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Wednesday, July 16 - Sunday, July 20, 2008

at the East Brunswick Hilton
in East Brunswick, New Jersey



NAGA Schedule for DEXCON 11

Updated 7/4/08

You may ONLY reserve seats in DEXCON 11 events if you are pre-registered. Click here to pre-register for DEXCON 11 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds.

We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The DEXCON 11 Index of Events


Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


G001: ARDNA: FLESH AND BLOOD; "The Sceptre of the First Elven King" by Vin Gallo. A WORLD PREMIERE EVENT! AFB16: For eons, mortals of every race and creed have sought great power and magic that they do not innately have. For some, the battle has been fruitless. It has been said in legend that there was once a scepter that allowed mortals to obtain such power. The owner of this scepter was the great Tehraq, the first elven king. It was said through the power of the scepter, Tehraq was able to bring the whole world to its knees. Many say this artifact made Tehraq a god, while other believe that the scepter itself was the god. Well now, the legend has come to life because the scepter is in fact real. But what will become of the one who possesses it? Will he become a god or just kneel to the one who once ruled many years ago? This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G039.

G002: FELLOWSHIP OF THE WHITE STAR; "Thunderbirds!" by David Nadolny. B102: Tales of bird monsters larger than a man have been told for hundreds of years, so why has the Fellowship dispatched you to investigate a rash of sightings in rural Arizona? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G012, G053.

G003: WITCH HUNTER DARK PROVIDENCE; "The Smell of Fear" by Sean Williamson & Paige Leitman. WH:DP 1-13: A plague of madness is spreading through the streets of New Amsterdam. The Witch Hunters arrive to learn that they are expected, and must find a way to stop the insanity before it consumes the entire town. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G045.

G004: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge" by David Santana. LSJ52: Amthydor has many ties with many countries. But underwater it has few. When trouble starts brewing between the sea elves and the merfolk, adventurers are asked to investigate. A one round Legends of The Shining Jewel scenario for character levels 1 to 6. This scenario is part 2 of the Under The Sea series. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G032.

G005: ARDNA: FLESH AND BLOOD; "Into the Woods" by AJ Ingersoll. AFB11: For years, our tiny farming village has survived on the edge of the Northern Woods. Some folk say that those woods are haunted. Until last month, I never would have believed them. Sure, there's some weird myths and the occasional monster, but nothin the town guard couldn't handle. Things here were calm. At least they were until...IT came. Somethings in those woods. Something foul. Something dark. Something EVIL. It's been terrorizing our little town and we need help. Surely you adventurers can help save our town, we need all the help we can get! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 3rd level characters. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G006: LIVING ARCANIS; "Shattering the Light" by Henry Lopez & James Zwiers. LA-HP5-01: Scattered to the four winds, and disarrayed, the light is no longer there to guide and shield man from the darkness of the times. This is an outdoors, investigative adventure, that also involves a modicum of combat. As such, players are advised to be prepared for any number of eventualities. This Living Arcanis Hard Point adventure is designed for characters of 7th to 21st level (APLs 7-21). Characters above 21st level may not be played in this adventure. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G035.

G007: FELLOWSHIP OF THE WHITE STAR; "Tears Beneath the Mask" by Jennifer Middleton. A104: Part One of The Heritage series As the White Star continues to re-establish itself, you are asked to escort a Gatherer to his new post in Japan. Along the way, tales of days gone by resurface and that's not all. When a face from the past greets you, will you defend the honor of the Fellowship? Or will the enemies hunting all good qabal members get one step closer to realizing their goals? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G043.

G008: WITCH HUNTER DARK PROVIDENCE; "Graven Images". WH:DP 1-14: In the fall of 1689, your sleep is providing no rest and once again your dreams are fitful. Why does a woman with a crushed skull reach out to you, and why does the scene remind you of somewhere you have been before? Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G037.

G009: LEGENDS OF THE SHINING JEWEL; "Making Up For Lost Time" by David Samuels. LSJ55: Today started out like any other day, well you think it did. For some reason you can't remember much about today. Something seems to be preventing you from remembering what happened earlier today. Can you figure out what that something is, and why? This is a combat intensive non-typical dungeon crawl. For heroes of levels 1-13. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G040.

