 |
 America Plays Again!Featuring
Wednesday, July 14 - Sunday, July 18, 2004
at the East Brunswick Hilton in East Brunswick, New Jersey
Master Schedule for DEXCON 7Updated 7/12/04
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You may ONLY reserve seats in DEXCON 7 events if you are pre-registered.
To reserve your spot in the events you want to play in, send eMail to: dexcon@dexposure.com and include your name and the events you want to register for NOTE: You may ONLY choose Event Codes which are SHOWN IN ORANGE. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, OR events which have already filled up to capacity. Check this page often, it will be updated frequently.
We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for this to work properly!
The Event Listing contains vital information about each event, in the format shown below:
Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).
In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All cash prizes will be MAILED to the winners within 60 days of the end of DEXCON 7, unless it is specified that the prizes will be awarded as certificates or shopping sprees for the Dealers' Room.
Notes:
(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.
(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).
(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.
(4) Very Silly; Silly; Fun; Serious; Very Serious.
(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.
(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in ORANGE, and all advancement rounds are shown in RED.
All Special Headline Events are shown in YELLOW.
L001: World of Darkness; "Going Boldly Forth, Part One" by S.Y.S Productions. The prince has killed himself, taking those who sought his blood with him. Bishop Jim of the Ravnos is dead at the hands of the changelings. The changing breeds kill each other over petty disputes. As the Fae folk struggle to harvest glamour from the bewildered mortals of Mardi Gras. Chaos does not reign, it pours. The question: Is that a storm cloud that darkens our horizions or the harbinger of something wicked yet to come? Join S.Y.S. Productions for the next installment of the continuing Lonely City chronicle. Existing characters may be updated by contacting our staff at http://www.sysproductions.com, and new characters may be created online or at the door. Chronicles will only be accepted for additional experience until July 7th. Wednesday, 10:00PM - 4:00AM; Round 1 of 2; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. Next Round: L020.
L002: "Rise of an Ancient Evil" by Ancient Empire. A great and ancient liche has been entombed for 3000 years. A deranged cult believes releasing him will make them stronger and the liche will become a god. The race to stop them before this could happen is on! Learn about the intriguing boffer LARP, Ancient Empire, as they transform one of our ballrooms into a giant fantasy maze! Players will led by various hooks to each situation. The situations are designed to teach players how rituals, spell, actions etc. work. Further along, they will learn how to interact with each other and learn how the different types of characters are dependent on each other and team work. They will learn combat at another spot and also learn that role playing is not all hack and slash by actually being taught how to role play. Details of the religions and societies in the Ancient Empire world will be given in a quick glossed over fashion. Players are encouraged to show up in costume if possible. Players will be able to either make characters on-site or take pre-generated characters. Character and costume information can be found at: http://www.ancientempire.net. NPC positions will be open for people if they would like but they must go through the module as a player first. Wednesday, 10:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L003: Xenojack; "DEXCON's 11" by Jersey Represent. DEXCON 7 marks the first ever Golden Nerd award ceremony, where the biggest loser is the biggest winner. The biggest geek at the con wins the coveted statue and all the "prestige" that goes with it. However, if there's one thing the three swingin' aliens of the 'Jack Pack can't resist, it's a good heist. Phranq, Sam'ee, and D.No have turned over casino, bar, and bookie joint to gather an elite team of alien invaders to steal the Golden Nerd. And of course, wherever Phranq, Sam'ee, and D.No go, the interglactic bounty hunter known only as The Duke is sure to follow... This is a new direction for LARP, as Jersey Represent will have a camera crew on hand filming the proceedings in documentary style for a "reality TV show"-style episode of thier web-show Xenojack. Players should be forewarned that they will be filmed and placed on the web for this episode. Players in this LARP are encouraged to watch the epsiodes of Xenojack on http://www.xenojack.com before registering. Fans of lounge-era music, fifties swing, tailored suits, the Rat Pack, and casino acts are all more than welcome. It'll be a gas, baby! Players can play in as many of the three rounds as they'd like. For further information about the game or characterization, send eMail to revstomp@xenojack.com. Thursday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: L013, L038.
L004: "Tomb of the Greater Tome" by Ancient Empire. A great tome containing immense knowledge was locked away as the great wars started. The wars are long over and those who knew of it long dead. It would have vanished from the history if not for a brief mentioning in a letter to a wife 1400 years ago. Much knowledge has been lost since then so the value of the tome could be unimaginable. The only one who could know what it says is the strange sage requesting the party to find it. Is it worth the peril they will face? Learn about the intriguing boffer LARP, Ancient Empire, as they transform one of our ballrooms into a giant fantasy maze! Players will led by various hooks to each situation. The situations are designed to teach players how rituals, spell, actions etc. work. Further along, they will learn how to interact with each other and learn how the different types of characters are dependent on each other and team work. They will learn combat at another spot and also learn that role playing is not all hack and slash by actually being taught how to role play. Details of the religions and societies in the Ancient Empire world will be given in a quick glossed over fashion. Players are encouraged to show up in costume if possible. Players will be able to either make characters on-site or take pre-generated characters. Character and costume information can be found at: http://www.ancientempire.net. NPC positions will be open for people if they would like but they must go through the module as a player first. Thursday, 4:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L005: Shadowrun; "Welcome to the Jungle, Part One" by Flying Monkey(s) Productions. OK, Chummer. Whattaya made of? Do ya like killin' or dyin'? Do ya like hackin' or dyin'? Do ya like rulin' the streets or dyin'? I think we understand each other...There's a little somethin' somethin' we need ya to be doin'and it ain't gonna be too pretty. We gonna have blood and 'netrunnun' and some more blood (if ya do it right). Welcome to OUR Seattle. Thursday, 8:00PM - 4:00AM; Round 1 of 2; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. Next Round: L011.
L006: Cthulhu Live! 2nd Edition; "Berlin Black" by PST Productions. In the back streets of the Schoeneberg district, just off Winterfeldplatz, is a freshly painted red door in the bullet-pocked wall. Behind it lies "Die Insel", a small, private nightclub and cabaret. A strange island of music, booze, and physical comfort in war-wracked Berlin, Die Insel is an illegal club under the current regulations of the Inter-Allied Control Council, but blind eyes are turned by the governor of the American Military Sector. Too much valuable intelligence is collected and under-the-table business conducted at Die Insel to close the operation down. A beacon of warmth, liquor and music amid the wasted cityscape, powerful men of the occupying forces and the black market are drawn like moths to a flame. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
L007: Star Wars d20; "Turnstile at the End of the Universe" by S.Y.S Productions. The Imperial Center is under seige by an armada of mysterious black ships. For the last two days they have been bombarding the planet and some of the shots have begun to impact on the surface! Yet Coruscant truly is the planet that never sleeps, and can NOT be stopped. Even as a war is raged above the world life goes on as usual on the surface. In this stand-alone game, you will play a citizen of Galactic Center trapped in the Ackbar Square HoverTaxi Terminal. Old loves, rebels, aliens, and a host of others must work through their personal problems to try and clear away the rubble that buries them. This game will let you see the galactic struggle from the view of the citizens on the ground. Characters will be provided at the door. Thursday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L008: "Sheep" by Mar-Vista Enterprises. You are a sheep. You love the lazy days of summer, the cool breezes, and especially Shearing Day. And, being a sheep, everything is new and exciting. One day, in Farmer Folly's beautiful green field, you notice something different. You and your herd will travel though many obstacles trying to discover just what is different. Your leader will be selected every "day", and you will follow your leader to death or victory. The winning team will be the one which collects the most tokens, and has the most surviving members. Players may dress up as sheep, and should practice their Baahing. Teams will consist of 6 sheep each, and players may register as teams. Thursday, 9:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
L009: "Blasters & Bug Eyed Monsters" by Gordon & Stephanie Olmstead-Dean and Ken Brown. Will the Terran ambassador stay sober, avoiding entanglements with the trisexual Alsarii? Will the Yorr Imperial Liaison commit genocide out of boredom? Who originated the distress call, and why cant they call the AAA like everyone else in the %#*@ galaxy. Play this game or aliens will melt your brain... Friday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
L010: "The Final Voyage of the Mary Celeste" by Jim MacDougal. There have been many theories as to what happened to the doomed crew of the vessel Mary Celeste. What if all of them were true? Mary Celeste had been run on three continents, and is one of the most popular mini-games ever created! A great game for beginners! Friday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: L050.
L011: Shadowrun; "Welcome to the Jungle, Part Two". See L005. Friday, 12:00PM - 8:00PM; Round 2 of 2. Previous Round(s): L005.
L012: "S.Y.S. Surprise" by S.Y.S Productions. S.Y.S Productions presents a special surprise for DEXCON 7/INTERCON NORTHEAST; The unveiling of a brand-new, ORIGINAL game system. Join S.Y.S. in their luxurious suite as they reveal their new rules for the first time and beta-test a run through of the game. All of the top-secret details will be provided on-site. Friday, 12:00PM - 3:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L013: Xenojack; "DEXCON's 11". See L003. Friday, 3:00PM - 7:00PM; One Round. See Also: L038.
L014: "Tin Soldiers" by Gordon & Stephanie Olmstead-Dean. On Thursday, April 30, 1970 President Richard Nixon announced that an "incursion" into Cambodia had been launched by United States combat forces. Over the weekend spontaneous protests sprung up at college campuses across the United States. On Monday, May 4, 28 Ohio National Guardsmen fired into a crowd of students at Kent State University. Four students were killed and nine others injured. The deaths triggered a rush of marches and violent protests throughout America aimed at the actions of the authorities. At a prominent University in Washington D.C., Students and some radical faculty members have seized control of a building as part of a protest against the Kent State killings. "Tin Soliders" is a "pure role playing" game in which players will experience this critical period in history. There are GM written characters, however the game is lightly plotted, and there is no "combat" or other classic LARP plot material. The focus on the game is the psychological interaction between characters and building of mood. Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
L015: "Nepenthe" by Bruce Glassco. At a DEXCON 7 panel, futurists, scientists and visionaries meet to discuss new technology. One of the panelists, Wes Atkins, has plans to hire three of the other scientists to produce a revolutionary new computer game. Surely you'll want to be there at the panel to participate? Friday, 5:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L016: NERO 8th Edition; "The Tournament of Champions" by NERO New Jersey. Here's your chance to play in an actual boffer tournament! Rewards will be provided and the winner shall take home a newly fashioned sword. Costuming is encouraged and will also be available for the duration of the adventure. Boffer weapons will be provided or you may have a boffer of your own tested on-site. Only weapons of NERO safety specifications will be considered. Complete information about NERO New Jersey can be found at: http://www.neronewjersey.com. Friday, 6:00PM - 8:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L017: Cthulhu Live! 2nd Edition; "The Big Score" by PST Productions. This is it, this is the Big Score. Some men never see it. It never comes for most. But this is your big chance. The big boss in Chicago, Paddy Lyons, offered you the job of a lifetime. You were going to take down the Chicago City Bank, holding at least $3.4 million. It was an audacious plan, you were going to take control of the whole city block. You had 30 men armed to the teeth with guns, hell you even had a mortar team on a street corner to take out any armored police cars. This is the big one, this is the last job you'll ever need to pull. The biggest score anybody'll ever pull. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
L018: Rules to Live By; "Trapped!" by Interactivities Ink. The elevator doors open and 4 people step "into" the game. One of them is carrying a cheese PIZZA. This game is not recommended for players who suffer from claustrophobia. However, for all others it should be fun and intense. It requires significant character interaction and dialogue. The four PCs are pre-determined and interconnected with a purpose for being on "this" elevator at "this" time. Real Pizza provided for authenticity! Friday, 8:00PM - 10:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: L022, L039, L041.
