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Wednesday, July 16 - Sunday, July 20, 2008

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in East Brunswick, New Jersey



RPGA Schedule for DEXCON 11

Updated 7/4/08

You may ONLY reserve seats in DEXCON 11 events if you are pre-registered. Click here to pre-register for DEXCON 11 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds.

We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The DEXCON 11 Index of Events


Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


N068: LIVING GREYHAWK; "Bridge Over Svartjet" by Jeff A. Dobberpuhl, Ken Jenks & Sam Shyamani. COR8-04: Deep below the western mountains ancient evils once defeated stir from the pyre of their defeat. A one-round core adventure set in the Kingdom of Sterich for characters level 7-15 (APLs 8-14). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N082, N122.

N069: LIVING GREYHAWK; "Machinations" by Bradley Lester. COR8-01: The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defense and ignorance is never bliss. Parties skilled in stealth or guile will flourish. A one-round core adventure set in the Free City of Greyhawk for characters level 1-15 (APLs 2-12) and the first intrigue of Honor Among Thieves. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N090, N112.

N070: LIVING GREYHAWK; "Raiders of the Chaos Fields" by Creighton Broadhurst. COR8-02: Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc's part or is his offer genuine? A period of relative peace along Greyhawk's buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N117, N129.

N071: LIVING GREYHAWK; "The Daunting Spire" by Dave Guerrieri. KEO8-02: Baron Malweig of Dilwych requests your assistance, asking you to venture forth to an ancient dangerous site, breech its defenses, and find weapons for use in the coming battles. A Keoland Regional adventure for APLs 4-12. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N092, N114.

N072: LIVING GREYHAWK; "Aspirations" by Gregory Hanigan & Ron Lundeen. COR8-03: Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads. Parties skilled in stealth, guile, or force welcome. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the second intrigue of Honor Among Thieves. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N093, N116.

N073: LIVING GREYHAWK; "Entrapment" by Brit Frey, Joseph Selby, Dave Kayserman & Joe Fitzgerald. COR8-06: Old Wicked has set in motion a plot years in the making and two of the most powerful wizards on Oerth, once allies, seem to stand on different sides. You must choose between them; pray that you make the correct choice. Part two of "Ascension" the final core plot arc for the Living Greyhawk campaign and the conclusion of "The Idyll of Tysiln", a Sheldomar Valley plot arc. A TWO-ROUND core adventure of investigation, danger, and wheels within wheels, set in the City of Greyhawk, the Valley of the Mage, and realms beyond for characters levels 5-15 (APLs 8-16). Thursday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N088.

N074: LIVING GREYHAWK; "Forest of the Outlands" by Judy "JR" Rudolph & Phineas Walsh. KEO8-01: Four Keys. Four Tribes. Four Seasons. Four Turns. Time has run out for Reynard Yargrove. Not even the wishes of an archmage are enough to remove the taint of the Far Realms from the archdruidess, and no creature outside of Nature can close the portals. A trip to Obad-Hai's realm just might be the remedy. A Keoland Regional planar-hopping Dreadwood adventure for APLS 6-12 in the Forests series and a sequel to KEOIS6-01 Forest of Iron, KEO6-02 Forest of Ribbons, KEO6-07 Forest of Scales, and KEO7-08 Forest of Caverns. Note: This module counts as Reporting for Duty for Dreadwalkers, Dreadwalker Reservists, and Nature's Sentinels, and should be of interest to Members of the Old Faith. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N089, N105.

N075: LIVING GREYHAWK; "Pyre of the Righteous" by Theron Martin. COR8-05: Adventurers have thwarted Rary on most fronts in his quest to unmake the Scorpion Crown, but that has only irritated the former Circle member and forced him into more direct action. Some may soon learn that continuing to defy one of the most powerful wizards on Oerth comes at a hefty price. A one-round core adventure set in Hardby and the Abbor-Alz Hills for characters level 4-15 (APLs 6-14) who know where their Rary/Karistyne loyalties lie. Part one of Rise of the Ancients and a sequel to Blight on Bright Sands. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N091, N107.

N076: LIVING GREYHAWK; "The Secret" by Jay Stypinski & Brian Benoit. KEO8-04: It is Keoland's hour of need, and the Count Orloc has gone missing. A call has gone out to all adventurers to find him, so he can help stand against the army of The Returned. But will the Count's secret unite the kingdom...or divide it? A one round Keoland Regional adventure for APLs 2-12. Note: PCs who have the Disfavor or Wrath of Holphin Neheli may not participate in this adventure. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N096, N108, N119.