G010: ARDNA: FLESH AND BLOOD; "Everything's Dead in the Desert" by AJ Ingersoll. AFB12: Malkorach's Keep. The shining jewel in the Twilight Wastes. A lone font of life in the harsh desert. Long have the mysteries of this grand city been lost. Some say it is sustained by a council of mages. Others claim that it is blessed by the protection of the gods. Yet others still claim that dark magicks are at work here, manipulating the forces of life and death to create a haven in this harsh land. I don't know the truth, but I do know this. If we can find the secret of this town, we'll be the richer for sure! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 3rd level characters. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G033.

G011: LIVING ARCANIS; "To Peel the Veil of Lightness and Dark" by Henry Lopez & Chris Sanders. LA-HP5-02: The Seers of the Tultipetans arrive unexpectedly begging for the heroes' assistance. The Blessings of Larissa are being corrupted and Emperor Calsestus appears to be at the center of this malady as does the fate of the people Cafela and the beauteous city of Savona. This adventure follows the events of LA-HP5-01 Shattering the Light, however, they may be played out of order if desired. This Living Arcanis Hard Point adventure is designed for characters of 7th to 20th level (APLs 7-21). Characters of 21st level and above may not be played in this scenario. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G052.

G012: FELLOWSHIP OF THE WHITE STAR; "Thunderbirds!". See G002. Thursday, 2:00PM - 6:00PM; One Round. See Also: G053.

G013: LEGENDS OF THE SHINING JEWEL; "Withering" by Dawn & Chris Reed. LSJ56: Feathers are withering like the troops in a deadly battle. Of possible interest to followers of the elemental deities and sky elves. Sky elves, play at your own peril. This module is a sequel to All Broke Up. A one round Legends of the Shining Jewel module for heroes of levels 2-12. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G047.

G014: CYBERGENERATION: STORIES OF THE REVOLUTION; "Credit Where Credit is Due" by Jonathan Lavallee & Bryan Schmidt. SOR01: Someone has been making it look like there's a bunch of sick kids on a vandalism spree, too bad it looks like you and your yos are the ones doing the smashing and grabbing. Find out what's going on and give credit where credit is due. This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. Note that this is a remake of the original module in the campaign first introduced as "SKELETAL CLOSETS". Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages. See Also: G041.

G015: ARDNA: FLESH AND BLOOD; "The Secret of the Fall of the House of Becker" by AJ Ingersoll. A WORLD PREMIERE EVENT! AFB19: You are on your way to The Empire, off to make your mark in the world. As you rest up in a small outpost on the road you, and an unlikely group of comrades are forced to defend yourselves and off you are swept on a whirlwind adventure for treasure, riches, fame, and almost certain death!!!...did I say death? I meant glory! So pack your bags, throw on some armor, and get ready for the fight of your lives. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G050.

G016: LIVING ARCANIS; "Hero to Some, Butcher to Others" by Henry Lopez & James Zwiers. LA-HP5-03: With the death of the great general, both the Loyalists and the Rebels rush to court the allegiance of the previous Defender of the Empire. Yet there was a reason why the old general retired, reasons that still hang heavy on his mind Đ and there is nothing more dangerous than the sins of the past made whole. This adventure follows the events of LA-HP5-02 To Peel the Veil of Lightness and Dark, however, they may be played out of order if desired. This Living Arcanis Hard Point adventure is designed for characters of 7th to 20th level (APLs 7-21). Characters of 21st level and above may not be played in this scenario. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G051.

G017: WITCH HUNTER DARK PROVIDENCE; "Search for Innocence" by Tim Chandler. WH:DP 2-02: Febrary 1690: Innocents are lost in the village of Nouveau Orleans when things go awry. Someone critical must be found, but with such chaos happening, how can you find anyone or anything. And who is behind the dark happenings in town, and why are so many people from Port Royale here? The price for failure has never been higher, for the entire village of Nouveau Orleans may fall if the adversary succeeds. But with great risk comes great opportunity, for should you succeed, the Adversary will be struck a great blow. This event must be played before Death of Innocence. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G025, G055.

G018: HARVESTLANDS; "Durlock's Delve" by Chris Bergstresser. A loose-lipped goblin diplomat speaks of treasure ripe for the plucking. The duergar invaders of the dwarven city of Gunderstal have unearthed a hidden vault in a mining accident. Before the duergar and their crazed gnomish alchemist regroup and return there may be just enough time to infiltrate the vault and claim the treasure for yourself. An introduction to the Harvestlands setting, (at www.harvestlands.com). This campaign uses Dungeons & Dragons 4th Edition. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G046, G056.

