Where America Comes to Play!

Wednesday, July 8 - Sunday, July 12, 2009

At the Morristown Hyatt & Conference Center in Morristown, New Jersey



RPGA Schedule for DEXCON 12

Updated 7/1/09

You may ONLY reserve seats in DEXCON 12 events if you are pre-registered. Click here to pre-register for DEXCON 12 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds.

We will reply within 48 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The DEXCON 12 Index of Events


Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


N108: LIVING FORGOTTEN REALMS; "Death Before Dishonor". TYMA1-4: A secret cabal seeks an artifact of unknown power in the ruins of ancient Unthalass. Unfortunately, the only dragonborn in all of Djerad Thymar with the knowledge to stop them has been declared outcast by his own House. Can you trust one who has already proven himself untrustworthy long enough to keep the relic out of the grasping hands of the cabal? A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N143, N167.

N109: LIVING FORGOTTEN REALMS; "Mystery of Deepwater Harbor". WATE1-4: The Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the story in WATE1-3: The Woolmen's Restless Tomb. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N139, N151.

N110: LIVING FORGOTTEN REALMS; "Property For Sale". AKAN1-3: Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanul for characters levels 7-10. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N159.

N111: LIVING FORGOTTEN REALMS; "Silent Stress and Vanished Souls". BALD1-4: A distraught father has gotten no satisfaction from the city authorities of Baldur's Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city's past - secrets that those on both sides of the law would kill to protect. A Living Forgotten Realms adventure set in Baldur's Gate for characters levels 1-4. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N133, N161.

N112: LIVING FORGOTTEN REALMS; "Through Twilight Boughs". AGLA1-4: The Tome of Twilight Boughs is a legendary book of powerful ancient Yuir rituals protected by cryptic magic. The tome, or a copy of it, has recently been found. A half-elf scholar believes he has decoded a portion of it and now invites adventurers to help verify his findings. But how exactly does one verify the contents of a book over 2,000 years old? This adventure is the second part of the Tome of Twilight Boughs major quest, which began in AGLA1-1: Lost Temple of the Fey Gods. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N127, N154.

N113: LIVING FORGOTTEN REALMS; "Darkness in Delzimmer". EAST1-4: A simple caravan run to the free city of Delzimmer takes an unexpected turn. It's said that there is no honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N138, N166.

N114: LIVING FORGOTTEN REALMS; "Runes in Ruins". AKAN1-4: When the Spellplague brought Akanul to the Realms, many items were shattered and lost. Pieces of something are now surfacing, and it is imperative that the government of Akanˆªl finds it before anyone else. A Living Forgotten Realms adventure set in Akanul for characters levels 4-7. Thursday, 9:00Am - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N132, N160.

N115: LIVING FORGOTTEN REALMS; "The Woolmen's Restless Tomb". WATE1-3: A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N182.

N116: LIVING FORGOTTEN REALMS; "Tome of the Traitor". BALD1-3: When a Scribe of Candlekeep betrays his brethren to pursue his own goals, terrible knowledge escapes the walls of the Edificant Library. Who will take the responsibility of wielding this power? A Living Forgotten Realms adventure set in Baldur's Gate for characters levels 7-10. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N169, N183.

N117: LIVING FORGOTTEN REALMS; "Dancing Shadows". CORE1-10: On most occasions, the trip from the ruins of Spellgard back to civilization is reasonably safe. But what happens when the road is more dangerous than expected - especially when shadows bite? First part of the Bane of Shadows trilogy. A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 4 - 7. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N137, N165.

N118: LIVING FORGOTTEN REALMS; "From One Dwarf to Another". TYMA1-5: When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission... A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N144, N175.

N119: LIVING FORGOTTEN REALMS; "Sovereign of the Mines". CORE1-7: Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren't pleased. The evidence indicates that it's an inside job... deep inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N176.

N120: LIVING FORGOTTEN REALMS; "Tools of the Trade". TYMA1-3: You are asked to investigate the theft of caravan goods in the village of Ruinspoke. Aside from the monetary value of the stolen items, the reputation and prestige of House Jalt are at stake. Sometimes an accident is just an accident, and sometimes it's a clue to something far more sinister. Adventuring isn't the only dangerous profession. A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N178.