L019: "Le Soiree Finale" by Gordon & Stephanie Olmstead-Dean. On the eve of the fall of Paris, spies, the hunted, the hunters and the desperate gather, conspire, plot and plan to flee. Soiree, set in May, 1940, evokes the atmosphere of the classic movie "Casablanca," in a well-researched historical scenario. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
L020: World of Darkness; "Going Boldly Forth, Part Two". See L001. Friday, 8:00PM - 4:00AM; Round 2 of 2. Previous Round(s): L001.
L021: "Birth of a Vampire" by Ancient Empire. A villager has been kidnapped by servants of vampires to be made into a vampire. The race is on to head off the culprits and to save the villager no matter what the cost. Learn about the intriguing boffer LARP, Ancient Empire, as they transform one of our ballrooms into a giant fantasy maze! Players will led by various hooks to each situation. The situations are designed to teach players how rituals, spell, actions etc. work. Further along, they will learn how to interact with each other and learn how the different types of characters are dependent on each other and team work. They will learn combat at another spot and also learn that role playing is not all hack and slash by actually being taught how to role play. Details of the religions and societies in the Ancient Empire world will be given in a quick glossed over fashion. Players are encouraged to show up in costume if possible. Players will be able to either make characters on-site or take pre-generated characters. Character and costume information can be found at: http://www.ancientempire.net. NPC positions will be open for people if they would like but they must go through the module as a player first. Friday, 9:00PM - 11:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L022: Rules to Live By; "Trapped!". See L018. Friday, 10:00PM - 12:00AM; One Round. See Also: L039, L041.
L023: "All the President's Zombies" by Interactivities Ink. Join in a Presidential Cabinet meeting to deal with a Zombie Crisis, in this mock historical fantasy game! Friday, 12:00AM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: L045.
L024: "Lost in the Stacks" by Interactivities Ink. Multi-dimensional fun for the whole family! Set in the Miskatonic University Library. Decide the fate of the Universe! Friday, 12:00AM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: L044.
L025: "Jamais Vue" by Stephen Tihor, Lisa Padol, Elizabeth Bartley & Joshua Kronengold. You are here. You can see stars outside the window, and you don't remember why. And hey, why is that guy on the ground and what is that over there? Jamais Vue is an amnesia LARP, one of a set inspired by some wonderful LARPs of past years. Your first challenge is to figure out who you are and why you are here...or perhaps that crisis should be solved first and then... Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
L026: "Prawn" by Interactivities Ink. Welcome to the Tank! You have lived in the Tank for as long as you can remember. Of course, being a fish, your memory isn't that great. PRAWN is a live action role playing game which is actually played in the swimming pool! Saturday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: L033.
L027: "Colonel Sebastian T. Rawhide's Circus of the Spectacular" by Interactivities Ink. "Join Colonel Sebastian T. Rawhide and his Circus of the Spectacular as they return to America from their TRIUMPHANT tour of Europe where they performed for Kings and Heads of State." But the Circus is ailing financially. Can the valiant members of the Circus save the show from the clutches of the nefarious Bungling Brothers? This game features realistic props including a circus tent and wagon! Saturday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages.
L028: "Curse of the Gargoyle" by Ancient Empire. The horrid gargoyle has begun to attack the lands endlessly. The people of the local town have asked for Imperial aid but none was sent. Can you lift the curse that has brought such evil? Learn about the intriguing boffer LARP, Ancient Empire, as they transform one of our ballrooms into a giant fantasy maze! Players will led by various hooks to each situation. The situations are designed to teach players how rituals, spell, actions etc. work. Further along, they will learn how to interact with each other and learn how the different types of characters are dependent on each other and team work. They will learn combat at another spot and also learn that role playing is not all hack and slash by actually being taught how to role play. Details of the religions and societies in the Ancient Empire world will be given in a quick glossed over fashion. Players are encouraged to show up in costume if possible. Players will be able to either make characters on-site or take pre-generated characters. Character and costume information can be found at: http://www.ancientempire.net. NPC positions will be open for people if they would like but they must go through the module as a player first. Saturday, 10:00AM - 12:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L029: Buffy the Vampire Slayer/Angel; "A Bite from the Apple" by S.Y.S Productions. Slayer, Come Home! With the city in an uproar, the Slayer was abruptly dragged off to London to face the discipline of the new Watcher's Council, leaving her friends to try and protect the city. The destruction she'll find when she returns home is bound to put her in a really bad mood. Join us for the next episode of S.Y.S. Production's unique LARP series taking place in the universe shared by the TV shows Buffy the Vampire Slayer and Angel, specifically among the supernatural underworld of New York City. Door characters from the first episode will carry over; there will also be new door characters to choose from, and custom-made characters (using all Eden Studios BtVS and Angel supplements) can be submitted for approval at http://www.sysproductions.com. Saturday, 12:00PM - 8:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L030: "Heimdall's Children" by Scott & Shelly Mohnkern. The ancient Norse had a very different view of the nature of vampires and their origins. To them, vampires are the Blood Chosen of Odin (einherjar) pursuing Valhalla on Earth in preparation for Ragnarok. Tell them they are descended from the kin slayer Caine at your peril. At their height, Norse vampire jarls (lords) ruled openly with their blood servants as huskarls (fighting men sworn to a lord) and oaths in both directions. Life was harsh in the far North and unlife no less so. Come join one such jarl in ancient Iceland as he and his village try to survive the harsh winter. Be aware that most of the characters in this game are NOT vampires but being Norse, they are no less dangerous. But then again, so is the land in which they live. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
L031: "The Rescue Party" by Ancient Empire. Your group is sent to find and help a missing party. The party was sent to secure a building for a market but never got there. The rescue group must find them to collect the reward offered by a local magistrate for their return or information about their disappearance. Learn about the intriguing boffer LARP, Ancient Empire, as they transform one of our ballrooms into a giant fantasy maze! Players will led by various hooks to each situation. The situations are designed to teach players how rituals, spell, actions etc. work. Further along, they will learn how to interact with each other and learn how the different types of characters are dependent on each other and team work. They will learn combat at another spot and also learn that role playing is not all hack and slash by actually being taught how to role play. Details of the religions and societies in the Ancient Empire world will be given in a quick glossed over fashion. Players are encouraged to show up in costume if possible. Players will be able to either make characters on-site or take pre-generated characters. Character and costume information can be found at: http://www.ancientempire.net. NPC positions will be open for people if they would like but they must go through the module as a player first. Saturday, 2:00PM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L032: "COLLISION IMMINENT!" by The Imagineerium Team. COLLISION IMMINENT! Can someone turn that alarm off? Please report to your assigned lifepod station immediately... Have you seen Fifi? Why does that engineer look worried? ...where a trained and friendly Imagineerium(tm) starship cruise line crewmember will help you... Did you hear that thump? COLLISION IMMINENT! What do you mean I can't get another Rigellian Core Meltdown to go? What am I supposed to drink while I wait? Is the air getting thin in here? ...to safely board a lifepod that will carry you to rescue in the unlikely event of an actual evacuation... COLLISION IMMINENT! Will an officer please report to the Leo Deck? Daddy? Do you know where my Daddy is? Please do not panic! COLLISION IMMINENT is the live-action role playing game about the unexpected end of the maiden voyage on the newest and most luxurious starliner of the Imagineerium(tm) fleet. You can play one of the crew of the starliner or several of its passengers from around the galaxy in this fast-paced horde-style LARP! No knowledge of any rule system is needed, only a sense of humor and a desire to role play in the face of what must certainly be just a drill! For more information about the game, and early casting information for the crew, go to http://home.comcast.net/~diewald/collision/CollisionImminent.html. Saturday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L033: "Prawn". See L026. Saturday, 3:00PM - 7:00PM; One Round.
L034: "The Marin County New Age Society Cocktail Party" by Jim MacDougal. A group of Marin County's finest flakes and their friends gather for a relaxing (yeah, right!) social event. Of course there have been a few problems lately. Who has been killing members of the Society? What dark secrets were in Tobias Zoomers lost notebook? This game is weird and fun! Saturday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: L049.
L035: NERO 8th Edition; "The Valley of Mists" by NERO New Jersey. The fertile valley once known as Green Gully has been twisted by some strange force... The shady glen is now a place of only mists and undead. Some say that people still live among them, but only as their slaves. Some also believe that the glen was twisted from the inside, by some fell being. One group of wealthy merchants has offered a handsome reward for the safety of the trade routes. All who are interested should attend the meetings at the gathering in July. This NERO New Jersey demo adventure is open to all individuals 14 and above. Costuming is encouraged and will also be available for the duration of the adventure. Boffer weapons will be provided or you may have a boffer of your own tested on-site. Only weapons of NERO safety specifications will be considered. A wide selection of characters will be available at the door. Complete information about NERO New Jersey can be found at: http://www.neronewjersey.com. Saturday, 5:00PM - 8:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: L040.
L036: "Her Majesty's Parlour Adventurers present an Evening of Indian Intrigue" by Beth Kelly & Alex Newman. July 1888: You are invited by Her Majesty's Parlour Adventurers to their newest 'acting evening'. It's a chance to cast off stuffy England's inhibitions and delve into exotic India, without ever leaving London. Will you be a barrister, cast as an elephant trainer? A proper lady thrust into the role of courtesan? Or a financier, who suddenly finds himself a jungle adventurer? "Her Majesty's Parlour Adventurers present an Evening of Indian Intrigue" is a product of the imaginations of Beth Kelly & Alex Newman, the team that brought you "Battle Beyond Infinity!!!!" and the psychological thriller "Long, Cold, Night". Players are guests at a Victorian gathering - who are then cast in a Game-within-a-game set in a mythical version of India. For more information visit the game website at http://home.comcast.net/~yevsha/parlour or contact the Game Masters at yevsha@carolingia.org. Saturday, 7:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L037: "The Greater Trumps" by Ken Brown, Hugh Eckert & Dave Singer. Each of the 22 Cards of the Major Arcana has its own story to tell. Taken together, they create a self-contained world, spinning in the formless void that gives birth to archetypes. This world is coming to an end. Are you ready for the Storm? Saturday, 7:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
L038: Xenojack; "DEXCON's 11". See L003. Saturday, 8:00PM - 12:00AM; One Round. See Also: L013.
