:00PM; One Round. See Also: N045, N055, N067, N086.
N097: LIVING KINGDOMS OF KALAMAR; "The Rub". See N046. Sunday, 9:00AM - 1:00PM; One Round. See Also: N069.
N098: LIVING SPYCRAFT; "Spycraft 1.0 Blowout". See N029. Sunday, 9:00AM - 1:00PM; One Round. See Also: N038, N059, N070, N088, N106.
N099: EBERRON: MARK OF HEROES; "No Ticket". See N021. Sunday, 2:00PM - 6:00PM; One Round. See Also: N047, N060, N079.
N100: LIVING ARCANIS; "Bane of Light". See N030. Sunday, 2:00PM - 6:00PM; One Round. See Also: N061.
N101: LIVING ARCANIS; "Favors and Alliances". See N022. Sunday, 2:00PM - 6:00PM; One Round. See Also: N040, N062, N080.
N102: LIVING GREYHAWK; "All Roads Lead to Rauxes". See N034. Sunday, 2:00PM - 6:00PM; Round 2C of 2. See Also: N043, N075. Previous Round(s): N093.
N103: LIVING GREYHAWK; "Keoland Year Four Open Fiesta". See N026. Sunday, 2:00PM - 6:00PM; One Round. See Also: N054, N058, N087, N094.
N104: LIVING GREYHAWK; "The Prophet's Voice". See N037. Sunday, 2:00PM - 6:00PM; One Round. See Also: N056, N068.
N105: LIVING KINGDOMS OF KALAMAR; "A Simple Detail". See N057. Sunday, 2:00PM - 6:00PM; One Round. See Also: N078.
N106: LIVING SPYCRAFT; "Spycraft 1.0 Blowout". See N029. Sunday, 2:00PM - 6:00PM; One Round. See Also: N038, N059, N070, N088, N098.
L107: The Complete Mafia for d20 LARP. Tony DiGerolamo is proud to present the second running of his Live Role Playing Game based on Living Room Games' Complete Mafia for d20. This game ran for the first time at DEXCON 8/INTERCON NORTHEAST. Characters will be pre-generated and all new players will be able to get right into the game onsite. Players with living characters from DEXCON 8/INTERCON NORTHEAST may continue playing them. Be a member of the mafia in one of the big families, and spend your time making deals - or war - with the other families. Each character has goals and talents and is unique. The system is based loosely on the Living Room Games tabletop game. Thursday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L108: Cthulhu Live! 3rd Edition (BETA); "Dream a Little Dream". Wanted! Participants to take part in a unique sleep study and the investigation of a new drug to treat sleep disorders. All subjects will be compensated generously for their time. Please contact Bio-Chem Amalgamated, Pharmaceuticals Division at 1-555-363-8463 or write them at BCAmalgamated@aol.com. For the last 5 years, Bio-Chem Amalgamated has been running that ad in every newspaper, magazine, and posted countless flyers on college bulletin boards across the United States and even the world. You would think that after 5 years they would have found out all they need about their new drug. However you are glad that they haven't. For whatever reason you have chosen to participate in their test. What could it hurt? A little sleep with wires attached to your head and some experimental drugs? Knowing your luck, you'll just get the Placebo. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
L109: Werewolf: The Forsaken; "Unseen Worlds, Part One" by PDQ Productions. The Uratha have been at war with themselves, and pack against pack violence has upset the balance of the local Spirit World. Boston is now a dangerous place to live as the Uratha population is low and the threat of pure violence high. Added to this, packs of Besuli move through the city. All of this smell of one thing - opportunity, for a brave and cunning young pack of wolves to carve a name and claim a territory. Join PDQ Productions for its FIRST LARP run of White Wolf's new Werewolf system. Door characters will be available, or you can create your own. Further information can be found at: http://www.pdqgames.com. You can also contact them directly at pdqgames@gmail.com. Friday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
L110: Mystic Realms; "Another Underground River Adventure". Throw away your dice! Pick up a sword (padded foam) and shield or ready those spell verbals. Journey with Mystic Realms live action role playing on an interactive, imaginary underground river adventure complete with monsters, mayhem and special effects. This event is a great introduction to live-action roleplaying in the fantasy genre. Mystic Realms will provide costumes, padded boffo-weapons and character cards. This event is part of an on-going storyline and participants with Mystic Realms characters will be allowed to play their official characters on the adventure. Saturday, 9:00AM - 11:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: L113, L114.
L111: DEADLANDS; "They Forgot To Give Us a Submission" by FishDevil Productions. They will be writing the game (and theoretically the description) on the way down to the convention. Join FishDevil Productions for another installment of Pinnacle's Deadlands, the Weird West game, and learn firsthand just how wild and weird the west could have been! Characters will be provided onsite, or you can use your characters from previous games. Saturday, 10:00AM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, 18 & Over ONLY.
L112: Star Trek: The Next Generation; "Deadly Liaisons" by PDQ Productions. The Dominion War seems eminent. Emissaries of the Federation and the Klingon Empire have been dispatched to the distant outpost Kelgin Station to set up a special covert listening post in the event war breaks out and DS9 is lost. The spaceport is as much a trading post as it is a space station and shady deals do go down, from time to time. The perfect backdrop for covert activities and back-room dealings. Your mission is to negotiate with the station owners and install the necessary equipment...quietly. Join PDQ Productions for one of their favorite LARPs using their original role playing system. Door characters will be available, or you can create your own. Further information can be found at: http://www.pdqgames.com. You can also contact them directly at pdqgames@gmail.com. Saturday, 10:00AM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L113: Mystic Realms; "Another Underground River Adventure". See L110. Saturday, 11:00AM - 1:00PM; One Round. See Also: L114.
L114: Mystic Realms; "Another Underground River Adventure". See L110. Saturday, 1:00PM - 3:00PM; One Round. See Also: L113.