N121: LIVING FORGOTTEN REALMS; "Black Blood". MOON1-4: The Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to break their power and make the island safe again. However, he cannot do it alone. Part 2 of "The Fisherman" Major Quest. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 7-10. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N141, N163.

N122: LIVING FORGOTTEN REALMS; "Black Cloaks and Bitter Rivalries". QUES1-1: You have haggled with the potter, you have given the coin to the stranger, and you have spared the life of an agent. Now, the Zhentarim is offering you a chance to join their ranks. Darkhold and the secrets of the Black Network await for those clever and ruthless enough to infiltrate the Zhentarim. You must have the Zhentarim Infiltration Quest Card completed and in your character's stack to participate in this adventure. A Living Forgotten Realms adventure set in the Western Heartlands for characters levels 7-10. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N142, N164, N174.

N123: LIVING FORGOTTEN REALMS; "Hunters' Down". A WORLD PREMIERE EVENT! DALE1-5: Vengeance smolders in the hearts of many. It sometimes takes only a little spark to flare back to an all-consuming rage. A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N145, N150, N180.

N124: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". OPEN1-1: Have a low level character (levels 1-4) that you need to level up? Trying out D&D 4E for the first time? Just haven't been able to catch that one low level module you need? Report to RPGA HQ for this slot and we will do our best to get you that low level mod you need or get you into your first table! Please note: ONLY modules for levels 1-4 will be offered for this event. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N152, N181.

N125: LIVING FORGOTTEN REALMS; "Taken". CORE1-8: The Night Knives have been punished for the kidnapping of many children in the city of Saerloon and with it the authorities say the crime has been solved and the abductions stopped. But is it ever that simple? What if some say that there are still children missing that need rescuing from a dark fate indeed? A Living Forgotten Realms adventure set in Sembia for characters levels 7 - 10. Sequel to CORE1-5: "Touched by Darkness". Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N146, N168.

N126: LIVING FORGOTTEN REALMS; "The Lady in Flames". DALE1-4: Fey creatures wreathed in blue flames have been leaving the Spiderhaunt forest to harrass the citizens of Shadowdale. Lady Ulphor requests that you delve into the forest and retrieve or destroy the source of their newfound powers. This adventure is the second part of the Byar's Seven major quest, which started in DALE1-2: "Blades for Daggerdale". A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N147, N177.

N127: LIVING FORGOTTEN REALMS; "Through Twilight Boughs". See N112. Thursday, 8:00PM - 12:00AM; One Round. See Also: N154.

N128: LIVING FORGOTTEN REALMS; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DEXCON 12 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N148, N170.

N129: LIVING FORGOTTEN REALMS; "Ages Best Left Forgotten". CORE1-9: Someone with a long memory has found that others have uncovered something he hoped everyone else had forgotten. Can you journey to a twisted land and aid in the re-emergence of something that some feel is best left missing? A Living Forgotten Realms adventure set in Thay for characters levels 7-10. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N156, N172.

N130: LIVING FORGOTTEN REALMS; "Falling Snow, White Petal". DRAG1-4: Master Fan-Ji has a problem and needs the help of professionals who value the arts of discretion, and diplomacy but can also pack a decent punch when those fail...and if you can keep a stubborn mule under control that would be handy too! A Living Forgotten Realms adventure set in Dragon Coast for characters levels 4-7. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N149, N179.

N131: LIVING FORGOTTEN REALMS; "Prey for the Night". LURU1-4: The Eastern Glimmerwood is avoided by all but the most foolhardy with good reason. For here, in the lands of the People of the Black Blood, the civilized races are not the hunter; here they are nothing but prey. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N158, N171.

N132: LIVING FORGOTTEN REALMS; "Runes in Ruins". See N114. Friday, 9:00AM - 1:00PM; One Round. See Also: N160.

N133: LIVING FORGOTTEN REALMS; "Silent Stress and Vanished Souls". See N111. Friday, 9:00AM - 1:00PM; One Round. See Also: N161.

N134: LIVING FORGOTTEN REALMS; "Zhent's Ancient Shadows". SPEC1-2: Rumors of an ancient artifact, sacred to Shar, have proven all too true. The church of Amaunator has assembled an expedition to return to Zhentil Keep, enter the dangerous twilight-shrouded southern ruins, and destroy the artifact before it can return to its dark mistress. Will you join the followers of the Light on their quest to purge the Shadow? A TWO-ROUND Living Forgotten Realms Special adventure set in Zhentil Keep for characters levels 7-10. Friday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N155.