L039: Rules to Live By; "Trapped!". See L018. Saturday, 8:00PM - 10:00PM; One Round. See Also: L022, L041.
L040: NERO 8th Edition; "The Valley of Mists". See L035. Saturday, 8:00PM - 11:00PM; One Round.
L041: Rules to Live By; "Trapped!". See L018. Saturday, 10:00PM - 12:00AM; One Round. See Also: L022, L039.
L042: Cthulhu Live! 2nd Edition; "The House Always Wins" by PST Productions. Geno "The Ghoul" Chelini got his piece of the action like many of the other bosses when Prohibition was introduced and people sought out more hidden sources of liquid refreshment. Geno saw his opportunity to help extend his "family" business and opened the hottest gin joint this side of the Delaware. His success has garnered the attention of several interested parties, from the cops, to the Department of Treasury, to those that want their own piece of the action. For Geno and his boys, "life" is good. However that is all about to change with the acceptance of a little wager that will cost more than anyone expects. Saturday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.
L043: "Brawl at the Broken Nose Bar" by Mar-Vista Enterprises. The Dwarves and the Barbarians are sharing a bar on the outskirts of a border town. The new Barmaid, in a spurt of cleaning frenzy, put all the Barbarian Beer and Mugs on the Dwarven half of the bar, and the Dwarven Beer and Mugs on the Barbarian half of the bar. It is now evening, and the thirsty Dwarves and Barbarians are coming in after a hard day of work. Violence is sure to ensue, as thirsty patrons attempt to recover their mugs and beer from the enemy barkeep. Saturday, 12:00AM - 1:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L044: "Lost in the Stacks". See L024. Saturday, 12:00AM - 2:00AM; One Round.
L045: "All the President's Zombies". See L023. Saturday, 12:00AM - 2:00AM; One Round.
L046: "Revenge at the Broken Nose Bar" by Mar-Vista Enterprises. Deery is feeling guilty about all the trouble she caused last year (see Brawl at the Broken Nose Bar). She wants to make amends. She secretly asks one of the Dwarves and one of the Barbarians what she can do. The Dwarf tells her to forget about it, just don't make the same mistake. The Barbarian tells her to find some wild checkerberries and add them to the Dwarven Beer, that will make the Dwarves "happy". The berries make the Dwarves much more than "happy". When the bar is filled and all are drinking their beer, one of the Barbarians tells one of the Dwarves "Your mother wears combat boots!" Saturday, 1:00AM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L047: "War of the Gods" by Ancient Empire. The gods no longer fight alongside the mortals because of a great treaty among them. An evil priest has found a way to nullify the treaty and bring back the great death and destruction that was the Gods Wars. Can you stop the priest from finishing the ritual and keep other religions from getting the knowledge? Or have you been deceived on all points and just a pawn for sects still fighting? Learn about the intriguing boffer LARP, Ancient Empire, as they transform one of our ballrooms into a giant fantasy maze! Players will led by various hooks to each situation. The situations are designed to teach players how rituals, spell, actions etc. work. Further along, they will learn how to interact with each other and learn how the different types of characters are dependent on each other and team work. They will learn combat at another spot and also learn that role playing is not all hack and slash by actually being taught how to role play. Details of the religions and societies in the Ancient Empire world will be given in a quick glossed over fashion. Players are encouraged to show up in costume if possible. Players will be able to either make characters on-site or take pre-generated characters. Character and costume information can be found at: http://www.ancientempire.net. NPC positions will be open for people if they would like but they must go through the module as a player first. Sunday, 10:00AM - 12:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L048: "I Was a Teenaged Mutant from Outer Space" by John M. Corrado, Jr.. Take all of the great 50's B-movies like "I Was A Teenage Werewolf," "It Came From Above," "Assault on Party Beach," and even worse fare, and place in a blender. Puree for 15 minutes. Pour the mixture (colloquially known as "schlock") into a bowl. Add large sprinkles of angst, romance, and actual horror. Bake in the feverish mind of John Corrado for 4 months, and then place in small bowls. Sunday, 10:00AM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
L049: "The Marin County New Age Society Cocktail Party". See L034. Sunday, 10:00AM - 2:00PM; One Round.
L050: "The Final Voyage of the Mary Celeste". See L010. Sunday, 10:00AM - 2:00PM; One Round.
L051: "Michael Clambino's Fundraiser" by John Kammer. Six crime family members are asked to meet with the top boss. Fun and hilarity ensue. Sunday, 2:00PM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
L052: "A Night at the Four Aces" by John Corrado, Jr., Gordon & Stephanie Olmstead-Dean. At the height of the roaring 20s, liquor is king and gangland is the kingdom. In Lakeside Ohio the liquor business is thriving, and the Four Aces is the best jazz-joint in town. But when Gang Boss and war-hero Johnny Lucky is murdered, the Irish, Polish, and Italian gangs could be set for war. A Night at the Four Aces is a realistic but colorful presentation of 20s gangland. Expect realistic language and attitudes. Sunday, 2:00PM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
N053: LIVING GREYHAWK; "Red Rendezvous" by Kevin Hogan. (Module SHE4-01) When tragedy strikes a Suel house in Gradsul, could the youngest son have turned to vengeance? Will the truth be found or be lost with the last of Calthis house? A Living Greyhawk Sheldomar Valley Metaregional for APLs 6-14, and Part Two of the Union of the Suel series (Part One was SHE3-04 Sterich Burning). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N072, N079, N103, N135.
N054: LIVING GREYHAWK; "The Rain, the Wind, and the Night" by Jeff Detweiler. (Module KE04-04) A Keoland Premiere! The unsolved murder of a Royal Explorer lingers over the port city of Gradsul like a miasma. Powerful political factions seek your help to close the books on this crime before its ramifications hurl Gradsul into a night so black it may never see the dawn. But which side holds the key to true justice? A Keoland regional adventure for APLs 6-12, and Part 2 of the Olman Retribution Series. It is strongly recommended that players first play KEO3-01, "Tomb of Tloques-Popolocas" and subsequently play the same characters if possible. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N073, N094, N104, N110, N136, N143, N147.
N055: LIVING GREYHAWK; "The Tomb of Tloques-Popolocas" by John Baker. (Module KEO3-01) The Gradsul Museum of Antiquities is exhibiting a rare Amedio treasure this evening: the newly discovered tomb of an ancient Olman holy ruler, Tloques-Popolocas. A dinner party is being held to celebrate its unveiling, and your presence has been requested. A Keoland regional adventure for APLs 2-8 and Part One of the 'Olman Retribution' series. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N066, N080, N095, N111, N128.
N056: LIVING ARCANIS; "Between the Candle and the Light" by Jack Cooper. (Module LA-SP3-11) In a small Milandisian town near the Canceri border, Good and Evil do battle within the hearts of men and a tale of Murder, Betrayal, Avarice, and Redemption forty years in the making is to conclude in one fateful night as all involved find themselves shrouded in the twilight between the candle and the light. A Living Arcanis adventure for character levels 3-12 only. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N081, N087, N129, N145.
N057: LIVING ARCANIS; "Virtue's Crypt" by Jeffrey Witthauer & Jeffrey Meehan. He is the most feared man in Old Coryan's Monedula Prison. He is an innocent man framed for his crime. He is a political dissident who fomented rebellion. He is an honorable man trying to save his people. He is a monster. He is a hero. Just who is Seker Khemehar, former leader of the Myrantian Medja? A call to save an innocent life is inexorably entwined with another life, not so innocent. As the layers of deception are peeled away, who will triumph? The predator or the prey? A Living Arcanis adventure for characters 1st to 11th level. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N074, N114, N120, N149.
N058: LIVING GREYHAWK; "Crystal Caverns of the Cairn Hills, Part 1" by Nicholas Tulach. (Module COR4-05) Outside of the Free City of Greyhawk lie the burial grounds containing the relics of an era long past. Near one of these cairns is the town Crystalhollow - a settlement of gnomes who mine for precious metals and gems of incredible value. Greed drives them deep beneath Oerth where they've uncovered something... A two-round adventure recommended for characters levels 1-9. All players will automatically advance to the second round. Thursday, 10:00AM - 2:00PM; Round 1 of 2; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N085, N093. Next Round: N065.
N059: LIVING GREYHAWK; "Tropical Intrigue" by Michael McKeown. (Module COR4-03) In the taverns of the Free City stories have passed down over the years of a shipwrecked adventuring party that explored the Amedio Hook eighteen years ago. However, now the area is controlled by the Scarlet Sign. Your patron wants to know more. She asks for volunteers for a journey across the Azure Sea. Not another sea voyage! For APLs 2-12. Thursday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N086, N112, N119, N144, N148.
N060: LIVING ARCANIS; "Silence, Silver and Secrets" by Kimberly A. Wajer-Scott. (Module LAN-HP2-01) In the wake of the Nerothian festival of Burning Man, a member of the Swords of Nier, an Erdukeen officer, has vanished. Normally this would not be an event of note, so why is it that suddenly everyone wants to find out what has happened to the young val? What secrets make the fate of a mid-rank officer so vital that all sides will race to make sure he is found, or silenced? (Character Levels 1-7 only). Thursday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N096, N113, N138.
N061: LIVING FORCE; "Jigsaw 1: Portrait of the Artist as a Young Rodian" by Nathanael Christen. Is the theft of artwork simple greed, or an attempt to discover a long lost treasure? An adventure for Living Force heroes of all levels. This scenario should be played before "In the Name of the Maker" and "Cloak and Vibroblade" (Episodes II and III of the Jigsaw trilogy). Thursday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N130.
N062: LIVING SPYCRAFT; "Outbreak" by Steve Crow. (Levels 4, 9, 14, 19, Code: Black) - Why would the Russians ask the Agency to provide them with a team? And what could be so serious that the Agency would agree? The answers lie in Moscow and perhaps beyond, in this exclusive Living Spycraft/Stargate SG-1 crossover promotional event. Though this serial may act as a prequel to "The Herilian Agenda," it may be run independently without modification. Thursday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N098.
N063: LEGACY OF THE GREEN REGENT; "Rat's Bastard" by Stephen Radney-MacFarland. (Module LGR-8) For many tendays rumors have persisted that some of the Harkıs brood have infiltrated the City of Grottos. After the underground attack on the High Lordıs son, many believe that wererats were left behind, to strike when the folks of Loudwater least expect. Now the civic-minded are on the lookout for rats, and everyone knows that the docks are the best place to find them. Thursday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N141.