L115: Cthulhu Live! 3rd Edition (BETA); "Preacherman". Stories about Justin LaCroix have spread like wildfire from Richmond to Mobile. The passionate, charismatic faith-healer is delivering his message and working miracles of healing in small revivals throughout the south. Tales of evangelic rapture, visions, speaking in tongues, and the most amazing cures have built his fame since he first appeared in Pensacola a year ago. He's finally come to Frogmore, setting up tent and unfurling his banner just outside of town. The evening has set in, bringing a blessed relief from the sweltering summer heat. Local gentlemen and ladies have put on their Sunday best and braved the buzzing mosquitoes to drive out to the revival. Parking at the edge of the empty field, you walk toward the tent, a murmur of conversation and the tempting smell of pit barbecue drifting in the sultry evening air. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L116: Vampire: The Requiem; "Unseen Worlds, Part Two" by PDQ Productions. Boston as been a city of fear for the Kindred for many years. Father Elliot Peterson, well-known vampire Hunter, has died. The Cathian Prince of the city has invited the denizens of his city to a very special Elysium - the charity auction of Father Peterson's possessions. What secrets do his artifacts hold? Rumors spread that the mysteries could restructure the power of the city. Join the Prince as he celebrates his enemy's demise. Join PDQ Productions for its FIRST LARP run of White Wolf's new Vampire system. Door characters will be available, or you can create your own. Further information can be found at: http://www.pdqgames.com. You can also contact them directly at pdqgames@gmail.com. Saturday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
L117: Mystic Realms; "Heroes & Villains". Become a part of an imaginary world where people truly possess super powers and comic books portray real-life heroes and villains! Join Mystic Realms live action role playing for an interactive event in the genre of comic book confrontation. Participants should arrive promptly because the scripted player characters are offered on a first come basis. This event is a great introduction to live action role playing in the supers genre. Mystic Realms will provide costumes (when necessary), padded boffo-weapons and character cards. This event is part of an on going storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Sunday, 11:00AM - 4:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R118: Ghostbusters International; "Pumpkin Patch Panic" by Kevin Meares. Everybody loves the Ghostbusters right? And who doesn't love a classic slasher flick or the Peanuts Halloween special? What if you could blend all three into a truly unholy combination and make it into a role playing adventure? That's Pumpkin Patch Panic! No experience needed and character creation covered as part of the game (uses the West End Games Ghostbusters system). Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Very Silly, 18 & Over ONLY.
R119: Call of Cthulhu; "Mirror, Mirror" by Kevin Meares. The world of paranormal investigation is inevitably an unusual one. One month you might be investigating a haunted cloth doll and the next checking into reports of evil spirits coming from an antique mirror. This game is part of an ongoing series combining elements from Friday the 13th the Series with the experiences of a real world paranormal investigator. The last game (Doll House) ran very successfully at DREAMATION 2005, and this is to some extent a continuation of that game although it is NOT necessary to have played in it. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
R120: Angel RPG; "The Grandson of the Dragon" by Kevin Meares. Dracula his very name is synonymous with vampires. For five hundred years he has walked the earth a force of terror and darkness. Now he's in LA and the best chance of stopping him lies with an enigmatic Vampire Hunter who only calls himself D. Set During Season Five of Angel, this is an adventure involving Angel directly confronting Dracula. Characters for play are: Angel, Spike, Wesley, Fred(pre-Illyria), Gunn, Harmony and Vampire Hunter D. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R121: With Great Power...; "Heed the Call" by Kat Miller. There's more to a hero than a costume, a battlecry, and powers beyond those of mortal men. Superheroes are about triumph over heart-rending tragedy and shouldering the burden, no matter how great, of saving everything that means something to you. The world cries out for heroes; heed that call! Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R163.
R122: The 2006 DENCC Region 5 Complete Mafia for d20 Championship. Mr. DiGerolamo invites you to play in his latest creation, published by Living Room Games. You would not want to disappoint him... Play a Wiseguy, commit crimes and do favors for your Family so that you might someday be a made guy. Based on the popular and easy-to-use d20 Modern rules. Use new skills like Bribe, Run a Brothel, Cheat, Hide Motive, Shake Down, Exploit and Joke. Try new feats like Lasting Threat, Heart of Stone, Man of Honor and Man of Respect. Pregenerated wiseguys that you can personalize are provided for quick, start up play. Experience the drama and excitement of Complete Mafia. Don't make us come looking for you. Players may only play in ONE preliminary round. Friday, 2:00PM - 6:00PM; Round 1A of 2; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R139. Next Round: R164.
R123: AD&D 2nd Edition; "Rescue" by Ian Hanley. Bring a 9th to 12th Level Character to this old-fashioned dungeon crawl. Rescue the old king from the evil one and maybe even get lucky! The GM will approve and tweak all characters. Friday, 2:00PM - 10:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.
R124: Dogs in the Vineyard; "The Man in Black" by Kevin Meares. In a world that has moved on the last Gunslinger Roland Deschain pursues the wizard known as the man in black. Together with a bunch of allies Roland seeks to find this enigmatic man in the hopes of gaining information that will lead to his greater goal the Dark Tower. In the 1970's Stephen King began what is probably his finest work a 7 book series known as The Dark Tower. It traces the adventures of Roland Deschain, a man equal parts gun fighter from the old west and knight errant of the days of Arthur. This game will follow a storyline related to, but independent from the line of Stephen King's original novels. While some knowledge of the books will be helpful it is not necessary. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R125: Masters & Minions (D&D 3.5); "A Swamp-Full of Stirges" by Joshua Seideman. The Explorer's Guild usually studies unknown creatures, not famous ones. Why do they want a fresh report on monsters you've known for 30 years now? Ride an airship into a stirge-infested swamp, discover the new ecology of these classic blood-suckers, and fight to survive! Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R146.
R126: No Press Anthology; "Discernment Double Shot" by Kat Miller. Most games have one GM; this one has but one player. An experiment in defining the quality of one soul, brought to you by No Press Anthology! Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R127: Primetime Adventures; "Play the Greatest TV Show that Never Was!" by Michael Miller. If you enjoy great TV, then you'll love Primetime Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R132.
R128: AD&D 2nd Edition; "Hidden in the Darkness" by James Moore. The Guild of the Shadow Walkers, the most prestigious and enigmatic organization of thieves in all the world. They have set their sights on the Chateau of Count Montigane. Few who have ever set foot on the grounds of the Count ever come out. However, the riches within the estate are more than enough to tempt the Shadow Walkers. Who will win out? Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R129: d20 Star Wars/Complete Mafia; "Working for the Hutts" by Kevin Meares. When people think of the galaxy, they think of the rebels and the Empire. You've got your hot shot X-wing pilots, dreaded storm troopers and the occasional wanna-be Jedis hanging around out there. While thats all well and good, the rest of us do have to try and make a living, ya know? Yeah, we work for the Hutts but they aren't so bad as long as you don't try to mess with their business! An unofficial attempt at hybridizing d20 Star Wars and Complete Mafia for d20, this game takes a look at Star Wars from the criminal side. Instead of Jedis and rebel operatives, players will take the roles of enforcers, bounty hunters and smugglers working for the Hutt crime families. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R130: Dungeons & Dragons 3.5; "We Don't Need No Stinkin Humans!!!" by Chris Bernhardt. Like to roleplay? Looking for something new? Try this game on for size. A twist on the norm - the party is a group of Goblins protecting their domain against the dreaded human adventurers. Can the tiny Goblins beat back the humans and make the lands safe for monsterdom? Sharpen your teeth and get ready to rumble! This game is for the seasoned role playing individual who is seeking a new challenge. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, All Ages.
