 Where America Comes to Play!
Wednesday, July 16 - Sunday, July 20, 2008
at the East Brunswick Hilton in East Brunswick, New Jersey
Complete Schedule for DEXCON 11Updated 7/4/08
You may ONLY reserve seats in DEXCON 11 events if you are pre-registered. Click here to pre-register for DEXCON 11 if you have not already done so.
To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds.
We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!
The Event Listing contains vital information about each event, in the format shown below:
Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).
In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.
Notes:
(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.
(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).
(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.
(4) Very Silly; Silly; Fun; Serious; Very Serious.
(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.
(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.
All Special Headline Events are shown in YELLOW.
G001: ARDNA: FLESH AND BLOOD; "The Sceptre of the First Elven King" by Vin Gallo. A WORLD PREMIERE EVENT! AFB16: For eons, mortals of every race and creed have sought great power and magic that they do not innately have. For some, the battle has been fruitless. It has been said in legend that there was once a scepter that allowed mortals to obtain such power. The owner of this scepter was the great Tehraq, the first elven king. It was said through the power of the scepter, Tehraq was able to bring the whole world to its knees. Many say this artifact made Tehraq a god, while other believe that the scepter itself was the god. Well now, the legend has come to life because the scepter is in fact real. But what will become of the one who possesses it? Will he become a god or just kneel to the one who once ruled many years ago? This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G039.
G002: FELLOWSHIP OF THE WHITE STAR; "Thunderbirds!" by David Nadolny. B102: Tales of bird monsters larger than a man have been told for hundreds of years, so why has the Fellowship dispatched you to investigate a rash of sightings in rural Arizona? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G012, G053.
G003: WITCH HUNTER DARK PROVIDENCE; "The Smell of Fear" by Sean Williamson & Paige Leitman. WH:DP 1-13: A plague of madness is spreading through the streets of New Amsterdam. The Witch Hunters arrive to learn that they are expected, and must find a way to stop the insanity before it consumes the entire town. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G045.
G004: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge" by David Santana. LSJ52: Amthydor has many ties with many countries. But underwater it has few. When trouble starts brewing between the sea elves and the merfolk, adventurers are asked to investigate. A one round Legends of The Shining Jewel scenario for character levels 1 to 6. This scenario is part 2 of the Under The Sea series. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G032.
G005: ARDNA: FLESH AND BLOOD; "Into the Woods" by AJ Ingersoll. AFB11: For years, our tiny farming village has survived on the edge of the Northern Woods. Some folk say that those woods are haunted. Until last month, I never would have believed them. Sure, there's some weird myths and the occasional monster, but nothin the town guard couldn't handle. Things here were calm. At least they were until...IT came. Somethings in those woods. Something foul. Something dark. Something EVIL. It's been terrorizing our little town and we need help. Surely you adventurers can help save our town, we need all the help we can get! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 3rd level characters. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
G006: LIVING ARCANIS; "Shattering the Light" by Henry Lopez & James Zwiers. LA-HP5-01: Scattered to the four winds, and disarrayed, the light is no longer there to guide and shield man from the darkness of the times. This is an outdoors, investigative adventure, that also involves a modicum of combat. As such, players are advised to be prepared for any number of eventualities. This Living Arcanis Hard Point adventure is designed for characters of 7th to 21st level (APLs 7-21). Characters above 21st level may not be played in this adventure. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G035.
G007: FELLOWSHIP OF THE WHITE STAR; "Tears Beneath the Mask" by Jennifer Middleton. A104: Part One of The Heritage series As the White Star continues to re-establish itself, you are asked to escort a Gatherer to his new post in Japan. Along the way, tales of days gone by resurface and that's not all. When a face from the past greets you, will you defend the honor of the Fellowship? Or will the enemies hunting all good qabal members get one step closer to realizing their goals? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G043.
G008: WITCH HUNTER DARK PROVIDENCE; "Graven Images". WH:DP 1-14: In the fall of 1689, your sleep is providing no rest and once again your dreams are fitful. Why does a woman with a crushed skull reach out to you, and why does the scene remind you of somewhere you have been before? Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G037.
G009: LEGENDS OF THE SHINING JEWEL; "Making Up For Lost Time" by David Samuels. LSJ55: Today started out like any other day, well you think it did. For some reason you can't remember much about today. Something seems to be preventing you from remembering what happened earlier today. Can you figure out what that something is, and why? This is a combat intensive non-typical dungeon crawl. For heroes of levels 1-13. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G040.
G010: ARDNA: FLESH AND BLOOD; "Everything's Dead in the Desert" by AJ Ingersoll. AFB12: Malkorach's Keep. The shining jewel in the Twilight Wastes. A lone font of life in the harsh desert. Long have the mysteries of this grand city been lost. Some say it is sustained by a council of mages. Others claim that it is blessed by the protection of the gods. Yet others still claim that dark magicks are at work here, manipulating the forces of life and death to create a haven in this harsh land. I don't know the truth, but I do know this. If we can find the secret of this town, we'll be the richer for sure! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 3rd level characters. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G033.