N077: LIVING GREYHAWK; "Celebrations" by Shawn Merwin & Kevin Lawson. COR8-07: The centennial of Greyhawk City's independence from the Great Kingdom is here. For most, the weeklong festivities are a celebration of the Gem of the Flanaess, featuring the best Greyhawk has to offer. For a few, exultation quickly turns to terror as the gala cloaks deadly intentions. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the third intrigue of Honor Among Thieves. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N098, N123.

N078: LIVING GREYHAWK; "Forest of the Two Kingdoms" by Judy "JR" Rudolph & Phineas Walsh. KEO8-03: A thousand years ago, fleeing the destruction of the Twin Cataclysms, twelve Suel tribes migrated east through what became known as Slerotin's Pass. Three remained in the Sheldomar Valley: the Rhola and their Lizhal allies, the Neheli and their Linth allies, the Lerara...and their Malhel masters. A thousand years in the Far Realms may have altered the physical form of the Malhel, but their motive remains the same; it's time to Rejoin the Empire. The finale of the Forest series (KEOIS5-04 Forest of Iron, KEO6-02 Forest of Ribbons, KEO6-07 Forest of Scales, KEO7-08 Forest of Caverns, KEO8-01 Forest of The Outlands) for APLs 8-16. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N094, N111.

N079: LIVING GREYHAWK; "Ruins of Slumber" by James Dempsey & Bruce Paris. COR8-09: The Tower of Sleep, home to Shemaya, the last human survivor of ancient Sulm has reappeared in the Bright Desert. But something is not right. The tower is changing and decaying. Sounds of great conflict and screams of terror have been heard from inside. Could it be that time's tide has finally run its course? A one-round Core adventure set in the Empire of the Bright Lands for characters levels 5-15 (APLs 6-14). Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N095, N113.

N080: LIVING GREYHAWK; "The Last Stand" by Tony Antonich. KEO8-05: You have heard the rumors and seen the signs, the Army of the Returned moves closer to the capital of the kingdom. Heroes from around the land have been called upon to help with Niole Dra's defense, and you are among them. But Lashton has other plans for you. Can you do his bidding and still stand with your king to defend the jewel of the Sheldomar. A Keoland regional adventure for apls 6-14. This adventure will be of particular interest to patriots of Keoland. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N101, N124.

N081: LIVING GREYHAWK; "Aftermath" by Dave Guerrieri. KEO8-06: So this is what war is really like. Death...Violence...Carnage. No corner of Keoland is untouched. The powers that be ask for your aid in the aftermath. What becomes of Keoland, and its citizens. The final Keoland regional adventure for APLs 4-14. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N103, N127.

N082: LIVING GREYHAWK; "Bridge Over Svartjet". See N068. Thursday, 8:00PM - 12:00AM; One Round. See Also: N122.

N083: LIVING GREYHAWK; "Foundations" by Eric Menge. COR8-12: The City of Greyhawk teeters on the edge of revolution. The Directing Oligarchy is in shambles, and the constabulary holds the city together by a thread. As the political rivalry between the Lord Mayor and the High Priest of St. Cuthbert escalates, the very future of the Gem of the Flanaess lies in the balance. A one-round Core adventure set in the Free City of Greyhawk for characters levels 1-15 (APLs 2-12) . The fourth and final intrigue of "Honor Among Thieves." Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N106, N128.

N084: LIVING GREYHAWK; "Lost Souls Eternal" by Colleen Simpson. COR8-08: You find yourselves in a race against time and the servants of an ancient foe with an island of ill-repute as your destination. Your mission is to discover, and return with, what your rivals wish to obtain... if you can. Fighters, clerics and diplomats are highly recommended. Not recommended for those with a fear of the sea or a dislike for water. A one-round core adventure set in the Splintered Suns meta-region for PCs of levels 4-16 (APLs 6-14). Part three of the Ascension arc. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N099.