R131: GURPS 4th Edition; "Aboard the Sword of Faith" by Scott Lesher. The Neverwhere League returns! Your interdimensional team visits space to deal with AIs and faces the destroyer of your home dimensions. Will any of you survive the experience? Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R166.
R132: Primetime Adventures; "Play the Greatest TV Show that Never Was!". See R127. Friday, 8:00PM - 12:00AM; One Round.
R133: AD&D 2nd Edition; "What a Tangled Web" by James Moore. In the remote wilderness, a village cries out for help from the evils in the night. Now, representatives from the Elves, the Dwarves, and from Men have answered the call. Will this almost unprecedented alliance be enough to stop the evil? Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R134: The 2006 DENCC Region 5 Kevin & Kell RPG Championship. ComStar Games is proud to present the Kevin & Kell Role Playing Game, which debuted with its first U.S. National Championship at DEXCON 8. Players will take the roles of lovable and eclectic characters in Bill Holbrook's animal-filled universe. Some are carnivores, some are herbivores, many are neurotic. They all come to life in this delightful new game. This special tournament is a one-round game, the winner of which will qualify for the final round of the National Championship at DEXCON 9. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
R135: Burning Wheel Revised; "The Sword" by Luke Crane. You've journeyed long through this crumbling, ancient citadel. Down through ruined chambers and muck filled tubes until you arrived, at last in the wreckage of this collapsed temple. Laying on the shattered alter, in the chamber before you, is that which you seek, the sword! Saturday, 9:00AM - 11:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R138.
R136: D&D/Dave Arneson's Blackmoor; "Blackmoor Episode 7: Swamp Flies" by Christopher Reed. The buzz in the village of Boggy Bottom is that folks have gone missing. Can you squash these rumors or determine where the missing have flown off to? A Dave Arneson's Blackmoor adventure for level 1-6 PCs from Zeitgest Games. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.
R137: With Great Power...; "Do You Have What It Takes?" by Michael Miller. There's more to a hero than a costume, a battlecry, and powers beyond those of mortal men. Superheroes are about triumph over heart-rending tragedy and shouldering the burden, no matter how great, of saving everything that means something to you. Do you have what it takes to stand back up? Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R138: Burning Wheel Revised; "The Sword". See R135. Saturday, 11:00AM - 1:00PM; One Round.
R139: The 2006 DENCC Region 5 Complete Mafia for d20 Championship. See R122. Saturday, 2:00PM - 6:00PM; Round 1B of 2. Next Round: R164.
R140: The 2006 DENCC Region 5 CONTINUUM Championship. Aetherco presents their flagship role playing game, CONTINUUM. Called "unusual" by the Sci-Fi Channel, and "unique and painfully satisfying" and "very cool" by player-reviewers on Amazon.com, CONTINUUM has broken new ground by logically solving every time travel conundrum, and actually made a civilization of time travelers outrageously playable. This special tournament is a one-round game, the winner of which will qualify for the final round of the National Championship at DEXCON 9. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R141: AD&D 2nd Edition; "The Knights of the Elven Star" by James Moore. The Knights of the Elven Star, the army of the King of Myth Drannor. Long has their name been associated with honor and greatness. Now, that comes to a tragic end. This game highly stresses serious role-playing. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R142: Arcane Circle RPS; "One Last Chance" by Steve Balbo. All other options have been exhausted; the enemy is on the way. Now it comes down to you to slip away with the 'precious package' from those that will do anything to get it. As a loyal guard you will need the help of gritty woodsmen and hired muscle, but your toughest challenge is the package itself...the young Royal Heiress... This adventure is set in the mid-Third Age of JRR Tolkien's Middle Earth using the Arcane Circle FRP system. This system is for mature players, emphasizing interactive role playing using real-time combat in a living world, and can be learned at the game. For more details about the system and scenario, visit http://www.angelfire.com/nj2/arda. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R143: Burning Wheel Revised; "The Gift" by Luke Crane. An elven delegation has been dispatched to the dwarven hold to bring tidings of goodwill to the new prince. Can you overcome centuries of distrust, suspicion and tradition in order to forge new ties and simply survive the culture clash? Or will old habits rise, and we'll all die hard? It's a session of plotting, intrigue, and manipulation using the new Burning Wheel Duel of Wits mechanics - a social conflict resolution mechanic! Saturday, 2:00PM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R144: Capes; "Who Wears the Capes?" by Andrew Morris. Superhero stories are made of both thrilling victory and devastating failure. Capes rewards you for telling both sides of such stories: Defeat of the character isn't a defeat for the player. It is a different kind of victory, and sometimes the most valuable kind. It gives you more ability to control the story as it moves forward. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R152.
R145: D&D Rules Cyclopedia; "What Do You Mean, 'Elf' is my CLASS??" by Kevin Meares. Today you have Dungeons and Dragons 3.5, 3.0, AD&D 2nd ed, and even 1st once in a while. The truly old school of us can remember a time before they even put edition numbers on the books and there was no blasted A. Back then, if you wanted to play an elf that was it you were an elf. No class, just a race with its own nifty powers. Back when maximum level was 36 and that only meant that you had to start gunning for Godhood if you didn't want to retire the character. In honor of those all but forgotten days I'm resurrecting some old school Dungeons and Dragons for the old timers who want to relive the glory days and the newcomers who thought the game started with 1st edition and every one in between. Bring a by-the-book 1st level character (yes, mystics are OK), roll attributes at 4d6 (drop the lowest die), assign as desired. Newcomers or people who lost their books can also create a character at the game! Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, 18 & Over ONLY.
R146: Masters & Minions (D&D 3.5); "A Swamp-Full of Stirges". See R125. Saturday, 2:00PM - 6:00PM; One Round.