N064: LIVING KINGDOMS OF KALAMAR; "The Beast" by Mason Mines & Shawn Merwin. The Honorable Mayor Rogani Vitisar takes a Fhokki bride who towers over the tallest villager. Adventurers arrive to complete a simple task. But the breaking of tradition throws the entire village into chaos. An adventure for characters levels 1-5. Thursday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N109.
N065: LIVING GREYHAWK; "Crystal Caverns of the Cairn Hills, Part 2". See N058. Thursday, 3:00PM - 7:00PM; Round 2 of 2. See Also: N093, N127. Previous Round(s): N058.
N066: LIVING GREYHAWK; "The Tomb of Tloques-Popolocas". See N055. Thursday, 3:00PM - 7:00PM; One Round. See Also: N080, N095, N111, N128.
N067: LIVING ARCANIS; "Halatafl: A Game of Fox and Geese" by Kimberly A. Wajer-Scott. (Module LAN-HP2-02) Some of those who have been "touched by the gods" become holy champions. Others cannot bear the weight of divine revelation, and their souls seek refuge in madness. Such folk are often pitied, and occasionally feared. As the Nierites of Nishanpur prepare for the celebration of Kindling Dawn, a group of heroes finds itself in the presence of one such group of lost souls. Those who watch over these stricken individuals claim that they do so out of the goodness of their hearts. But can such a claim be believed in a city renowned for the depths of its evil? (Character levels 1-7 only). Thursday, 3:00PM - 7:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N082, N105, N137, N146.
N068: LIVING FORCE; "Jigsaw 2: In the Name of the Maker" by Nathanael Christen. When a simple salvage job turns deadly the heroes must determine who is behind the plot. This scenario should be played after "Portrait of the Artist as a Young Rodian" and before "Cloak and Vibroblade" (Episodes I and III of the Jigsaw trilogy). Thursday, 3:00PM - 7:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N139.
N069: LIVING DRAGONSTAR; "On Account" by Rob Cavender. (Module LDS13) Armageddon diverted, now the times are simpler. Rich allies call for assistance. Do you have what it takes to successfully complete a simple order without blowing up something? 'Caravan duty' with a Dragonstar twist. A Living Dragonstar for characters levels 1-8, and a maximum level cap of 10. Thursday, 3:00PM - 7:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N107.
N070: LIVING KINGDOMS OF KALAMAR; "Of Roses and Thorns" by Christian Alipounarian. The Sun and the Moon shine over Pekal, but on the edge of the light creeps a foreboding shadow. As darkness seeps across the land, the lonely town of Vodun cries out for brave heroes. Under constant threat from wild creatures, villagers are killed in savage attacks night after night. Can you save Vodun from its animal problem before the shadow consumes them? An adventure for ATLs 1, 3, 5 and 7. Thursday, 3:00PM - 7:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N123.
N071: Heroes of Ribhus; "Mining the Future; The Radix Potential, Part 1" by Chris Ravlin & William Mearman. C107E: After the discovery of a rich Mithril vein in the mines in Arak's Crag, a series of tragic accidents has shut down the mine. Happenstance or Fate has brought the Heroes of Ribhus into this tragedy. What else does the future hold? An event for all levels. Character creation rules and information about the Heroes of Ribhus campaign can be found at: http://www.ribhus.com. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N084, N092.
N072: LIVING GREYHAWK; "Red Rendezvous". See N053. Thursday, 8:00PM - 12:00AM; One Round. See Also: N079, N103, N135.
N073: LIVING GREYHAWK; "The Rain, the Wind, and the Night". See N054. Thursday, 8:00PM - 12:00AM; One Round. See Also: N094, N104, N110, N136, N143, N147.
N074: LIVING ARCANIS; "Virtue's Crypt". See N057. Thursday, 8:00PM - 12:00AM; One Round. See Also: N114, N120, N149.
N075: LIVING FORCE; "Jigsaw 3: Cloak and Vibroblade" by Nathanael Christen. New industry moves into Cularin and the heroes must find out who would want to oppose it. This scenario should be played after "Portrait of the Artist as a Young Rodian" and "In the Name of the Maker" (Episodes I and II of the Jigsaw trilogy). Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N150.
N076: LIVING DEATH; "Triangles" by Robert Sean Hartley & Robert Maxwell. A strange double murder piques the society's interest in Baton Rouge. What secret did two men share that led them to kill one another in the middle of the street? 1+1=3? An adventure set in early September, 1897 for heroes of 1st -13th level. Heroes wanted for treason in the United States may not participate in this adventure. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules based on D&D 3.5. Retires 12-15-05 Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N106, N140.
N077: LIVING DRAGONSTAR; "R & R" by Lee Hammock. (Module LDS14) After the previous months of high stress and dangerous action, it's high time the RBL gave you some time off. In fact, you've all been invited to a formal black-tie affair down on Danteven. Better be on your best behavior. A Living Dragonstar for characters levels 1-8, and a maximum level cap of 10. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N122.
N078: Dungeons & Dragons 3rd Edition; "Price of Fame" by Kevin Tatroe. Malonius and his Shining Circle Players are known far and wide for their morality plays espousing the virtues of Pelor, but are they up to the challenge when faced with moral dilemmas themselves? An adventure for character levels 7-10. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: N142.
N079: LIVING GREYHAWK; "Red Rendezvous". See N053. Thursday, 12:00AM - 4:00AM; One Round. See Also: N072, N103, N135.
N080: LIVING GREYHAWK; "The Tomb of Tloques-Popolocas". See N055. Thursday, 12:00AM - 4:00AM; One Round. See Also: N066, N095, N111, N128.
N081: LIVING ARCANIS; "Between the Candle and the Light". See N056. Thursday, 12:00AM - 4:00AM; One Round. See Also: N087, N129, N145.
N082: LIVING ARCANIS; "Halatafl: A Game of Fox and Geese". See N067. Thursday, 12:00AM - 4:00AM; One Round. See Also: N105, N137, N146.
N083: Heroes of Ribhus; "Delving The Past; The Radix Potential, Part 2" by Chris Ravlin & William Mearman. C108E: Mysterious Geodes and a strange alloy may be the cause of all the trouble in Arak's Crag. In addition to strange and dangerous accidents, reports of ghosts are also heard. Can the Heroes of Ribhus save the locals from further harm? An event for all levels. Character creation rules and information about the Heroes of Ribhus campaign can be found at: http://www.ribhus.com. Friday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N101, N115.
N084: Heroes of Ribhus; "Mining the Future; The Radix Potential, Part 1". See N071. Friday, 10:00AM - 2:00PM; One Round. See Also: N092.
N085: LIVING GREYHAWK; "Crystal Caverns of the Cairn Hills, Part 1". See N058. Friday, 10:00AM - 2:00PM; Round 1 of 2. See Also: N065, N118. Next Round: N093.
N086: LIVING GREYHAWK; "Tropical Intrigue". See N059. Friday, 10:00AM - 2:00PM; One Round. See Also: N112, N119, N144, N148.
N087: LIVING ARCANIS; "Between the Candle and the Light". See N056. Friday, 10:00AM - 2:00PM; One Round. See Also: N081, N129, N145.
N088: LIVING DEATH; "Nowhere, Part 1" by Edward Balyka. An urgent telegram arrives in the night, along with a rail ticket to Houston, Texas. Will you come to the aid of the White Rose in an hour of direst need? A Living Death adventure for mid to high level heroes. All players will automatically advance to the second round. Friday, 10:00AM - 2:00PM; Round 1 of 2; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N121. Next Round: N097.
N089: LIVING SPYCRAFT; "The Herilian Agenda" by Robert J. Defendi. (Levels 5, 10, 15, and 20, Code: Yellow) The world of Herilia has a sophisticated human society, only decades behind Earth. The people are friendly and relations are developing quickly, but the SG Team is handling the operation has become suspicious. What are they doing in that secret skunk works? The security is tight. Getting in there would take well, it would take a spy This exclusive Living Spycraft/Stargate SG-1 crossover promotional event may act as a sequel to "Outbreak," or it may be run independently without modification. Friday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N132.
N090: Call of Cthulhu d20; "Arctic Dreams" by Robert Hobart. The time is January 1932. A few weeks ago, the Soviet Ministry of Science made a startling announcement. Buried beneath the frozen soil of the northern taiga they had discovered the ruins of a city so ancient that its existence calls into question all theories regarding the origin of human civilization. A team of experts has been assembled to investigate it. You are a part of that team. Friday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: N133.
N091: LIVING ARCANIS Marketplace. Come one, come all, to the biggest bazaar in Onara. Swords and shields, magic and mundane, the possibilities are endless! Bring your character sheet and log sheet, and shop till you drop! Friday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N124.
N092: Heroes of Ribhus; "Mining the Future; The Radix Potential, Part 1". See N071. Friday, 3:00PM - 7:00PM; One Round. See Also: N084.
N093: LIVING GREYHAWK; "Crystal Caverns of the Cairn Hills, Part 2". See N058. Friday, 3:00PM - 7:00PM; Round 2 of 2. See Also: N065, N127. Previous Round(s): N085.
N094: LIVING GREYHAWK; "The Rain, the Wind, and the Night". See N054. Friday, 3:00PM - 7:00PM; One Round. See Also: N073, N104, N110, N136, N143, N147.
N095: LIVING GREYHAWK; "The Tomb of Tloques-Popolocas". See N055. Friday, 3:00PM - 7:00PM; One Round. See Also: N066, N080, N111, N128.
N096: LIVING ARCANIS; "Silence, Silver and Secrets". See N060. Friday, 3:00PM - 7:00PM; One Round. See Also: N113, N138.
N097: LIVING DEATH; "Nowhere, Part 2". See N088. Friday, 3:00PM - 7:00PM; Round 2 of 2. See Also: N131. Previous Round(s): N088.
N098: LIVING SPYCRAFT; "Outbreak". See N062. Friday, 3:00PM - 7:00PM; One Round.
N099: Dungeons & Dragons 3rd Edition; "Hey, Everybody, Let's Put On a Show!" by Michael Suileabhain-Wilson. For generations, your band of traveling actors has performed traditional hero plays all across the southern kingdoms. Times are changing, and you can't make a living as an actor anymore without noble patronage, and you can't get noble patronage without putting on a first-rate show. Fortunately, you've managed to persuade the best playwright in three kingdoms, Rennet of Gromsberg, to write you a script. With his talent behind you, you're sure to land a patron. If only Rennet hadn't managed to get himself kidnapped before he delivered the text. An adventure for 3rd-level characters. Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: N152.
N100: LIVING DRAGONSTAR Activity Center. Looking for that special piece of equipment? A snip of spellware? An upgrade for your Soulmech body? Bring your money, your favors, and your requests, and see if you can find it here. Friday, 3:00PM - 7:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N101: Heroes of Ribhus; "Delving The Past; The Radix Potential, Part 2". See N083. Friday, 8:00PM - 12:00AM; One Round. See Also: N115.