G019: ARDNA: FLESH AND BLOOD; "The Scripture of the False Gods" by Vin Gallo. A WORLD PREMIERE EVENT! AFB17: Oh great, now you've done it. Just as we were about to put back the artifact of immeasurable power; YOU had to go and grab the shiny idol. Now, we're lost in an uncharted land, have natives and mercenaries chasing after us, and whats this about the idol being cursed? I don't know what you've gotten us into here, but you DAMN well better get us out of it! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G042.

G020: LEGENDS OF THE SHINING JEWEL; "Double Jeopardy" by Jay Fisher. LSJ53: It has been over a year since the League of Thaumaturgical Studies has been seen working on Portal Magic. At least, in the public eye. Now you have received a missive saying, "Please come to the League and take part in the greatest of all experiments! Travel to the next city in a blink in an eye ... we hope. Your experience is eagerly requested." An experience like this sounds like something destined for the history books! So why is there a pit forming in the middle of your stomach? A one-round event for heroes of levels 3-12. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G057.

G021: ARDNA: FLESH AND BLOOD; "Escape from Drax's Manor" by AJ Ingersoll. A WORLD PREMIERE EVENT! AFB20: You are elite. You are a seasoned team of adventurers stationed on the Great Dwarven Wall. You and your team have pushed out beyond the wall to find the source of the last wave of undead, and eliminate it. You come across a sanctuary among the hordes of undead. A untouchable city with a dark secret. Undead you understand, they're hungry and thus they eat. People on the other hand...they're the ones that scare you. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G064.

G022: ARDNA: FLESH AND BLOOD; "The Kingdom Beyond the Wall" by Vin Gallo. A WORLD PREMIERE EVENT! AFB18: The undead plague this earth. No matter how many we fell, more always swell to their ranks. We Dwarves have held them off since before recorded time and we still know nothing of them, besides their single-minded determination to exterminate us. Most Dwarves are content with that knowledge, that the enemy wants to kill us. It is enough to motivate those simpletons to fight and die in a losing war. But not me, I, Dalean Durmal, have found a way beyond the wall. An ancient tunnel that can take us beyond all charted maps and into the heart of the north. I know not what ancient traps and treasures we'll find there, but for the sake of all of us who want to cling dearly to this life, we have to try. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G049.

G023: LIVING ARCANIS; "Suffer Not a Traitor to Live" by Henry Lopez & Zoe Mora. LA-HP5-04: The Velvet Glove of the Empire has finally been removed. Traitors to the Empire have been found hiding in the highest levels of the government and a purge is nigh. But an old patron of the heroes begs their help in rescuing these men and is ready to pay with information Đ information that may shape the ongoing Civil War and perhaps the fate of the Coryani Empire itself. This adventure follows the events of LA-HP5-03 Hero to Some, Butcher to Others, however, they may be played out of order if desired. This Living Arcanis Hard Point adventure is designed for characters of 7th to 20th level (APLs 7-21). Characters of 21st level and above may not be played in this scenario. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G029, G065.

G024: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost" by JD Hanna & Peter Parker. I102: A distraught father reaches out to a friend of the family to locate his missing daughter and her governess. A D20 event designed to introduce players and characters to the Fellowship of the White Star campaign of Earth, 1905. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G036, G059, G067.

G025: WITCH HUNTER DARK PROVIDENCE; "Search for Innocence". See G017. Friday, 9:00AM - 1:00PM; One Round. See Also: G055.

G026: HARVESTLANDS; "On the Devil's Trail" by Ron Lundeen. A high-ranking envoy has been taken as a prisoner of war. Heroes are needed to avoid a diplomatic incident, by rescuing the emissary from a company of Praxis soldiers and their infernal allies. A swashbuckling introduction to the Harvestlands setting, (at www.harvestlands.com). This campaign uses Dungeons & Dragons 4th Edition. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G038, G062.

G027: LEGENDS OF THE SHINING JEWEL; "Wind's Inheritance" by Jay Fisher. LSJ54: You have been singled out for a mission of great importance. The leader of Amthydor's famed Eagle Riders, General Llandra Skyrider, has selected you for a mission based upon your growing reputation of discretion and successfulness. But even still, you cannot help but feel that a lot more is riding on the success of this mission than a simple lost inheritance. For heroes of levels 5-13. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G063.

G028: CYBERGENERATION: STORIES OF THE REVOLUTION; "Bloody Sunday" by Jonathan Lavallee & Bryan Schmidt. A WORLD PREMIERE EVENT! SOR08: Sometimes the only thing you can do is fight, and fight, and to keep fighting until you have nothing left. Then you fight some more. What will you do if you have to take a life in order to save those you care about? This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages. See Also: G048.