R147: Sorcerer; "Well Being" by Scott Lesher. There's a wishing well up in the hills just outside of Well Being, West Virginia. They say that if you find the well and wish hard enough, you can get anything you want, though there is always a terrible price to be paid. This is the story of four people who each wanted something badly enough to do anything to get it, and what happens when they meet! Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R148: Burning Wheel Revised; "Inheritance" by Luke Crane. The prodigal son has returned home on the even of Grandfather's death in order to collect his inheritance. He was outcast for murdering his elder brother. Thus his younger brother stands in line for grandfather's accumulated gifts. Will you accept him back into the family, or will you end this feud here and now? Saturday, 4:00PM - 8:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R149: Mystic Realms; "A House in the Barrens". A young Lord has inherited house and grounds located deep in the Barrens. He wants to hire a group of individuals to investigate the house and grounds, but the barrens is a haunted place of tall pine trees, scrub oaks, bracken fern, cedar trees and spagnum moss. This is a Mystic Realms table-top fantasy adventure with a little horror genre mixed in. Rules instruction and player characters will be provided. Saturday, 4:00PM - 8:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R150: AD&D 2nd Edition; "House of Strahd" by Kevin Meares. Count Strahd Von Zarovich is a name that has become synonymous with vampires in D&D. It was an adventure based on him (called Ravenloft) that spawned an entire AD&D world of gothic horror. Come try your hand against the most infamous of Ravenloft's dark lord in the original adventure. Bring a 16-19th level character based on 2nd Edition rules (magic items will be provided). It is perfectly ok to have played the adventure before (in either its 1st or 2nd Edition forms) as I will be tweaking the adventure in some important ways! Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, 18 & Over ONLY.
R151: AD&D 2nd Edition; "The Knights of the Elven Star: Sins of the Past" by James Moore. The Knights of the Elven Star, the army of the King of Myth Drannor. Long was their name associated with honor and greatness. Over a century ago, that all came to an end in a single moment. But now, the Knights are back to set right what once went horribly wrong. This game highly stresses serious role-playing. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R152: Capes; "Who Wears the Capes?". See R144. Saturday, 8:00PM - 12:00AM; One Round.
R153: D&D/Dave Arneson's Blackmoor; "Blackmoor Marketplace". In this special interactive event, players of Dave Arneson's Blackmoor are invited to shop to their hearts content. Special items not available normally will be offered! Beginning players are welcome to see what the system is all about! Saturday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.
R154: FASA Star Trek RPG; "How Dark the Looking Glass: Mirror, Mirror Revisited" by Chris Bernhardt. Are you a Trekkie? Tired of being the 'good guy' though? Well then we've got the game for you. This adventure takes place in the alternate universe of Star Trek (a la TOS Mirror, Mirror episode) and the PCs are the main characters aboard an Empire 'Striker class' Heavy Scout Ship, the ISS Aries, NCC - 602. The crew is to investigate a new species for possible absorption into the Empire. The species is an unknown quantity far from main Empire space. On top of this the Captain, First Officer, & Chief Helmsman are embroiled in an inner ship power-play. Each Officer also has his own 'Head of Security' who is their right hand man in playing out this power struggle. Who will be victorious and bring glory to both the Empire and themselves? Actual game system knowledge is not truly necessary but players absolutely must be die-hard Trekkies, and preferably fans of TOS. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R155: GURPS Cabal 4th Edition; "Splinter" by Scott Lesher. An elderly member of your Lodge may be trying to use the Ritual of Rebirth to be literally reborn with all of his personality and knowledge intact, at the cost of another human life. Would he really do such a thing? Can you trust the person telling you that he is? And can you stop him without killing him if he is? Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R156: My Life With Master; "Master, May I?" by Michael Miller. O, the terrible things your Master makes you do to the poor unsuspecting townsfolk. If only someone loved you. Can you find it within yourself to rise against the Master and put an end to his evil ways? This independently published game from Half Meme Press was the winner of the Diana Jones Award. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R157: TimeStream; "Seekers" by Nathan Paoletta. Love. Fame. Souls. Freedom. Those that navigate the Timestream often cross paths in search of such things. But this time, something is different - something that could spell the doom of all such seekers. Find out what in this new role playing game from Hamsterprophet Productions! Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R158: AD&D 2nd Edition; "The Knights of the Elven Star: Blood Oath" by James Moore. The Knights of the Elven Star were once greatly wronged by the evils of the heart. Now, that evil has resurfaced to exact its vengeance. This game highly stresses serious role-playing. Saturday, 12:00AM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R159: D&D/Dave Arneson's Blackmoor; "Blackmoor Episode 4: Blood Wind" by Tad Kilgore. The High Hak is a deadly place for even its hardiest of residents. Peshwah nomads tread carefully for the land is riddled with treachery. Among these nomads, trust is not given lightly, but in this harsh environment, adventurers will quickly learn the true need for trust. A Dave Arneson's Blackmoor adventure for level 1-6 PCs from Zeitgest Games. Sunday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.
R160: InSpectres; "Busting the Bump in the Night" by Michael Miller. Rather be in bed on a Sunday morning? So would the InSpectres! But someone has to clean up the spooks, aliens and rampaging swamp monsters of the world! (And make a buck doing it.) Join the few, the underpaid, the InSpectres! Sunday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R161: Munchkin d20; "Lawyers, Gold and Munchkins" by Scott Lesher. You all meet in a tavern, where a mysterious old man... Have you heard this one before? Kill the monsters! Take their stuff! No cliche unused! No pun too terrible! Post no bills! Offer void where prohibited! Do not remove tag under penalty of law! I'm out of exclamation marks! Sunday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
R162: The Avatar System 2nd Edition; "Welcome to the City of Lost Angels" by Gene Stern. Come discover the intricacies and secrets of The City of Lost Angels (From DEADLANDS). What are the creatures in the sky? Are they really angels? Why are the people so afraid? Why are the weaker people disappearing? Why are the crops under a plague? What is the Church of Lost Angels really up to? Find out the answers, using the rules of the Avatar System! Sunday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R163: With Great Power...; "Heed the Call". See R121. Sunday, 9:00AM - 1:00PM; One Round.
R164: The 2006 DENCC Region 5 Complete Mafia for d20 Championship. See R122. Sunday, 2:00PM - 6:00PM; Round 2 of 2. Previous Round(s): R122, R139.
R165: Call of Cthulhu Classic; "Friday the 13th: Judgment Day" by Kevin Meares. 6 years ago Louis Vendredi attempted to renege on a deal with the devil. He failed and was damned to Hell in punishment for his sins. His niece and nephew then inherited his antique store and found themselves forced to hunt down an assortment of objects sold through the store, and thus given cursed powers to further the goals of Satan on Earth. Last year they sealed the last item in the vault and considered the matter finally at an end. Only with the anniversary of Louis's death do they realize how wrong they were. Inspired by the Fox TV series "Friday the 13th The Series" (no relation to the movies), this adventure takes place after the end of the series with a new plotline. It's easier if you have at least some familiarity with the series but not necessary. Sunday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, 18 & Over ONLY.