N102: Heroes of Ribhus; "Prophecy of the Tomb; The Sun & Shadow Trilogy, Part 1" by Chris Ravlin. C118P: When new writings by an ancient and legendary priest of Modar are discovered, their prophecies send the Church of the Sun into turmoil. The Heroes of Ribhus are hired to investigate aspects of this apocrypha before the first astrological event occurs in seven days. Event Date: 12th Grawenae, 1050 RSC. This is the first part of a new story line that will affect the direction of the entire campaign and premieres at DEXCON 7! An event for all levels. Character creation rules and information about the Heroes of Ribhus campaign can be found at: http://www.ribhus.com. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N117.
N103: LIVING GREYHAWK; "Red Rendezvous". See N053. Friday, 8:00PM - 12:00AM; One Round. See Also: N072, N079, N135.
N104: LIVING GREYHAWK; "The Rain, the Wind, and the Night". See N054. Friday, 8:00PM - 12:00AM; One Round. See Also: N073, N094, N110, N136, N143, N147.
N105: LIVING ARCANIS; "Halatafl: A Game of Fox and Geese". See N067. Friday, 8:00PM - 12:00AM; One Round. See Also: N082, N137, N146.
N106: LIVING DEATH; "Triangles". See N076. Friday, 8:00PM - 12:00AM; One Round. See Also: N140.
N107: LIVING DRAGONSTAR; "On Account". See N069. Friday, 8:00PM - 12:00AM; One Round.
N108: LEGACY OF THE GREEN REGENT; "Denial of Resource" by Ed Greeley. (Module LGR-9) A young red dragon is getting bolder. As its terrorizing grows more successful, evil power groups in the Delimbiyr Vale desire to harness its might. Can you do Loudwater a great service by denying the Zhentarim this powerful resource? Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N151.
N109: LIVING KINGDOMS OF KALAMAR; "The Beast". See N064. Friday, 8:00PM - 12:00AM; One Round.
N110: LIVING GREYHAWK; "The Rain, the Wind, and the Night". See N054. Friday, 12:00AM - 4:00AM; One Round. See Also: N073, N094, N104, N136, N143, N147.
N111: LIVING GREYHAWK; "The Tomb of Tloques-Popolocas". See N055. Friday, 12:00AM - 4:00AM; One Round. See Also: N066, N080, N095, N128.
N112: LIVING GREYHAWK; "Tropical Intrigue". See N059. Friday, 12:00AM - 4:00AM; One Round. See Also: N086, N119, N144, N148.
N113: LIVING ARCANIS; "Silence, Silver and Secrets". See N060. Friday, 12:00AM - 4:00AM; One Round. See Also: N096, N138.
N114: LIVING ARCANIS; "Virtue's Crypt". See N057. Friday, 12:00AM - 4:00AM; One Round. See Also: N074, N120, N149.
N115: Heroes of Ribhus; "Delving The Past; The Radix Potential, Part 2". See N083. Saturday, 10:00AM - 2:00PM; One Round. See Also: N101.
N116: Heroes of Ribhus; "Fire in the City of Shadow; The Sun & Shadow Trilogy, Part 2" by Chris Ravlin. C119P: As the prophesies of Arad Dzur reach the populous of Delmar, the Heroes of Ribhus find themselves caught between the temple of Modar and the Grey Tower. Can they survive the machinations of Oinamancers of Delmar and the Priests of the Sun long enough to prevent the prophecy from coming true? Event Date: 19th Grawenae 1050, RSC. This is the second part of a new story line that will affect the direction of the entire campaign and premieres at DEXCON 7! An event for all levels. Character creation rules and information about the Heroes of Ribhus campaign can be found at: http://www.ribhus.com. Saturday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N125.
N117: Heroes of Ribhus; "Prophecy of the Tomb; The Sun & Shadow Trilogy, Part 1". See N102. Saturday, 10:00AM - 2:00PM; One Round.
N118: LIVING GREYHAWK; "Crystal Caverns of the Cairn Hills, Part 1". See N058. Saturday, 10:00AM - 2:00PM; Round 1 of 2. See Also: N085. Next Round: N127.
N119: LIVING GREYHAWK; "Tropical Intrigue". See N059. Saturday, 10:00AM - 2:00PM; One Round. See Also: N086, N112, N144, N148.
N120: LIVING ARCANIS; "Virtue's Crypt". See N057. Saturday, 10:00AM - 2:00PM; One Round. See Also: N074, N114, N149.
N121: LIVING DEATH; "Nowhere, Part 1". See N088. Saturday, 10:00AM - 2:00PM; Round 1 of 2. Next Round: N131.
N122: LIVING DRAGONSTAR; "R & R". See N077. Saturday, 10:00AM - 2:00PM; One Round.
N123: LIVING KINGDOMS OF KALAMAR; "Of Roses and Thorns". See N070. Saturday, 10:00AM - 2:00PM; One Round.
N124: LIVING ARCANIS Marketplace. See N091. Saturday, 10:00AM - 2:00PM; One Round.
N125: Heroes of Ribhus; "Fire in the City of Shadow; The Sun & Shadow Trilogy, Part 2". See N116. Saturday, 3:00PM - 7:00PM; One Round.
N126: Heroes of Ribhus; "Red Dawn; The Sun & Shadow Trilogy, Part 3" by Chris Ravlin. C120P: Seven days of darkness has sparked untold trouble across the continent. However, in the city of Delmar, the Oinamancers have used the extended night to bring forth the dead in multitudes. As the darkness finally breaks and a red dawn spotlights the city, the church of Modar bursts into flame. What new trouble do the Prophesies of Arad Dzur hold for the city and can the Heroes of Ribhus prevail? Event Date: 26th Grawenae, 1050, RSC. This is the third and final part of a new story line that will affect the direction of the entire campaign and premieres at DEXCON 7! An event for all levels. Character creation rules and information about the Heroes of Ribhus campaign can be found at: http://www.ribhus.com. Saturday, 3:00PM -7:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N134.
N127: LIVING GREYHAWK; "Crystal Caverns of the Cairn Hills, Part 2". See N058. Saturday, 3:00PM - 7:00PM; Round 2 of 2. See Also: N065, N093. Previous Round(s): N118.
N128: LIVING GREYHAWK; "The Tomb of Tloques-Popolocas". See N055. Saturday, 3:00PM - 7:00PM; One Round. See Also: N066, N080, N095, N111.
N129: LIVING ARCANIS; "Between the Candle and the Light". See N056. Saturday, 3:00PM - 7:00PM; One Round. See Also: N081, N087, N145.
N130: LIVING FORCE; "Jigsaw 1: Portrait of the Artist as a Young Rodian". See N061. Saturday, 3:00PM - 7:00PM; One Round.
N131: LIVING DEATH; "Nowhere, Part 2". See N088. Saturday, 3:00PM - 7:00PM; Round 2 of 2. See Also: N097. Previous Round(s): N121.
N132: LIVING SPYCRAFT; "The Herilian Agenda". See N089. Saturday, 3:00PM - 7:00PM; One Round.
N133: Call of Cthulhu d20; "Arctic Dreams". See N090. Saturday, 3:00PM - 7:00PM; One Round.
N134: Heroes of Ribhus; "Red Dawn; The Sun & Shadow Trilogy, Part 3". See N126. Saturday, 8:00PM - 12:00AM; One Round.
N135: LIVING GREYHAWK; "Red Rendezvous". See N053. Saturday, 8:00PM - 12:00AM; One Round. See Also: N072, N079, N103.
N136: LIVING GREYHAWK; "The Rain, the Wind, and the Night". See N054. Saturday, 8:00PM - 12:00AM; One Round. See Also: N073, N094, N104, N110, N143, N147.
N137: LIVING ARCANIS; "Halatafl: A Game of Fox and Geese". See N067. Saturday, 8:00PM - 12:00AM; One Round. See Also: N082, N105, N146.
N138: LIVING ARCANIS; "Silence, Silver and Secrets". See N060. Saturday, 8:00PM - 12:00AM; One Round. See Also: N096, N113.
N139: LIVING FORCE; "Jigsaw 2: In the Name of the Maker". See N068. Saturday, 8:00PM - 12:00AM; One Round.
N140: LIVING DEATH; "Triangles". See N076. Saturday, 8:00PM - 12:00AM; One Round. See Also: N106.
N141: LEGACY OF THE GREEN REGENT; "Rat's Bastard". See N063. Saturday, 8:00PM - 12:00AM; One Round.
N142: Dungeons & Dragons 3rd Edition; "Price of Fame". See N078. Saturday, 8:00PM - 12:00AM; One Round.
N143: LIVING GREYHAWK; "The Rain, the Wind, and the Night". See N054. Saturday, 12:00AM - 4:00AM; One Round. See Also: N073, N094, N104, N110, N136, N147.
N144: LIVING GREYHAWK; "Tropical Intrigue". See N059. Saturday, 12:00AM - 4:00AM; One Round. See Also: N086, N112, N119, N148.
N145: LIVING ARCANIS; "Between the Candle and the Light". See N056. Saturday, 12:00AM - 4:00AM; One Round. See Also: N081, N087, N129.
N146: LIVING ARCANIS; "Halatafl: A Game of Fox and Geese". See N067. Saturday, 12:00AM - 4:00AM; One Round. See Also: N082, N105, N137.
N147: LIVING GREYHAWK; "The Rain, the Wind, and the Night". See N054. Sunday, 10:00AM - 2:00PM; One Round. See Also: N073, N094, N104, N110, N136, N143.
N148: LIVING GREYHAWK; "Tropical Intrigue". See N059. Sunday, 10:00AM - 2:00PM; One Round. See Also: N086, N112, N119, N144.
N149: LIVING ARCANIS; "Virtue's Crypt". See N057. Sunday, 10:00AM - 2:00PM; One Round. See Also: N074, N114, N120.
N150: LIVING FORCE; "Jigsaw 3: Cloak and Vibroblade". See N075. Sunday, 10:00AM - 2:00PM; One Round.
N151: LEGACY OF THE GREEN REGENT; "Denial of Resource". See N108. Sunday, 10:00AM - 2:00PM; One Round.
N152: Dungeons & Dragons 3rd Edition; "Hey, Everybody, Let's Put On a Show!". See N099. Sunday, 10:00AM - 2:00PM; One Round.
R153: "Complete Mafia for d20" by Tony DiGerolamo. Mr. DiGerolamo invites you to playtest his latest creation published by Living Room Games this November. You would not want to disappoint him. Play a Wiseguy, commit crimes and do favors for your Family so that you might someday be a made guy. Based on the popular and easy-to-use d20 Modern rules. Use new skills like Bribe, Run a Brothel, Cheat, Hide Motive, Shake Down, Exploit and Joke. Try new feats like Lasting Threat, Heart of Stone, Man of Honor and Man of Respect. Pregenerated wiseguys that you can personalize are provided for quick, start up play. Experience the drama and excitement of Complete Mafia. Don't make us come looking for you. Wednesday, 10:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R162, R192, R207, R239, R242, R281.