G029: LIVING ARCANIS; "Suffer Not a Traitor to Live". See G023. Friday, 2:00PM - 6:00PM; One Round. See Also: G065.

G030: LIVING ARCANIS; "Wheels of Commerce" by James Zwiers. LA-Intro5-01: Altheria, nation of scholars, is both reclusive and isolated, but also an integral trading partner amongst the human nations due to its monopoly on the creation of Blast Powder, the second gift of Althares. Now, Altheria is beholden to the Seremasi Enclave of Elorii, with whom they have signed a Treaty of Protection. This adventure was written to provide a strong introduction to the Arcanis setting, and the rules-base that is used in the campaign. While this adventure includes tiering for APLs above 1, it was written for 1st level characters, and players are encouraged to play new characters in this adventure, although they are certainly allowed to play any character that falls within the listed level range. This adventure includes pre-generated characters for players who do not have a character. This Living Arcanis Introductory adventure is designed for characters of 1st to 7th level (APLs 1-7). Characters of 8th level and above may not be played in this scenario. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G066.

G031: WITCH HUNTER DARK PROVIDENCE; "Death of Innocence" by Tim Chandler. WH:DP 2-03: Cultists have formed their own settlement in the new world. Left to their own devices, there's no telling what horrid rituals they may perform. Your challenge is to infiltrate the settlement, determine what they are doing, stop it, and shut down the village. If you fail, there will be Hell to pay. If you succeed, well, virtue is its own reward. Can you stay your hand long enough to eliminate this great threat? This event is best played after Search for Innocence, and you cannot go back and play Search for Innocence after playing this event. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G060.

G032: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge". See G004. Friday, 8:00PM - 12:00AM; One Round.

G033: ARDNA: FLESH AND BLOOD; "Everything's Dead in the Desert". See G010. Friday, 8:00PM - 12:00AM; One Round.

G034: ARDNA: FLESH AND BLOOD; "The Cradle of Creation" by Vin Gallo. A WORLD PREMIERE EVENT! AFB21: You thought you've won, but the fun's just beginning. Those Cult of the Blood Gods are back, and they have one final plan to resurrect their evil gods. The Staff of Lyria, an ancient idol created from a dying dryad, is the key to their plan, and they'll do whatever it takes to get their hands on it. It's up to you and your party to secure the staff, and bring it to the sacred location for it to be sealed. Oh, did we mention that you first need to steal the staff from the museum it's located in? And that the sacred location is in the middle of the cult's stronghold? It may be a suicide mission, but I'll be damned if I let some filthy cultists bring the apocolypse. Saddle up, people, we're going in hard. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G058.

G035: LIVING ARCANIS; "Shattering the Light". See G006. Friday, 8:00PM - 12:00AM; One Round.

G036: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost". See G024. Friday, 8:00PM - 12:00AM; One Round. See Also: G059, G067.

G037: WITCH HUNTER DARK PROVIDENCE; "Graven Images". See G008. Friday, 8:00PM - 12:00AM; One Round.

G038: HARVESTLANDS; "On the Devil's Trail". See G026. Friday, 8:00PM - 12:00AM; One Round. See Also: G062.

G039: ARDNA: FLESH AND BLOOD; "The Sceptre of the First Elven King". See G001. Friday, 12:00AM - 4:00AM; One Round.

G040: LEGENDS OF THE SHINING JEWEL; "Making Up For Lost Time". See G009. Saturday, 9:00AM - 1:00PM; One Round.

G041: CYBERGENERATION: STORIES OF THE REVOLUTION; "Credit Where Credit is Due". See G014. Saturday, 9:00AM - 1:00PM; One Round.

G042: ARDNA: FLESH AND BLOOD; "The Scripture of the False Gods". See G019. Saturday, 9:00AM - 1:00PM; One Round.

G043: FELLOWSHIP OF THE WHITE STAR; "Tears Beneath the Mask". See G007. Saturday, 9:00AM - 1:00PM; One Round.

G044: WITCH HUNTER DARK PROVIDENCE; "Dedication" by J. Wayne Parrish. WH:DP 1-08: The rededication of Notre Dame de QuŽbec promises to be the biggest social event of the decade. The exiled Governor has returned to confront his rival, a centuries-old curse of the Adversary will come to pass, the first Bishop of the New World will take his final step toward sainthood, and the most respected ecumenical college on the continent will adopt a secret mandate. And that is all before the ceremony even begins! Set in the capitol of New France in the summer of 1689. May not be played after playing WH1-09 Consecration or WH-10 Revelation. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.