R166: GURPS 4th Edition; "Aboard the Sword of Faith". See R131. Sunday, 2:00PM - 6:00PM; One Round.
R167: NARCISSIST; "Drawn to Sentence" by Chris Adams. Anything that exists already shares in a certain measure of success. Since you can already travel time and the multiverse, you and your friends are some of the luckiest beings to ever have existed. But to every creature comes a parasite - or a predator... NARCISSIST, the sequel RPG to CONTNUUM, is crashing ahead towards a release - this will be one of the last chances to test drive the game of alternating history before its publication. Sunday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
B168: Boggle. The family favorite game of creating words out of a random collection of letters in a grid. Can you make the most words? Thursday, 8:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: B363.
B169: Lost Cities. In Lost Cities, a Rio Grande card game in the Kosmos two-player series, the object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you'd better make some progress in it, or it'll score you negative points. If you can make a lot of progress, you'll score quite well. After three rounds, the highest total score takes the day. Thursday, 8:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B170: The 2006 DENCC Region 5 Alhambra Championship. In Granada, one of the most impressive building projects of the Middle Ages has begun: the construction of Alhambra. A palace, fortress, and a small city - all-in-one - Alhambra is made up of the world's most beautiful gardens, pavilions, chambers and towers. Build the most splendorous Alhambra to be crowned the winner! Players may only play in ONE of the three qualifying sessions. Thursday, 8:00PM - 10:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B251, B318. Next Session: B368.
B171: The 2006 DENCC Region 5 B-Movie Championship - Part One: Grave Robbers From Outer Space. This special Championship will incorporate all five original B-Movie decks from Z-Man Games, one per preliminary round. Players may play in any or all of the five preliminary rounds. The five winners of each of the preliminary rounds will face off in the final round with the NEW sixth deck: "Berserker Halflings from the Dungeon of Dragons"! Thursday, 8:00PM - 10:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B214, B243, B282, B347. Next Session: B379.
W172: Sky Galleons of Mars. Aerial Ironclads battle wooden cloudships in the Martian skies in this Victorian fantasy, "Space 1889" miniatures wargame, republished by Heliograph, Inc. and available from Amazon.com (originally published by Game Designers Workshop [GDW].) Thursday, 8:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: W235.
W173: Warzone; "King of the Hill". Bring 500 points of standard troops; whoever maintains control of the target for one full turn wins the game! Thursday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
E174: BZFlag Free For All Competition. There's nothing to start a convention like squeezing off a few rounds. Come check out this classic open source, 3D tank shooter, played around the world by thousands. Thursday, 9:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
V175: The Dance Dance Revolution Extreme II Marathon. More Music! More Energy! And of course More FUN! To kick off SE II, the gang from the Electronic Gaming department is inviting everyone to come on down, to shake their stuff, in our nightlong marathon. We've gotten our hands on a copy of the brand new DDR Extreme 2, and we want your help to unlock it all! Amazing experts, and brand new players are welcome for this non-competitive event. Prize points GALORE will be handed out, and the more songs you make it through, the more you can earn! NOTE: Should the release date of DDR Extreme 2 get pushed back, we will run the marathon from our extensive collection of DDR titles. Thursday, 9:00PM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B176: Apples to Apples. The hilarious game of popular notions, as players try to match concepts with themes and are subject to the voting of the group. Thursday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B241, B399.
B177: The 2006 DENCC Region 5 Jungle Speed Championship. Give the tribe a hand in this game from Asmodee Editions! A lightning fast card game for the entire family, where you test your fast reflexes and good judgment. Grab the totem at the right moment to get rid of your cards and win the game! Players may only play in ONE of the two qualifying sessions. Thursday, 10:00PM - 12:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B246. Next Session: B349.
B178: The 2006 DENCC Region 5 Lunch Money Championship. It's a lot like a real fight - only without all that slippery blood. An exciting, fast-paced, multiplayer card game from Atlas Games that combines dark, psychological images with the raw dynamics of a merciless street fight. This Championship will be played with the Sticks and Stones expansion set, which adds new weapons like Chunk, basic attacks like Spank and Evil Eye, defenses like Backlash and Hide, and specialty cards like Tantrum, Cooties, and Wedgy! Players may only play in ONE of the two qualifying sessions. Thursday, 10:00PM - 12:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B254. Next Session: B305.
B179: The 2006 DENCC Region 5 Puerto Rico Championship. Founding a new land has never been so engaging. Players must balance numerous factors as they try to operate the most prosperous colony in Puerto Rico. Which role will you play in this new world: Prospector? Governor? Settler? Trader? The ultimate goal is to achieve the greatest prosperity and highest reputation. Grow and harvest crops, sell and ship goods, construct buildings, populate the island - how will you best manage the various paths to prosperity and victory? Players may only play in ONE of the three qualifying sessions. Thursday, 10:00PM - 12:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B215, B306. Next Session: B351.
B180: The 2006 DENCC Region 5 Run For Your Life, Candyman! Championship. This brand new game from Smirk & Dagger Games is a twisted parody of a classic board game. Yours is a sugar frosted land of confection. But underneath the candy covered veneer lies a disturbing truth. The king is selling the sweet citizens out the back door to voracious children all over the world. Now it's a mad dash for the border to save your little candy buttons. And if you have to snap a few ginger limbs to do it - well, that's the way the cookie crumbles. Players may only play in ONE of the two qualifying sessions. Thursday, 10:00PM - 12:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B307. Next Session: B340.
W181: HeroClix Constructed Event. Build the best 300 point superpowered team and lead it to victory! 3 actions per turn. ALL players are responsible for supplying their own gaming needs INCLUDING MAPS! The Judge will have a FEW on hand but more is always welcomed! Thursday, 10:00PM - 2:00AM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: W218, W275, W389.
W182: Space Hulk. Double Exposure continues a tradition with Space Hulk battles throughout the convention! Play with your favorite squad (special rules regarding various races will be available onsite) or use our pre-made squads and GET THOSE BUGS! All rules will be taught to beginners in this very easy-to-learn game of futuristic spaceship exploration. Thursday, 10:00PM - 12:00AM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: W217, W260, W288, W324, W398.