N135: LIVING FORGOTTEN REALMS; "All the King's Men". CORM1-4: A mysterious coffin washes ashore near Marsember, and everyone wants it! Can the PCs navigate this web of politics, greed and desire to do what's right? A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N162.

N136: LIVING FORGOTTEN REALMS; "Bandits on the Farm". IMPI1-4: A small farming community is being forced to give up their harvest to protect themselves from bandits. You can protect the people if you can convince them that they will be safe after your intervention. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N157, N173.

N137: LIVING FORGOTTEN REALMS; "Dancing Shadows". See N117. Friday, 2:00PM - 6:00PM; One Round. See Also: N165.

N138: LIVING FORGOTTEN REALMS; "Darkness in Delzimmer". See N113. Friday, 2:00PM - 6:00PM; One Round. See Also: N166.

N139: LIVING FORGOTTEN REALMS; "Mystery of Deepwater Harbor". See N109. Friday, 2:00PM - 6:00PM; One Round. See Also: N151.

N140: LIVING FORGOTTEN REALMS; "Shades of Blue Fire". LURU1-3: A century ago, the Spellplague changed the very face of Faerun. Now, whispered rumors emerging from the wilderness around Sundabar tell of a hitherto unknown and yet active plagueland surrounding the forsaken and long abandoned village of Dorn's Ford. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N153.

N141: LIVING FORGOTTEN REALMS; "Black Blood". See N121. Friday, 8:00PM - 12:00AM; One Round. See Also: N163.

N142: LIVING FORGOTTEN REALMS; "Black Cloaks and Bitter Rivalries". See N122. Friday, 8:00PM - 12:00AM; One Round. See Also: N164, N174.

N143: LIVING FORGOTTEN REALMS; "Death Before Dishonor". See N108. Friday, 8:00PM - 12:00AM; One Round. See Also: N167.

N144: LIVING FORGOTTEN REALMS; "From One Dwarf to Another". See N118. Friday, 8:00PM - 12:00AM; One Round. See Also: N175.

N145: LIVING FORGOTTEN REALMS; "Hunters' Down". See N123. Friday, 8:00PM - 12:00AM; One Round. See Also: N150, N180.

N146: LIVING FORGOTTEN REALMS; "Taken". See N125. Friday, 8:00PM - 12:00AM; One Round. See Also: N168.

N147: LIVING FORGOTTEN REALMS; "The Lady in Flames". See N126. Friday, 8:00PM - 12:00AM; One Round. See Also: N177.

N148: LIVING FORGOTTEN REALMS; "RPGA Midnight Madness". See N128. Friday, 12:00AM - 4:00AM; One Round. See Also: N170.

N149: LIVING FORGOTTEN REALMS; "Falling Snow, White Petal". See N130. Saturday, 9:00AM - 1:00PM; One Round. See Also: N179.

N150: LIVING FORGOTTEN REALMS; "Hunters' Down". See N123. Saturday, 9:00AM - 1:00PM; One Round. See Also: N145, N180.

N151: LIVING FORGOTTEN REALMS; "Mystery of Deepwater Harbor". See N109. Saturday, 9:00AM - 1:00PM; One Round. See Also: N139.

N152: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". See N124. Saturday, 9:00AM - 1:00PM; One Round. See Also: N181.

N153: LIVING FORGOTTEN REALMS; "Shades of Blue Fire". See N140. Saturday, 9:00AM - 1:00PM; One Round.

N154: LIVING FORGOTTEN REALMS; "Through Twilight Boughs". See N112. Saturday, 9:00AM - 1:00PM; One Round. See Also: N127.

N155: LIVING FORGOTTEN REALMS; "Zhent's Ancient Shadows". See N134. Saturday, 9:00AM - 6:00PM; One Round.

N156: LIVING FORGOTTEN REALMS; "Ages Best Left Forgotten". See N129. Saturday, 2:00PM - 6:00PM; One Round. See Also: N172.

N157: LIVING FORGOTTEN REALMS; "Bandits on the Farm". See N136. Saturday, 2:00PM - 6:00PM; One Round. See Also: N173.