N085: LIVING GREYHAWK; "Restoration and Empire" by Creighton Broadhurst. COR8-11: The forces of light have fallen and darkness seems poised to swallow the Bright Lands once again. Karistyne lies dead and the Tower of Sleep has fallen; its lady driven mad and its protective wards sundered. Much that was won by the heroic sacrifice of so many has been lost. A dark light grows in the northeast and rumors of terrible and unimaginably powerful dweomers woken from the deranged dreams of He Who Must Not Awaken spew from the Bright Lands like s poison to weaken the greatest warrior. The machinations of Rary are finally laid clear and at this final time the brave and the true must step forth. A one-round Core adventure set in the Empire of the Bright Lands for characters levels 9-15 (APLs 10-14). The concluding part of "Rise of the Ancients" and sequel to both "Blight on Bright Sands" and "Sins of Ages Past." Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N100, N118.

N086: LIVING GREYHAWK; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DEXCON 11 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N102, N121.

N087: LIVING GREYHAWK; "Chains of Darkness" by Pieter Sleijpen. COR8-10: Old Wicked One is on the verge of success and the forces of good are desperately looking for ways to stop him. When Tenser hears of knowledge hidden on the Abyss, he suspects a trap, but he cannot ignore any chance for a victory however slim it might be and Iuz is not without enemies in that place. So now he is looking for adventurers, hoping that they have an easier time to remain undetected in that dismal place than he would have. Are you willing to go in his stead? A TWO-ROUND core adventure set in the Abyss for character levels 9 to 15 (APLs 10-16). Part four of the Ascension arc. Friday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N104.

N088: LIVING GREYHAWK; "Entrapment". See N073. Friday, 9:00AM - 6:00PM; One Round.

N089: LIVING GREYHAWK; "Forest of the Outlands". See N074. Friday, 9:00AM - 1:00PM; One Round. See Also: N105.

N090: LIVING GREYHAWK; "Machinations". See N069. Friday, 9:00AM - 1:00PM; One Round. See Also: N112.

N091: LIVING GREYHAWK; "Pyre of the Righteous". See N075. Friday, 9:00AM - 1:00PM; One Round. See Also: N107.

N092: LIVING GREYHAWK; "The Daunting Spire". See N071. Friday, 9:00AM - 1:00PM; One Round. See Also: N114.

N093: LIVING GREYHAWK; "Aspirations". See N072. Friday, 2:00PM - 6:00PM; One Round. See Also: N116.

N094: LIVING GREYHAWK; "Forest of the Two Kingdoms". See N078. Friday, 2:00PM - 6:00PM; One Round. See Also: N111.

N095: LIVING GREYHAWK; "Ruins of Slumber". See N079. Friday, 2:00PM - 6:00PM; One Round. See Also: N113.

N096: LIVING GREYHAWK; "The Secret". See N076. Friday, 2:00PM - 6:00PM; One Round. See Also: N108, N119.

N097: LIVING GREYHAWK; "Wheels Within Wheels" by Britt Frey. CORS8-02: Iuz's magnum opus of power and deception nears its climax. While the gods quake at the consequences of his possible success, the nations of Oerth fight amongst themselves, unaware of what is truly going on in the abode of evil on Oerth. Choose your allies carefully; the fate of Oerth lies in your hands. Part five and the conclusion of Ascension, the final core plot arc for the Living Greyhawk campaign. A TWO-ROUND Core Special adventure set in the Free City of Greyhawk, Dorakaa, and realms beyond for character levels 8 15 (APLs 10 to 16.) This adventure includes untiered encounters and is the finale adventure for the campaign. Friday, 2:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N109, N125.

N098: LIVING GREYHAWK; "Celebrations". See N077. Friday, 8:00PM - 12:00AM; One Round. See Also: N123.

N099: LIVING GREYHAWK; "Lost Souls Eternal". See N084. Friday, 8:00PM - 12:00AM; One Round.

N100: LIVING GREYHAWK; "Restoration and Empire". See N085. Friday, 8:00PM - 12:00AM; One Round. See Also: N118.

N101: LIVING GREYHAWK; "The Last Stand". See N080. Friday, 8:00PM - 12:00AM; One Round. See Also: N124.

N102: LIVING GREYHAWK; "RPGA Midnight Madness". See N086. Friday, 12:00AM - 4:00AM; One Round. See Also: N121.

N103: LIVING GREYHAWK; "Aftermath". See N081. Saturday, 9:00AM - 1:00PM; One Round. See Also: N127.

N104: LIVING GREYHAWK; "Chains of Darkness". See N087. Saturday, 9:00AM - 6:00PM; One Round.

N105: LIVING GREYHAWK; "Forest of the Outlands". See N074. Saturday, 9:00AM - 1:00PM; One Round. See Also: N089.