G045: WITCH HUNTER DARK PROVIDENCE; "The Smell of Fear". See G003. Saturday, 9:00AM - 1:00PM; One Round.

G046: HARVESTLANDS; "Durlock's Delve". See G018. Saturday, 9:00AM - 1:00PM; One Round. See Also: G056.

G047: LEGENDS OF THE SHINING JEWEL; "Withering". See G013. Saturday, 2:00PM - 6:00PM; One Round.

G048: CYBERGENERATION: STORIES OF THE REVOLUTION; "Bloody Sunday". See G028. Saturday, 2:00PM - 6:00PM; One Round.

G049: ARDNA: FLESH AND BLOOD; "The Kingdom Beyond the Wall". See G022. Saturday, 2:00PM - 6:00PM; One Round.

G050: ARDNA: FLESH AND BLOOD; "The Secret of the Fall of the House of Becker". See G015. Saturday, 2:00PM - 6:00PM; One Round.

G051: LIVING ARCANIS; "Hero to Some, Butcher to Others". See G016. Saturday, 2:00PM - 6:00PM; One Round.

G052: LIVING ARCANIS; "To Peel the Veil of Lightness and Dark". See G011. Saturday, 2:00PM - 6:00PM; One Round.

G053: FELLOWSHIP OF THE WHITE STAR; "Thunderbirds!". See G002. Saturday, 2:00PM - 6:00PM; One Round. See Also: G012.

G054: WITCH HUNTER DARK PROVIDENCE; "Consecration" by J. Wayne Parrish. WH:DP 1-09: New alliances are being formed to face the threats that lurk in the vast unknown regions of the territory claimed by Louis XIV in this New World. The Iroquois and the Huron suffer the consequences of choosing sides in King William's War. And factions within the Catholic Church seek to consecrate the institutions of New France to their service. There is no rest for the righteous during the summer of 1689 in New France. May not be played after playing WH-10 Revelation. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.

G055: WITCH HUNTER DARK PROVIDENCE; "Search for Innocence". See G017. Saturday, 2:00PM - 6:00PM; One Round. See Also: G025.

G056: HARVESTLANDS; "Durlock's Delve". See G018. Saturday, 2:00PM - 6:00PM; One Round. See Also: G046.

G057: LEGENDS OF THE SHINING JEWEL; "Double Jeopardy". See G020. Saturday, 8:00PM - 12:00AM; One Round.

G058: ARDNA: FLESH AND BLOOD; "The Cradle of Creation". See G034. Saturday, 8:00PM - 12:00AM; One Round.

G059: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost". See G024. Saturday, 8:00PM - 12:00AM; One Round. See Also: G036, G067.

G060: WITCH HUNTER DARK PROVIDENCE; "Death of Innocence". See G031. Saturday, 8:00PM - 12:00AM; One Round.

G061: WITCH HUNTER DARK PROVIDENCE; "Revelation" by J. Wayne Parrish. WH:DP 1-09: The Roman Empire, the Catholic Church, and the King of France continue their ancient rivalries in the New World. The Crusaders Inviolate take steps to solidify their power base in QuŽbec. And the culprit behind the intrigue and conflict in New France is revealed, but without the protection of the shadows, there is no more reason for caution. The stunning conclusion of the Witch Hunters' summer vacation in Canada in the year 1689. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.

G062: HARVESTLANDS; "On the Devil's Trail". See G026. Saturday, 8:00PM - 12:00AM; One Round. See Also: G038.

G063: LEGENDS OF THE SHINING JEWEL; "Wind's Inheritance". See G027. Sunday, 9:00AM - 1:00PM; One Round.

G064: ARDNA: FLESH AND BLOOD; "Escape from Drax's Manor". See G021. Sunday, 9:00AM - 1:00PM; One Round.

G065: LIVING ARCANIS; "Suffer Not a Traitor to Live". See G023. Sunday, 9:00AM - 1:00PM; One Round. See Also: G029.

G066: LIVING ARCANIS; "Wheels of Commerce". See G030. Sunday, 2:00PM - 6:00PM; One Round.

G067: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost". See G024. Sunday, 2:00PM - 6:00PM; One Round. See Also: G036, G059.


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