B183: Car Wars The Card Game/Battle Cattle. Get in your car (or mechanical cattle) and go out and destroy the other drivers with your weapons in this fun card game. Send a missile into their trunk! Shoot your autocannon into their engine. Use your Methane Bomb andŠuhhŠ.gas your opponent. Thursday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B184: Fearsome Floors. A new dungeon game from Rio Grande Games. You've been trapped by Prince Fieso in France in his frightful fortress. Furunkulus, the monster, is fond of foolish foreigners like you! Fool Furunkulus to help your foreigners flee the fortress! Fast! Thursday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B261.
B185: Settlers of Catan. Play an immigrant on the newly populated island of Catan. Build settlements, roads, and villages by taking commodities from the land around you. The first player to get the right combination of roads, settlements, and special cards in this great Mayfair game wins. Thursday, 12:00AM - 4:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B266.
B186: The 2006 DENCC Region 5 Haunting House Championship. The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The players enter the front door and race to be the first to reach the exit. It's not as easy as it sounds. Half the time the players choose their own path. The other half their paths are chosen randomly by opponents. Additionally, the board elements constantly change as the game progresses. This Championship will use the new expansion set. Players may only play in ONE of the two qualifying sessions. Thursday, 12:00AM - 2:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B253. Next Session: B357.
B187: The 2006 DENCC Region 5 Power Grid Championship. The latest cooperative publishing effort from 2F and Rio Grande Games, Power Grid removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of Princes of Florence. The object of the game is to supply the most cities with power when someone's network gains a predetermined size. Players may only play in ONE of the two qualifying sessions. Thursday, 12:00AM - 3:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B256. Next Session: B394.
B188: The Great Dalmuti. Wizards of the Coast's card game of social advancement. Players take their places in the pecking order, from Greater Peon to Greater Dalmuti, and try to ditch the cards in their hands. Watch out - the last player to run out of cards has to be the Greater Peon, the lowest rank of all, who has to shuffle, deal, and collect the cards, as well as tend to the needs of the Greater Dalmuti! Thursday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.
B189: Memoir '44. Command your troops on the key battlefields of World War II in this fast paced game from Days of Wonder. Use the terrain to your advantage and choose your command cards wisely to defeat your opponent and possibly change history! Friday, 9:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B190: Warcraft: The Board Game. Take control of one of the four mighty races and charge into battle for control of Azeroth. To win, you must manage your resources wisely so you can train and upgrade your troops while fighting furiously against your opponents. In a time of chaos, do you have what it takes to survive? Friday, 9:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B269.
B191: Amun-Re. This Rio Grande strategy game from Reiner Knizia is set in ancient Egypt. Players try to outdo each other in building pyramids and growing crops, but must watch out for floods and droughts along the Nile! Friday, 10:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B270.
E192: Quake III Deathmatch. Battle against others in Quake III! Grab your Rail gun and fight for the most frags in a free for all, 8 person Deathmatch! Friday, 10:00AM - 12:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
V193: Mario Kart Double Dash. Challenge your enemies AND your friends in a mad race to the finish line! Join the Mario Brothers, the Koopas, Yoshi, and others as you guide them through several racetracks based on the Mario Brothers games! Throwing things at your competition encouraged in this four player free for all! Friday, 10:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B194: Keythedral. Help build Keytown's new cathedral by producing and supplying resources and buying seats. But watch out, your neighbors want in too. Friday, 11:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B301.
B195: Kingdoms. This Fantasy Flight game, written by Reiner Knizia, takes participants to a medieval kingdom which looks remarkably like a plain matrix for square tiles. Each turn players place tiles onto the board which modify (either positively or negatively) the amount of money to be made by the shops that share that tile's row or column. Three times the board is filled with tiles and shop money is earned, after which the player with the most money wins. Friday, 11:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B196: Munchkin Bites. Munchkins in Transylvania! Be a Munchkin in a gothic setting, complete with vampires and other creatures of the night. Get the most stuff and WIN! Friday, 11:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.
B197: The 2006 DENCC Region 5 Bootleggers Championship. It's January, 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"! Players may only play in ONE of the three qualifying sessions. Friday, 11:00AM - 1:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B244, B283. Next Session: B337.
W198: Classic BattleTech Reconnaissance. Each side will try to find the others' supply base and command center in this down and dirty scenario! Friday, 12:00PM - 4:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: W219.
W199: Playmobil Battles; "Capture a 'Gem of Power'". Capture a "Gem of Power" and haul it to your deployment area before the other players do. Quick miniatures game with Playmobil klicky figures using simple house rules called "Playmobil Battles". Rules will be taught and will be available at: http://groups.msn.com/PlaymobilBattles. Game emphasis is on fun. Figures provided; however, players may bring their own Playmobil figures. Please post your 140 point army at the above site. Friday, 12:00PM - 5:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, Under 18 Requires Parental Clearance. See Also: W370.
W200: Warhammer 40,000; "Assault of the Governor's Palace". Bring your ENTIRE ARMY and defend or assault the Imperial Governor's Compound on the planet of Eringuard! Bring any size force with or without super heavy tanks and titans for support. Armorcast, Epicast, Forgeworld and VDR are welcome. Some super heavies and titans are available for use. Friday, 12:00PM - 6:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.
E201: TRON 2.0 Multiplayer Discs Competition. The classic Disney movie gets a huge update in this offering. Grab your data disc and defend your honor, and your system against other digital warriors on the Game Grid! Friday, 1:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
V202: Tekken 5 Tournament. 10 years of the King of Iron Fist, and we're going to celebrate in style. Unleash your inner Panda, with the latest iteration of this seminal 3-D fighting series. Play with your favorite classic characters, or the three newcomers, in lush environments, and with some of the fastest moves ever programmed. Friday, 1:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
W203: Pirates of the Spanish Main Unrestricted Tournament. WizKids Unrestricted Swiss Format Tournament. Bring a 40 point fleet and get ready for some FUN! Friday, 1:00PM - 5:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.
B204: MONOPOLY. Parker Brothers' all-time greatest board game, played with strict official tournament rules (no house variations). Friday, 2:00PM - 6:00PM; One Session; All Materials Provided. Knowledge Necessary; Fun, All Ages.
B205: Mystery of the Abbey. A whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction! Friday, 2:00PM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.
B206: The 2006 DENCC Region 5 Gloom Championship. The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. In this new card game from Atlas Games, you assume control of the fate of an eccentric family of misfits and misanthropes. You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Players may only play in ONE of the two qualifying sessions. Friday, 2:00PM - 4:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B284. Next Session: B319.