R154: AD&D 2nd Edition; "Dungeon Crawl - The Hobbling Hobbit" by Dennis Badurina. Classic Dungeon Crawl with a twist! Spoofing The Hobbit in a dungeon crawl setting, this introductory game will combine good old fashioned AD&D with role playing, a heavy dose of comedy, bad jokes, awful puns, etc. The point here is not to get uber-serious, but just to have a fun, memorable game, share some laughs, and make new friends. All this fun takes place using a huge Master Maze Dungeon for a realistic look and feel to the crawl. This event is one of a series of four which will be spoofing The Hobbit and The Lord of the Rings throughout DEXCON 7. Players can join in whichever games they choose. Wednesday, 10:00PM - 3:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R155: AD&D 2nd Edition; "Fantasy World" by James Moore. In the Future, the most popular form of recreation is Fantasy World. Fantasy World is a Virtual Reality simulation that recreates an age of Sword and Sorcery. It generates billions of dollars in revenue a year and has always run smoothly...until now. Someone is killing the players. Be a part of the special investigation team sent in to find the killer and return things to business as usual. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R156: Call of Cthulhu/Father Ted Crossover; "The Defense of Craggy Island" by Robert Auxier. Join (play) various members of the Craggy Island gang as they battle a menace beyond understanding. Fun and mayhem reign when an 'old enemy' returns to threaten the health, happiness and SANITY of the Parish House and show regulars. This three-part epic adventure will advance the top players from each round forward to the final showdown (round 3). A semi-live event, the game features specially designed character sheets and props. Wednesday, 10:00PM - 2:00AM; Round 1A of 3; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R184, R191. Next Round: R225, R247.
R157: HERO System - Fantasy Hero; "Trouble on the Road" by Mark Struzzi. The local group of adventurers have been hired by the local lord of a small village to investigate the disappearence of several caravans. The merchants and guild masters of the town have collected a sizable reward for the person or persons who could discover the reason for these attacks and stop them. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners ONLY; Serious, All Ages. See Also: R221.
R158: World of Darkness; "Freight Train of Love" by S.Y.S. Productions. S.Y.S. Presents... The one and only Master GM, Ryan Brogan, is coming out of retirement to run this one and only game for the plebian masses. Show up with your best bet in WoD and see if you can survive this munchkin fest of power gaming bliss and role playing will, as well, be included. Anyone still alive at the end of the game will be allowed to make endless lovemaking rolls with the highest appearance NPC in the entire WoD, for free AND at no additional charge. So bring your character made with WoD rules and play in the game of your life. Thursday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R159: HERO System - Fantasy Hero; "More Trouble on the Road" by Mark Struzzi. The local group of adventurers have been hired by the local lord of a small village to investigate the disappearence of several caravans. The merchants and guild masters of the town have collected a sizable reward for the person or persons who could discover the reason for these attacks and stop them. Thursday, 10:00AM - 2:00PM; One Round; All Materials Provided. Knowledge Necessary; Serious, All Ages. See Also: R245.
R160: AD&D 2nd Edition; "Test of the Five Clans" by James Moore. The Lord of Platinum Cat has called for a meeting of the Five Clans. It seems he wants to test them and see if they are still worthy of the gifts he has granted them. Will the Five Clans pass their test or will they be no more? Knowledge of Kung-Fu movies helpful but not required. This event stresses problem-solving and puts a heavy emphasis on role playing. Thursday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R161: Dungeons and Dragons 3.5; "The Northeast Regional Masters and Minions Championship" by Behemoth3. The Explorer's Guild usually studies unknown creatures, not famous ones. Why do they want a fresh report on monsters you've known for 30 years now? Enter the lairs, discover the unexpected, and fight to survive! Characters will advance from level 3 to 16 across three rounds: the Stirge Qualifier, Minotaur Semi-final, and Remorhaz Championship. All players receive the tournament monster module with new races, creatures, feats, spells, magic items, treasures, and adventures; winners get Masters and Minions mugs, hats, or T-shirts. See http://www.behemoth3.com for more information on this brand new release from Behemoth3! Thursday, 10:00AM - 2:00PM; Round 1A of 3; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R177, R186. Next Round: R205, R234.
R162: "Complete Mafia for d20". See R153. Thursday, 3:00PM - 5:00PM; One Round. See Also: R192, R207, R239, R242, R281.
R163: AD&D 2nd Edition; "Everybody's Kung-Fu Fighting" by James Moore. The Lord of Platinum Cat has died and his elected replacement is very unpopular. So unpopular in fact that a state of Civil War exists between the Five Clans. Can there ever be peace? Knowledge of Kung-Fu films helpful but not required. This event stresses role playing. Thursday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R164: Call of Cthulhu Classic; "Family Reunion, Part 1" by Barbara Flaxington. Distant relatives are summoned back to Innsmouth to help rebuild in the aftermath of a tragedy. Players can participate in either one or both parts of this adventure. Thursday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R165: "GURPS 4th Edition Preview" by Scott Haring. Scott Haring of Steve Jackson Games presents GURPS 4th Edition in this special preview of the upcoming release. Join him as he shows off the new rules! Thursday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R196, R275.
R166: Big Eyes, Small Mouth 2nd Edition; "Osaka's Little Problem" by Malcolm Mallardi. The City of Osaka's children have been disappearing, one by one for about a month now. The police are baffled. All other options have been exhausted, and the city has called in you. Your team is the best there is known to man, woman, and cat-girl alike. Heed the call and join in on the fun, hilarity and drama of this anime adventure! Thursday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: R246.
R167: Vampire: The Masquerade; "Puniceus Censorius" by Chris Stanley. The Sheriff of New York City has his hands full. A mysterious and (from the rumors) powerful arrival to the city has caused an upheaval in the court of the Kindred. Ancient blood has been spilled and the Traditions breached. But when a strange and powerful Kindred brings you to his offices, you discover a side of the World of Darkness you scarcely imagined, and a danger to the city you only hope you can end, before it ends you. Puniceus Censorius has come to New York... Thursday, 3:00PM - 7:00PM; One Round; All Materials Offered. Knowledge Necessary; Serious, 18 & Over ONLY. See Also: R200.
R168: TOON; "Those Meddling Kids" by Kevin Meares. For several years now, Kevin Meares has been running Scooby Doo RPGs, but this time, he's come up with something different. In this TOON system RPG, the concept is simple; get rid of those meddling kids and their dumb dog! The character choices will be drawn from the villains in classic episodes and new movies. Thursday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, 18 & Over ONLY.
R169: MSRPS; "You're a Euro-Hero!" by Michael Smith. An Interlude for SuperLarp. As the para-human evolution is crossing the ocean, the countries of Europe are experiencing the same difficulties that have faced Americans for the last year. Join us as a representative of the parahumans for YOUR nation! (well, your character's nation). Your actions will help determine the future of Europe in the world of SuperLarp! (Characters may be brought over to the next SuperLarp in December). Everyone who plays gets a free copy of the game! Thursday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R170: AD&D 2nd Edition; "Dungeon Crawl - The Fellowship of the Bling-Blings" by Dennis Badurina. Classic Dungeon Crawl with a twist! Spoofing The Fellowship of the Ring in a dungeon crawl setting, this introductory game will combine good old fashioned AD&D with role playing, a heavy dose of comedy, bad jokes, awful puns, etc. The point here is not to get uber-serious, but just to have a fun, memorable game, share some laughs, and make new friends. All this fun takes place using a huge Master Maze Dungeon for a realistic look and feel to the crawl. This event is one of a series of four which will be spoofing The Hobbit and The Lord of the Rings throughout DEXCON 7. Players can join in whichever games they choose. Thursday, 7:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R171: HERO System - Champions; "A Day in Mellenium City" by Mark Struzzi. The heros in Mellenium City are out patroling the streets and so are some super-powered criminals. Just when they think they have things under control, another cry for help can be heard. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners ONLY; Serious, All Ages. See Also: R227.
R172: AD&D 2nd Edition; "City of the Dead, Part 1: Fortune and Glory" by James Moore. Deep in the Desert is a fabled city from a lost civilization. They say that all the wealth one could dream of lies within and that all dreams can come true. Just go there and its treasures are yours. But can it really be that easy? Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R173: HERO System - Fantasy Hero; "Den of Thieves I: Getting There Is Half The Fun" by Roland Volz. The job seems easy enough: steal a bauble from a house in the Merchant's District, and do it tonight. And the pay is good too, with a guaranteed "in" with the Thieves' Guild if you can pull it off. But as soon as you laid eyes on the house, you got the sense that trouble had found you. Now you just have to hope you can get the goods and beat feet before whatever is watching you decides it's seen enough. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R228.
R174: Dungeons & Dragons 3.5; "Doorway Into Shadows" by Walter Soto. A Mythos adventure for tenth level characters. The characters are brought together by an enigmatic mage who has received information regarding a cult of demon worshippers who have discovered a way to create a permanent doorway into the abyss. The characters must find out what the cult's plans are and put a stop to them. Unfortunately the cult is not the only group working against the players. There is another group of adventurers who wish to prove themselves to the cult by completing the plans themselves. Victory in this adventure requires the characters to find and destroy the components of the demonic ritual while avoiding the other adventuring group and overcoming the machinations of the cult's leaders. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, 18 & Over ONLY. See Also: R213, R257.
R175: Vampire: The Masquerade 3rd Edition; "Gehenna" by Kevin Meares. As the red star rises, the world of the children of Caine comes crashing down. With the Masquerade shattered and the ancients awakening across the world can any vampires hope to survive or even find redemption! Please bring a 3rd Edition VtM character using only OFFICIAL rules. Also provide a short (minimum one page) background on your character. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Very Serious, 18 & Over ONLY.
R176: In Nomine; "Job 8:9" by Alex Newman. The Dark Prince Vapula, demon of Technology, has unlocked the secrets of time. He can send small quantities of inert material into the past - provided he has a piece of the object to which he is sending things. He plans to send a vial of his own blood into the veins of Jesus of Nazareth. An impossible task? Maybe. To do so, he'd need a sample of Jesus' blood. The problem is that Vapula had a team of demons steal the blood back in 2001... Now a small team of untried angels are being sent back in time to stop the robbery before it takes place... This is a "tournament" module in real-time for six angelic characters. Points are awarded for both individual and team play. This event will be run twice - recognition and prizes will be given to the highest scoring players in each session AND the highest scoring team. Note: This game deals with serious real world events in a game setting. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance. See Also: R197.
R177: Dungeons and Dragons 3.5; "The Northeast Regional Masters and Minions Championship". See R161. Thursday, 8:00PM - 12:00AM; Round 1B of 3. See Also: R186. Next Round: R205, R234.