N106: LIVING GREYHAWK; "Foundations". See N083. Saturday, 9:00AM - 1:00PM; One Round. See Also: N128.

N107: LIVING GREYHAWK; "Pyre of the Righteous". See N075. Saturday, 9:00AM - 1:00PM; One Round. See Also: N091.

N108: LIVING GREYHAWK; "The Secret". See N076. Saturday, 9:00AM - 1:00PM; One Round. See Also: N096, N119.

N109: LIVING GREYHAWK; "Wheels Within Wheels". See N097. Saturday, 9:00AM - 6:00PM; One Round. See Also: N125.

N110: Dungeons & Dragons 4th Edition; "Return to the Moathouse" by Michael Mearls. RETMO14E - For years, the forces of Elemental Evil remained quiet. Adventurers picked through the remains of the moathouse again and again, each time finding little more than dust and the remains of epic battles of days long gone. Thus, you aren't surprised that your quarry, a murderous orc cleric of Iuz named Tahrg Soulhammer, fled there when you nearly caught him. Tahrg is intent on making a last stand, and you are more than happy to provide him with one. Yet, you can't help but wonder if there's more here than meets the eye. Tahrg is too clever to trap himself in a decrepit old ruin. Does the moathouse still harbor some dark evil? A 4th Edition adventure for 5th-level characters. Create your own character by downloading character creation rules on www.wizards.com/rpga or play a pregenerated character provided. This module is a special RPGA Sneak Peek of a new campaign to begin at GEN CON 2008. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N115, N120, N126, N130.

N111: LIVING GREYHAWK; "Forest of the Two Kingdoms". See N078. Saturday, 2:00PM - 6:00PM; One Round. See Also: N094.

N112: LIVING GREYHAWK; "Machinations". See N069. Saturday, 2:00PM - 6:00PM; One Round. See Also: N090.

N113: LIVING GREYHAWK; "Ruins of Slumber". See N079. Saturday, 2:00PM - 6:00PM; One Round. See Also: N095.

N114: LIVING GREYHAWK; "The Daunting Spire". See N071. Saturday, 2:00PM - 6:00PM; One Round. See Also: N092.

N115: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Saturday, 2:00PM - 6:00PM; One Round. See Also: N120, N126, N130.

N116: LIVING GREYHAWK; "Aspirations". See N072. Saturday, 8:00PM - 12:00AM; One Round. See Also: N093.

N117: LIVING GREYHAWK; "Raiders of the Chaos Fields". See N070. Saturday, 8:00PM - 12:00AM; One Round. See Also: N129.

N118: LIVING GREYHAWK; "Restoration and Empire". See N085. Saturday, 8:00PM - 12:00AM; One Round. See Also: N100.

N119: LIVING GREYHAWK; "The Secret". See N076. Saturday, 8:00PM - 12:00AM; One Round. See Also: N096, N108.

N120: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Saturday, 8:00PM - 12:00AM; One Round. See Also: N115, N126, N130.

N121: LIVING GREYHAWK; "RPGA Midnight Madness". See N086. Saturday, 12:00AM - 4:00AM; One Round. See Also: N102.

N122: LIVING GREYHAWK; "Bridge Over Svartjet". See N068. Sunday, 9:00AM - 1:00PM; One Round. See Also: N082.

N123: LIVING GREYHAWK; "Celebrations". See N077. Sunday, 9:00AM - 1:00PM; One Round. See Also: N098.

N124: LIVING GREYHAWK; "The Last Stand". See N080. Sunday, 9:00AM - 1:00PM; One Round. See Also: N101.

N125: LIVING GREYHAWK; "Wheels Within Wheels". See N097. Sunday, 9:00AM - 6:00PM; One Round. See Also: N109.

N126: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Sunday, 9:00AM - 1:00PM; One Round. See Also: N115, N120, N130.

N127: LIVING GREYHAWK; "Aftermath". See N081. Sunday, 2:00PM - 6:00PM; One Round. See Also: N103.

N128: LIVING GREYHAWK; "Foundations". See N083. Sunday, 2:00PM - 6:00PM; One Round. See Also: N106.

N129: LIVING GREYHAWK; "Raiders of the Chaos Fields". See N070. Sunday, 2:00PM - 6:00PM; One Round. See Also: N117.

N130: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Sunday, 2:00PM - 6:00PM; One Round. See Also: N115, N120, N126.


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