N158: LIVING FORGOTTEN REALMS; "Prey for the Night". See N131. Saturday, 2:00PM - 6:00PM; One Round. See Also: N171.

N159: LIVING FORGOTTEN REALMS; "Property For Sale". See N110. Saturday, 2:00PM - 6:00PM; One Round.

N160: LIVING FORGOTTEN REALMS; "Runes in Ruins". See N114. Saturday, 2:00PM - 6:00PM; One Round. See Also: N132.

N161: LIVING FORGOTTEN REALMS; "Silent Stress and Vanished Souls". See N111. Saturday, 2:00PM - 6:00PM; One Round. See Also: N133.

N162: LIVING FORGOTTEN REALMS; "All the King's Men". See N135. Saturday, 8:00PM - 12:00AM; One Round.

N163: LIVING FORGOTTEN REALMS; "Black Blood". See N121. Saturday, 8:00PM - 12:00AM; One Round. See Also: N141.

N164: LIVING FORGOTTEN REALMS; "Black Cloaks and Bitter Rivalries". See N122. Saturday, 8:00PM - 12:00AM; One Round. See Also: N142, N174.

N165: LIVING FORGOTTEN REALMS; "Dancing Shadows". See N117. Saturday, 8:00PM - 12:00AM; One Round. See Also: N137.

N166: LIVING FORGOTTEN REALMS; "Darkness in Delzimmer". See N113. Saturday, 8:00PM - 12:00AM; One Round. See Also: N138.

N167: LIVING FORGOTTEN REALMS; "Death Before Dishonor". See N108. Saturday, 8:00PM - 12:00AM; One Round. See Also: N143.

N168: LIVING FORGOTTEN REALMS; "Taken". See N125. Saturday, 8:00PM - 12:00AM; One Round. See Also: N146.

N169: LIVING FORGOTTEN REALMS; "Tome of the Traitor". See N116. Saturday, 8:00PM - 12:00AM; One Round. See Also: N183.

N170: LIVING FORGOTTEN REALMS; "RPGA Midnight Madness". See N128. Saturday, 12:00AM - 4:00AM; One Round. See Also: N148.

N171: LIVING FORGOTTEN REALMS; "Prey for the Night". See N131. Sunday, 9:00A - 1:00PM; One Round. See Also: N158.

N172: LIVING FORGOTTEN REALMS; "Ages Best Left Forgotten". See N129. Sunday, 9:00AM - 1:00PM; One Round. See Also: N156.

N173: LIVING FORGOTTEN REALMS; "Bandits on the Farm". See N136. Sunday, 9:00AM - 1:00PM; One Round. See Also: N157.

N174: LIVING FORGOTTEN REALMS; "Black Cloaks and Bitter Rivalries". See N122. Sunday, 9:00AM - 1:00PM; One Round. See Also: N142, N164.

N175: LIVING FORGOTTEN REALMS; "From One Dwarf to Another". See N118. Sunday, 9:00AM - 1:00PM; One Round. See Also: N144.

N176: LIVING FORGOTTEN REALMS; "Sovereign of the Mines". See N119. Sunday, 9:00AM - 1:00PM; One Round.

N177: LIVING FORGOTTEN REALMS; "The Lady in Flames". See N126. Sunday, 9:00AM - 1:00PM; One Round. See Also: N147.

N178: LIVING FORGOTTEN REALMS; "Tools of the Trade". See N120. Sunday, 9:00AM - 1:00PM; One Round.

N179: LIVING FORGOTTEN REALMS; "Falling Snow, White Petal". See N130. Sunday, 2:00PM - 6:00PM; One Round. See Also: N149.

N180: LIVING FORGOTTEN REALMS; "Hunters' Down". See N123. Sunday, 2:00PM - 6:00PM; One Round. See Also: N145, N150.

N181: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". See N124. Sunday, 2:00PM - 6:00PM; One Round. See Also: N152.

N182: LIVING FORGOTTEN REALMS; "The Woolmen's Restless Tomb". See N115. Sunday, 2:00PM - 6:00PM; One Round.

N183: LIVING FORGOTTEN REALMS; "Tome of the Traitor". See N116. Sunday, 2:00PM - 6:00PM; One Round. See Also: N169.


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