R178: The U.S. National CONTINUUM Championship. The CONTINUUM time travel RPG has earned, since its inception in the 1990s, critical praise and a core of loyal followers. Called "unusual" by the Sci-Fi Channel, and "unique and painfully satisfying" and "very cool" by player-reviewers on Amazon.com, CONTINUUM has broken new ground by logically solving every time travel conundrum, and actually made a civilization of time travellers outrageously playable. Players will be able to play the same character through three ranks of Span - growing from novices who are limited to a year's worth of travelling time, to ones who can travel a century in a single thought. The challenges will be commensurate with each rank of Span - Span Ones will have domestic villains and each other to watch out for. Span Two prefinalists will have to meet the goals of their time-travel Fraternities while not messing up their rival players' goals! And at last, the finalists will face the responsibilities of Span Threes who answer the call to battle in a last round so deadly serious that further information is not available here. Tournament Rules unique to the Championship, including how victory points are awarded, and the prize to the winning player are posted at
http://aetherco.com/continuum/. To sign up for the CONTINUUM mailing list, send a blank message to: continuum-rpg-l-subscribe@topica.com. This official Championship is sponsored by Aetherco/Dreamcatcher; they can be contacted at: yamara@earthlink.net. Thursday, 8:00PM - 12:00AM; Round 1A of 3; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R219. Next Round: R235.
R179: "Torg: Revised and Expanded!" by Eric Gibson. Join Eric Gibson, the President of Purgatory Press/West End Games, as he introduces the revised and expanded edition of Torg, long awaited by fans of this cult-favorite multi-genre role playing game. Scheduled for release this year, this new release is affectionately called "The Lost Rule Book". Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R189, R237.
R180: HERO System - Champions; "Another Day in Mellenium City" by Mark Struzzi. The heros in Mellenium City are again out patroling the streets and so are some super powered criminals. Just when they think they have things under control, another cry for help can be heard. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, All Ages. See Also: R193.
R181: Werewolf: The Apocalypse 2nd Edition; "Apocalypse" by Kevin Meares. The Wyrm rises tearing free of its ancient prison. The skies turn black as sack cloth under the growing weight of smog. The Maejlin walk the Earth again. When will you Rage? Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Very Serious, 18 & Over ONLY.
R182: TOON; "Cereal Wars: The Saga Truly Begins" by Tim DiMiceli. About ten minutes ago in a milk bowl on the other side of Milwaukee, Snap, Krackle and Pop were... (Fast Forward Past Credits): "Cereal Wars: The Milk tastes funny"... Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: R223.
R183: AD&D 2nd Edition; "City of the Dead, Part 2: Fright of Fancy" by James Moore. The truth of the City of the Dead came out last time. And it was a terrible truth. But can that truth be faced again? Knowledge of the City of the Dead Series helpful but absolutely not required to play. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R184: Call of Cthulhu/Father Ted Crossover; "The Defense of Craggy Island". See R156. Thursday, 12:00AM - 4:00AM; Round 1B of 3. See Also: R191. Next Round: R225, R247.
R185: AD&D 2nd Edition; "Beer Good, Beer Foamy, I like Beer" by James Moore. Beer Beer Beer Beer, Gotta Save the Beer. Beer Beer Beer Beer, Gotta Bring Back Beer. So much Beer Beer, Gonna Drink Beer. Please bring a Dwarf Character of 5th-7th level to save the beer. Friday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Silly, All Ages.
R186: Dungeons and Dragons 3.5; "The Northeast Regional Masters and Minions Championship". See R161. Friday, 10:00AM - 2:00PM; Round 1C of 3. See Also: R177. Next Round: R205, R234.
R187: HERO System - Champions; "The Serpent's Fang" by Steve Long. Those snakes at VIPER are up to their evil tricks again, committing strange robberies with some insidious goal in mind. The Champions have to figure out what's going on, find the local VIPER's Nest, and smash the evil plot! Friday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R188: The U.S. National D6 Multi-Genre Championship. Purgatory Press/West End Games presents the FIRST EVER U.S. National Championship of their flagship multi-genre role playing game, the D6 System. In the first three rounds, the genre will be "Adventure". Advancers to the second round will be thrown into the "Space" genre with a wild twist waiting for them. Advancers to the third and final round will find themselves in the ALL-NEW "Fantasy" genre, which is making its CONVENTION DEBUT at DEXCON 7! Friday, 10:00AM - 2:00PM; Round 1A of 3; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R220, R236. Next Round: R252.
R189: "Torg: Revised and Expanded!". See R179. Friday, 10:00AM - 2:00PM; One Round. See Also: R237.
R190: Dungeons & Dragons 3.5; "The D&D Extravaganza: Glory, Love & Dragons" by Ben Forest. Exclusively to DEXCON - the return of Ben Forest's eight-hour epic of heroic fantasy - an area tradition since 1987. The game will again feature the Bloomfield's Heroes adventuring company. Members will continue their campaign to rid the frontier of the evil enemies of the High Lady. Some daring, wit and romance will be required. New members are welcome. Friday, 11:00AM - 7:00PM; One Round; All Materials Provided. Knowledge Necessary; Fun, 18 & Over ONLY.
R191: Call of Cthulhu/Father Ted Crossover; "The Defense of Craggy Island". See R156. Friday, 11:00AM - 3:00PM; Round 1C of 3. See Also: R184. Next Round: R225, R247.
R192: "Complete Mafia for d20". See R153. Friday, 1:00PM - 3:00PM; One Round. See Also: R162, R207, R239, R242, R281.
R193: HERO System - Champions; "Another Day in Mellenium City". See R180. Friday, 3:00PM - 7:00PM; One Round.
R194: 1PG; "Dime Heroes" by James Carpio. The pulp serial of the 30's gets an overhaul! Become the two-fisted hero, the beautiful ingenue, or the wild eyed mad scientist in this vintage style game of heroism, romance and intrigue! Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R195: Call of Cthulhu Classic; "Family Reunion, Part 2" by Barbara Flaxington. Now that you have discovered your heritage, difficult choices must be made regarding your future life path. Players can participate in either one or both parts of this adventure. Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R196: "GURPS 4th Edition Preview". See R165. Friday, 3:00PM - 7:00PM; One Round. See Also: R275.
R197: In Nomine; "Job 8:9". See R176. Friday, 3:00PM - 7:00PM; One Round.
R198: AD&D 2nd Edition; "Of Angels and Dragons: Revenge of the Dragons" by James Moore. The Brotherhood of the Dragon has been betrayed by the Ancient Ones. No one betrays the Brotherhood. The time for revenge is at hand. Part of the Of Angels and Dragons series. Prior knowledge of the series helpful but absolutely not required to play. Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R199: NARCISSIST; "Prince When" by Chris Adams. A take on travelling the multiverse in a familiar format: You're the companions to some person with a time machine. Of course, that multiverse isn't very familiar. And neither are your fellow companions. NARCISSIST, the sequel RPG to CONTNUUM, is crashing ahead towards a release - this will be one of the last chances to test drive the game of alternating history before its publication. Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R200: Vampire: The Masquerade; "Puniceus Censorius". See R167. Friday, 3:00PM - 7:00PM; One Round.
R201: HERO System - Champions; "Return of the Destroyer" by Roland Volz. Millennium City's favorite superheroes, the Champions, are pretty experienced. But can they handle the pressure when an old enemy returns? Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R259.
R202: Buffy the Vampire Slayer; "Something Wicked This Way Comes" by Catherine Barnes. In the middle of the battle for the key (Dawn), Buffy and her sister are suddenly nowhere to be found after their regularly scheduled patrol. Soon after, a confused "Scooby Gang" find themselves dealing with an abnormal amount of vampires and other monsters, but Glory is not to blame this time. Can the gang find out who's behind all this chaos and eliminate the problem before it's too late? Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R203: MSRPS; "The Hierophant" by Michael Smith. For years the Gods have lead the people of the world through times of peace and war. Yet now there is the whisper of change creeping into the nations. From the Northern Confederation and the Lands to the West rumors speak of a priest who serves no God, of two wandering creatures out of myth preaching of an ancient God who was the One who was worshipped in the Old Empire that once ruled the World, and is rumored to exist on the other side of the Endless Sea. Now a small band of adventures has been gathered to venture into the Hidden Swamp and seek out a mysterious kingdom from whence the Gods were said to have ascended from. Everyone who plays gets a free copy of the game! Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R204: Chi-Chian; "The Malodorous Seven" by David Fooden. THEY are the elite - Mimitsu's finest security force - searching for the City's most valuable relic. YOU are a motley pile of freaks, giant cockroaches, homeless robots, and problem children. Stop THEM, or become plunk. Yes, that means dead... Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, Under 18 Requires Parental Clearance. See Also: R250.
R205: Dungeons and Dragons 3.5; "The Northeast Regional Masters and Minions Championship". See R161. Friday, 3:00PM - 7:00PM; Round 2A of 3. See Also: R234. Previous Round(s): R161, R177, R186. Next Round: R265.
R206: Call of Cthulhu Dark Ages; "The Unsung Saga" by Oscar Rios. When the crew of the "Ravenar" were summoned to the King's Hall their plans changed dramatically. No longer would they spend the season raiding Irish monasteries and towns. Instead they would set out into the dangerous North Atlantic searching for the King's lost son. Rich rewards are promised for the Prince's return. Is this a fool's errand or the path to fortune? Following the trail of clues will lead these Norsemen into perilous waters and onto deadly shores. This story will make quite a Saga if any can return home to tell it! Friday, 3:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R207: "Complete Mafia for d20". See R153. Friday, 4:00PM - 6:00PM; One Round. See Also: R162, R192, R239, R242, R281.
R208: AD&D 2nd Edition; "Dungeon Crawl - The Two Tribbles" by Dennis Badurina. Classic Dungeon Crawl with a twist! Spoofing The Two Towers in a dungeon crawl setting, this introductory game will combine good old fashioned AD&D with role playing, a heavy dose of comedy, bad jokes, awful puns, etc. The point here is not to get uber-serious, but just to have a fun, memorable game, share some laughs, and make new friends. All this fun takes place using a huge Master Maze Dungeon for a realistic look and feel to the crawl. This event is one of a series of four which will be spoofing The Hobbit and The Lord of the Rings throughout DEXCON 7. Players can join in whichever games they choose. Friday, 7:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R209: Arcane Circle RPS; "Adventures in Middle Earth: Aftermath of the Fall" by Steve Balbo. After surviving the first battles of last year against the Witch King, the people of Arnor strive to recover. With the Spring thaws come bounty-hunters, treasure-seekers, and sell-swords. As a minor nobleman you must investigate local ruins that now appear to house new, un-welcome neighbors. Unfortunately you will have to employ many of these undependable mercenaries to bring security to your lands. Set in the mid-Third Age of J.R.R. Tolkien's Middle Earth. The Arcane Circle RPS is a fast-paced, homegrown system with real-time combat for mature players that rewards the players for quick-thinking, realistic decision-making and intuitive role-playing. For more details, see http://www.angelfire.com/nj2/arda. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R210: Unisystem Lite; "Angel" by Shawn Therrien. Light hearted contemporary comicbook style horror nearly sums up the Angel RPG, based off of the television show. In this game, the heroes read like an all-star cast of villians from the 50's. Vampires, Demons and zombies tackle both foes and their own inner demons alike while protecting the mostly innocent and trying to live a (relatively) normal life. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R255.