B207: The 2006 DENCC Region 5 Louis XIV Championship. This Rio Grande game, which is about power and influence in the French court at the end of the 17th Century, is by Rudiger Dorn. 2-4 players take on the roles of members of the Court, and have about 100 minutes in which to carry out their missions and goals at Versailles. By using cards and influence stones, they influence high-ranking Court attendants, such as the King's Mother or one of the countless Royal mistresses. Naturally, the Sun King himself has a special role here to. Players may only play in ONE of the two qualifying sessions. Friday, 2:00PM - 4:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: B304. Next Session: B358.
W208: D&D Miniatures Constructed Tournament. The grandfather of modern role playing presented in a wargaming system with hundreds of different figures taken from the huge fantasy universe. Gamers Dream presents Wizards of the Coast's Dungeons and Dragons Miniatures game. A DCI Sanctioned 100 point Tournament. Friday, 2:00PM - 6:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: W311.
E209: Unreal Tournament 2004 Deathmatch. Frag your friends in this ultimate slugfest on our multiplayer computer network! Standard options will be used, every man for himself, and be sure to try a bigger gun! Friday, 3:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
V210: Halo 2 Deathmatch. Lock and Load, Rock and Roll! It's time to answer, "Who's the best Space Marine out there?" once and for all. Bring your buddies, and your rivals, to this massive, double-elimination, deathmatch tournament! Friday, 3:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B211: Citadels. In this Fantasy Flight game, players seek to build a collection of buildings worth from one to eight points. Once someone's built eight buildings, then the game is over and the player with the highest total value wins. However to facilitate the process (and make the game interesting), players sequentially choose a character from a rapidly dwindling pool of eight each turn. The characters give players special abilities for the turn. Friday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B212: Fluxx. A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. Friday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B280, B377.
B213: HeroQuest. The original 3-D Adventure board game from Milton Bradley. Join your friends in a journey through a perilous dungeon to rescue the Royal Family and win riches and fame. Friday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B334.
B214: The 2006 DENCC Region 5 B-Movie Championship - Part Two: Cannibal Pygmies in the Jungle of Doom. See B171. Friday, 4:00PM - 6:00PM; Session 1B of 2. See Also: B243, B282, B347. Next Session: B379.
B215: The 2006 DENCC Region 5 Puerto Rico Championship. See B179. Friday, 4:00PM - 6:00PM; Session 1B of 2. See Also: B306. Next Session: B351.
B216: The 2006 DENCC Region 5 Wooly Bully Championship. Get as many sheep as you can into a fenced-in field to protect them from the hungry wolves in this new game from Asmodee Editions. Watch out! You know who wants to wolf down on your sheep. Can you count on the hunter to keep the wolf at bay? Players may only play in ONE of the two qualifying sessions. Friday, 4:00PM - 6:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B322. Next Session: B395.
W217: Space Hulk. See W182. Friday, 4:00PM - 6:00PM; One Session. See Also: W260, W288, W324, W398.
W218: HeroClix Constructed Event. See W181. Friday, 5:00PM - 9:00PM; One Session. See Also: W275, W389.
W219: Classic BattleTech Reconnaissance. See W198. Friday, 6:00PM - 10:00PM; One Session.
W220: Command Decision III; "Is That a Tiger in Your Pocket?". August 1944: Allied forces are encircling what is left of the German Seventh Army in what will become known as the Falaise Pocket. The longer the pocket stays open, the more troops will escape. The Fifth Panzer Army is currently holding the neck of the pocket open. The British and Canadians are attacking from the north and the Americans from the south. The German commander has been ordered to attack south to delay the American Third Army from closing the trap. The American commander has been ordered to hold the crossroad from the expected counter attack. Friday, 6:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: W374.
B221: X-Bugs. X-Bugs is quick and fun...it's been called "tiddlywinks on crack." Yes, really. It combines luck, strategy, and skill...Your armies are microscopic mutated monsters, each represented by a plastic chip. Flip the chips to attack! Each bug has a special power...each army has a different strategy! Eat the enemy's bugs, destroy his bases, and win! Friday, 7:00PM - 9:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
C222: Legend of the Five Rings Players' Choice Tournament. Where honor is stronger than steel! Come play this exciting storyline enriched CCG based on mythic Japan. Players take on the role of a clan Daimyo and fight to increase their clan's political and military might! Players onsite will choose the type and format of this event. Friday, 7:00PM - 12:00AM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.
C223: Shadowfist "One Hundred Names" Constructed Tournament. Hong Kong action fighting movies...in CCG form! Mad scientists, transformed animals, evil sorcerers and heroic martial artists fight for their very existence to control all of the world's mystic Feng Shui sites. Equal opportunity butt-kicking at its finest! Your deck may contain only ONE COPY of any card, with the exception of 1-cost Foundation Characters. Friday, 7:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
C224: WarCry Constructed Tournament. Command powerful fantasy armies and blaze a trail of glory with the shattered corpses of your enemies as you battle for supremacy in the war-torn Warhammer Fantasy world! Standard WarCry deck construction rules apply. Friday, 7:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: C308.
C225: Warhammer 40,000 CCG Horus Heresy Constructed Tournament. Hail, Brother. Welcome to the Adeptus Astartes, and glory be to the Emperor of Mankind. Standard Horus Heresy deck construction rules apply. Friday, 7:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
C226: Warlord: Saga of the Storm Campaign Edition Constructed Doubles Tournament. In Warlord, players take their armies to battle in rank formations while trying to eliminate their opponent's Warlord. The game uses familiar stats like "attack bonus", "armor class" and "hit points", so those who've played D&D or d20 will practically already know how to play! Your Warlord may be from any set/edition. The remainder of your deck must be Campaign Edition legal cards only. Friday, 7:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
E227: The Double Exposure Open LAN Party. We're throwing open the LAN to anyone and everyone. Come play through all our titles, challenge your friends to pickup games, or jump in on a session already in progress. This event happens during the two Con Suite Parties each night! Friday, 7:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: E330.
W228: Warhammer 40,000; "Bring & Battle". Bring 1,850 points and play against friends or challenge the host. Super heavies and VDR vehicles welcome. Emphasis is on fun! Friday, 7:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
B229: The 2006 DENCC Region 5 Carcassonne Championship. A clever tile-laying game from Rio Grande. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious! Players may only play in ONE of the three qualifying sessions. Friday, 8:00PM - 10:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B267, B338. Next Session: B380.