R211: HERO System - Fantasy Hero; "Den of Thieves II: Drop Back Ten" by Roland Volz. Okay, getting the book was a job and a half, but at least you got it. Now all you have to do is make it back the Rat's Den to collect. Where did all these guardsmen come from? And what is making that awful noise three streets back? Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R274.
R212: Tools of Magick; "Doors to Arcadia" by James Carpio. When the Doors to Arcadia swing wide open, and Chaos spreads over the land the Goddess calls upon her warriors. Find your true name and be empowered amongst the cards of fate. Tools of Magick is a new RPG by Chapter 13 Press that uses a unique Tarot-based resolution system. Come and play in its FIRST convention appearance! Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R213: Dungeons & Dragons 3.5; "Doorway Into Shadows". See R174. Friday, 8:00PM - 12:00AM; One Round. See Also: R257.
R214: "Humans vs. Monsters: Diplomacy" by Mike Young. Humans and monsters have fought for centuries; now the monsters have sued for peace. Join us for the negotiations. A silly game of negotiations, backstabbing, and politics. Very little combat. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
R215: Legend of the Five Rings RPG; "Inokio Village" by George Pereira. You hear word of a traveling acting troupe that has been gaining much popularity recently, even though little is known of it. The acting troupe has recently stopped by a growing and mostly ordinary village of Inokio. Maybe you should take some time and enjoy the village and see this recently famous acting troupe to see for yourself why they are becoming so popular, you could use the relaxation. Or, you hear word from your Daimyo that one of your own clan has not been heard of since he last left for Inokio village. So you head off to find your fellow samurai. So might as well as enjoy what the village has to offer, as well as see this popular acting troupe. Or as one of your magistrate duties you travel to Inokio village to perform your duties of your Daimyo to visit the mayor and examine for yourself the strange rumors you have been hearing about this Inokio village. Inokio village that has not sent an envoy to deliver their contributions to the local Daimyo. Inokio village whose visiting samurai seem not to be heard of again. Whatever the reason you find out quickly that nothing is ordinary, in the ordinary village of Inokio. This is set in the world of L5R role playing system in the land of Rogukan. Live the life of a samurai! Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, 18 & Over ONLY.
R216: AD&D 2nd Edition; "Of Angels and Dragons: Time to Strike Back" by James Moore. The Sisterhood of the Angel has learned that the Ancient Ones have broken their truce with the Brotherhood of the Dragon. The time has come to finally launch a new offensive. Part of the Of Angels and Dragons series. Prior knowledge of the series helpful but absolutely not required to play. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R217: Star Wars d20; "Secrets of the Republic" by Ben Forest. The adventure takes place during the timeline of the current "Rise of the Empire" series of movies. Player characters are members of an elite investigation team - representing varied disciplines - charged with rooting out corruption. As Honorable Chancellor Palpatine states: "The goal here, is to reestablish trust in the Republic, that justice can be parceled out to all...rich and poor, the connected and forgotten." Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R231.
R218: Chi-Chian; "The Dark Guard Returns" by David Fooden. You are the strong left arm of Manhattan's criminal underclass, the Dark Guard of the Patahn Pahrr. P'rahk Katar himself has requested you to, um, find his, eh MacGuffin - or else! To do so means you'll have to face off against 6-foot tall, submachinegun-wielding Cockroaches, giant arachnids, four-story tall armored taximechs, Mimitsu security forces, and Buddha knows what else. Naturally, refusing would be even more painful. Good thing the Caterpillar living in your skull keeps reanimating your corpse. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R261, R282.
R219: The U.S. National CONTINUUM Championship. See R178. Friday, 8:00PM - 12:00AM; Round 1B of 3. Next Round: R235.
R220: The U.S. National D6 Multi-Genre Championship. See R188. Friday, 8:00PM - 12:00AM; Round 1B of 3. See Also: R236. Next Round: R252.
R221: HERO System - Fantasy Hero; "Trouble on the Road". See R157. Friday, 8:00PM - 12:00AM; One Round.
R222: TOON; "World of Darkness" by Randy Milholland. For generations, the End times have peered menacingly down on the world, occasionally holding up a sign at it saying, "I'm so going to get you!" But at long last, the cheesy End times known to many as Parmageddon have come, and it's up to a group of would-be party magicians, vampires and shape shifters to take control of it. Will the world be spared, or shall all life be subjected to the rule of Intolerant Lactose from beyond? Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
R223: TOON; "Cereal Wars: The Saga Truly Begins". See R182. Friday, 12:00AM - 4:00AM; One Round.
R224: OGL/d20; "Something Positive - Redneck Trees and Pudding Cats" by Randy Milholland. Enter the world of fantasy gaming as seen through the bloodshot eyes of Something Positive, one of the most inappropriately named webcomics around. Players will take on the roles of less-than-traditional heroes and experience first hand the games shown in the S*P comics. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, 18 & Over ONLY. See Also: R269.
R225: Call of Cthulhu/Father Ted Crossover; "The Defense of Craggy Island". See R156. Friday, 12:00AM - 4:00AM; Round 2A of 3. See Also: R247. Previous Round(s): R156, R184, R191. Next Round: R279.
R226: AD&D 2nd Edition; "The Mirror of Thumin Thora" by James Moore. The fabled Illusionist Necromancer Thumin Thora committed such unthinkable horrors when he was alive, and he left a terrible legacy when he died. Can the cycle of terror be broken and the town freed? Players are asked to bring a 3rd level character of good alignment and their problem-solving skills. Friday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Very Serious, 18 & Over ONLY.
R227: HERO System - Champions; "A Day in Mellenium City". See R171. Saturday, 10:00AM - 2:00PM; One Round.
R228: HERO System - Fantasy Hero; "Den of Thieves I: Getting There Is Half The Fun". See R173. Saturday, 10:00AM - 2:00PM; One Round.
R229: AD&D 2nd Edition; "Dungeon Crawl - The Return of the King's Blue Suede Shoes" by Dennis Badurina. Classic Dungeon Crawl with a twist! Spoofing The Return of the King in a dungeon crawl setting, this introductory game will combine good old fashioned AD&D with role playing, a heavy dose of comedy, bad jokes, awful puns, etc. The point here is not to get uber-serious, but just to have a fun, memorable game, share some laughs, and make new friends. All this fun takes place using a huge Master Maze Dungeon for a realistic look and feel to the crawl. This event is one of a series of four which will be spoofing The Hobbit and The Lord of the Rings throughout DEXCON 7. Players can join in whichever games they choose. Saturday, 10:00AM - 3:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R230: Legend of the Five Rings RPG; "Ghost House" by George Pereira. You come upon an old decrepit shack in your travels. This place does not feel right. But any shelter from the storm is shelter, so you decide to stay. There are other samurai here; some you know, some you don't, but you all decide to be civil, and all think there is safety in numbers, especially since all sense the eerie presence you feel. One of you has been troubled by dreams of a house, and an attack by Oni. In your dreams, they don't seem to be attacking you, or are they? Are these dreams or messages from Togashi? These dreams repeat again and again an endless cycle. Did these dreams drive the samurai here? Were all of you driven here or was it by chance? You begin to wonder and dwell on this, and then it happens. The dreams come alive! This is set in the world of L5R role playing system in the land of Rogukan. Live the life of a samurai! Saturday, 10:00AM - 2:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, 18 & Over ONLY.
R231: Star Wars d20; "Secrets of the Republic". See R217. Saturday, 10:00AM - 2:00PM; One Round.
R232: GURPS Cliffhangers/Supers; "The Deadly Dinner Party of Doktor Tod" by Bob Schroeck. It is 1960, and Silver Age meets Men in Masks when Doktor Tod, Danforth City's most notorious supervillain, lures heroes from both the New Generation and the Old Guard to a creepy old mansion. His goal? A deadly dinner party serving up courses of humiliation, disgrace, and revenge... unless the heroes can find and stop him first! Saturday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R262.
R233: AD&D 2nd Edition; "The Guardians of Helm, Part 1" by James Moore. In the Kingdom of Tierellen, the God of Protection, Helm himself, watches. Unable to directly interfere, he sends to Tierellen his Guardians. This is the beginning of their story. Saturday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R234: Dungeons and Dragons 3.5; "The Northeast Regional Masters and Minions Championship". See R161. Saturday, 10:00AM - 2:00PM; Round 2B of 3. See Also: R205. Previous Round(s): R161, R177, R186. Next Round: R265.
R235: The U.S. National CONTINUUM Championship. See R178. Saturday, 10:00AM - 2:00PM; Round 2 of 3. Previous Round(s): R178, R219. Next Round: R280.
R236: The U.S. National D6 Multi-Genre Championship. See R188. Saturday, 10:00AM - 2:00PM; Round 1C of 3. See Also: R220. Next Round: R252.
R237: "Torg: Revised and Expanded!". See R179. Saturday, 10:00AM - 2:00PM; One Round. See Also: R189.
R238: Cyberpunk 2020; "Friday Night Firefight" by Tim Senft. The year is 2023 and you find yourself knee-deep in the Sprawl, a city that seems endless and perpetually in disrepair. You and your group have been contracted by a local businessman to acquire some information for him. Who are your opponents? What is the information? Can it be sold to the highest bidder? Saturday, 11:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R258.
R239: "Complete Mafia for d20". See R153. Saturday, 12:00PM - 2:00PM; One Round. See Also: R162, R192, R207, R242, R281.
R240: Arcane Circle RPS; "Adventures in Middle Earth: Strayhold Live" by Steve Balbo. Strayhold is a bustling and wild town set in the fringe of Mirkwood and living on the fringe of the law. Influential 'businessmen' in search of professional and talented adventurers to clean up a little problem. Compensation significant wages and excellent chance for plunder with death benefits to next of kin. Dangers significant. Details on a need to know basis; you'll know when we need you to. Set in the mid-Third Age of JRR Tolkien's Middle Earth. Note this is a live game within our active campaign of 20 years; characters will gain experience and may be re-played at future sessions with earned levels and abilities. The Arcane Circle RPS is a fast-paced, homegrown system with real-time combat for mature players that rewards the players for quick-thinking, realistic decision-making and intuitive role-playing. For more details, see http://www.angelfire.com/nj2/arda. Saturday, 3:00PM - 7:00PM; One Round; All |