B230: The 2006 DENCC Region 5 DEAD HAND Chaos Poker Championship. A new game from Smirk & Dagger Games. An Unholy Union of Poker and Russian Roulette. This otherwise standard Poker deck hides a maddening twist; an almost imperceptible presence within the card face veneer - the hand of death. A deathly presence that may well kill one of the hands at the table! Friday, 8:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.
B231: The 2006 DENCC Region 5 Kung Fu Fighting Championship. In this flagship game from Slugfest Games, each player is a kung fu master seeking glory through violence. Each will use a variety of kung fu stances, weapons, and devastating moves in a battle to the finish. The last kung fu master standing is the victor. Players may only play in ONE of the two qualifying sessions. Friday, 8:00PM - 10:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B302. Next Session: B350.
B232: The 2006 DENCC Region 5 Palabra Championship. Palabra is a combination of words, poker and rummy - guaranteed to "release your mental endorphins." Score by forming a word, a straight (an alphabetical sequence of 3 cards), a flush (5 cards in one color/suit), building on a prior word or straight, or present 6 or 7 vowels. Because of many double and triple multiplier cards, which multiply upon each other, and "color-locking" (which also doubles the score), a small word or straight can be multiplied by 2, 3, 4, 6, 9, 12, 18, etc., and be worth 200 points or more! Stuck with a "Q," an "X," or a "Z?" Don't make a word. Put them in a straight or a flush. Did your opponent just make a 400 point combination? Don't fret. Cancel it with the "joker." Or steal any part of it for yourself. Players may only play in ONE of the two qualifying sessions. Friday, 8:00PM - 10:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B339. Next Session: B369.
B233: The Princes of Florence. Germany in the late middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long. Several aristocratic families seek to acquire the crown of the emperor. But this decision lies in the hands of the seven elector. In this Rio Grande game, 24 Imperial candidates use their knights and cities, marry their barons, and work to influence the electors. But all efforts are useless if the candidate is not elected. But, in the shadow of the properly elected emperor are always those who want to displace him. Friday, 8:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B396.
C234: Magic: The Gathering Type II Constructed Tournament. The grand-daddy of all CCGs! Standard Type II construction rules apply in this sanctioned tournament. Note that there is a DCI charge of $5.00. Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
W235: Sky Galleons of Mars. See W172. Friday, 8:00PM - 12:00AM; One Session.
W236: Star Wars Miniatures Constructed Tournament. In the desperate struggle between freedom and tyranny, Rebel and Imperial forces clash across the galaxy. Neither side is sure of victory, but everyone agrees - the fate of countless millions hangs in the balance. Who will triumph? The future is difficult to see, but glory never waits for a nerf herder, so gather your squad and stand before the storm. Gamers Dream presents Wizards of the Coast's NEW Star Wars Miniatures game. A DCI Sanctioned 100 point Tournament. Friday, 8:00PM - 12:00AM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: W344.
B237: Frag. Shoot first and ask questions later! Frag your friends and enemies before they can shoot you in this Steve Jackson Game! A first person shooter on a board, the massive amount of weapons and cool gadgets will keep the carnage and blood flowing. Friday, 9:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B238: MINDFIELD, The Game of United States Military Trivia. MINDFIELD is a game consisting of 2400 total questions and answers, 300 in each of the 8 categories. Categories are: Army, Navy, Air Force, Marines, Equipment, Battles, Presidents and Miscellaneous. Each player rolls a die and moves their tank onto a star on the game board. Friday, 9:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: B313, B371.
W239: HeroClix Unrestricted Event. Build the best 300 point superpowered team and lead it to victory! 3 actions per turn. ALL players are responsible for supplying their own gaming needs INCLUDING MAPS! The Judge will have a FEW on hand but more is always welcomed! Friday, 9:00PM - 1:00AM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: W312.
W240: Warzone; "Bring & Battle". Bring 500 points of your favorite Corporation, Apostle or the Church and duke it out for some generally fun carnage in this game of combat set in the dark dark future. Smack Talk essential. Friday, 9:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: W346.
B241: Apples to Apples. See B176. Friday, 10:00PM - 12:00AM; One Session. See Also: B399.
B242: In the Shadow of the Emperor. Germany in the late middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long. Several aristocratic families seek to acquire the crown of the emperor. But this decision lies in the hands of the seven elector. In this Rio Grande game, 24 Imperial candidates use their knights and cities, marry their barons, and work to influence the electors. But all efforts are useless if the candidate is not elected. But, in the shadow of the properly elected emperor are always those who want to displace him. Friday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B392.
B243: The 2006 DENCC Region 5 B-Movie Championship - Part Three: Kung Fu Samurai on Giant Robot Island. See B171. Friday, 10:00PM - 12:00AM; Session 1C of 2. See Also: B214, B282, B347. Next Session: B379.
B244: The 2006 DENCC Region 5 Bootleggers Championship. See B197. Friday, 10:00PM - 12:00AM; Session 1B of 2. See Also: B283. Next Session: B337.
B245: The 2006 DENCC Region 5 HEX€HEX Championship. Mean-spirited and fast-playing, HEX€HEX is the ultimate "stab-your-friend-in-the-back" card game. If you love non-stop player interaction and talkin' smack, have we got a game for you... Players may only play in ONE of the two qualifying sessions. Friday, 10:00PM - 12:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B320. Next Session: B348.
B246: The 2006 DENCC Region 5 Jungle Speed Championship. See B177. Friday, 10:00PM - 12:00AM; Session 1B of 2. Next Session: B349.
B247: The 2006 DENCC Region 5 St. Petersburg Championship. In the early 18th century Czar Peter helped build St. Petersburg. The players take on similar roles of building marketplaces, harbors, and palaces while recruiting workers and aristocrats. One of the hot new games of 2004, St. Petersburg offers a delicate balance of spending money to recruit workers, constructing buildings, and appointing aristocrats. Players may only play in ONE of the two qualifying sessions. Friday, 10:00PM - 12:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B286. Next Session: B321.
B248: The Double Exposure Fall Spades Championship. Bring your partner, or find one at the convention. Enter either or both of the two qualifying sessions; top winners will proceed to the final round. Rules are strictly Hoyle, with no house variations allowed. Friday, 10:00PM - 12:00AM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B352. Next Session: B381.
B249: Ticket to Ride. With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets - goal cards that connect distant cities; and to the player who builds the longest continuous route. Friday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B250: Risk. Parker Brothers' exciting game of world conquest, played with just the basic set for a real test of your strategy! Friday, 12:00AM - 4:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.
B251: The 2006 |