G011: LIVING ARCANIS; "To Peel the Veil of Lightness and Dark" by Henry Lopez & Chris Sanders. LA-HP5-02: The Seers of the Tultipetans arrive unexpectedly begging for the heroes' assistance. The Blessings of Larissa are being corrupted and Emperor Calsestus appears to be at the center of this malady as does the fate of the people Cafela and the beauteous city of Savona. This adventure follows the events of LA-HP5-01 Shattering the Light, however, they may be played out of order if desired. This Living Arcanis Hard Point adventure is designed for characters of 7th to 20th level (APLs 7-21). Characters of 21st level and above may not be played in this scenario. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G052.
G012: FELLOWSHIP OF THE WHITE STAR; "Thunderbirds!". See G002. Thursday, 2:00PM - 6:00PM; One Round. See Also: G053.
G013: LEGENDS OF THE SHINING JEWEL; "Withering" by Dawn & Chris Reed. LSJ56: Feathers are withering like the troops in a deadly battle. Of possible interest to followers of the elemental deities and sky elves. Sky elves, play at your own peril. This module is a sequel to All Broke Up. A one round Legends of the Shining Jewel module for heroes of levels 2-12. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G047.
G014: CYBERGENERATION: STORIES OF THE REVOLUTION; "Credit Where Credit is Due" by Jonathan Lavallee & Bryan Schmidt. SOR01: Someone has been making it look like there's a bunch of sick kids on a vandalism spree, too bad it looks like you and your yos are the ones doing the smashing and grabbing. Find out what's going on and give credit where credit is due. This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. Note that this is a remake of the original module in the campaign first introduced as "SKELETAL CLOSETS". Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages. See Also: G041.
G015: ARDNA: FLESH AND BLOOD; "The Secret of the Fall of the House of Becker" by AJ Ingersoll. A WORLD PREMIERE EVENT! AFB19: You are on your way to The Empire, off to make your mark in the world. As you rest up in a small outpost on the road you, and an unlikely group of comrades are forced to defend yourselves and off you are swept on a whirlwind adventure for treasure, riches, fame, and almost certain death!!!...did I say death? I meant glory! So pack your bags, throw on some armor, and get ready for the fight of your lives. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G050.
G016: LIVING ARCANIS; "Hero to Some, Butcher to Others" by Henry Lopez & James Zwiers. LA-HP5-03: With the death of the great general, both the Loyalists and the Rebels rush to court the allegiance of the previous Defender of the Empire. Yet there was a reason why the old general retired, reasons that still hang heavy on his mind Ð and there is nothing more dangerous than the sins of the past made whole. This adventure follows the events of LA-HP5-02 To Peel the Veil of Lightness and Dark, however, they may be played out of order if desired. This Living Arcanis Hard Point adventure is designed for characters of 7th to 20th level (APLs 7-21). Characters of 21st level and above may not be played in this scenario. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G051.
G017: WITCH HUNTER DARK PROVIDENCE; "Search for Innocence" by Tim Chandler. WH:DP 2-02: Febrary 1690: Innocents are lost in the village of Nouveau Orleans when things go awry. Someone critical must be found, but with such chaos happening, how can you find anyone or anything. And who is behind the dark happenings in town, and why are so many people from Port Royale here? The price for failure has never been higher, for the entire village of Nouveau Orleans may fall if the adversary succeeds. But with great risk comes great opportunity, for should you succeed, the Adversary will be struck a great blow. This event must be played before Death of Innocence. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G025, G055.
G018: HARVESTLANDS; "Durlock's Delve" by Chris Bergstresser. A loose-lipped goblin diplomat speaks of treasure ripe for the plucking. The duergar invaders of the dwarven city of Gunderstal have unearthed a hidden vault in a mining accident. Before the duergar and their crazed gnomish alchemist regroup and return there may be just enough time to infiltrate the vault and claim the treasure for yourself. An introduction to the Harvestlands setting, (at www.harvestlands.com). This campaign uses Dungeons & Dragons 4th Edition. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G046, G056.
G019: ARDNA: FLESH AND BLOOD; "The Scripture of the False Gods" by Vin Gallo. A WORLD PREMIERE EVENT! AFB17: Oh great, now you've done it. Just as we were about to put back the artifact of immeasurable power; YOU had to go and grab the shiny idol. Now, we're lost in an uncharted land, have natives and mercenaries chasing after us, and whats this about the idol being cursed? I don't know what you've gotten us into here, but you DAMN well better get us out of it! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G042.
G020: LEGENDS OF THE SHINING JEWEL; "Double Jeopardy" by Jay Fisher. LSJ53: It has been over a year since the League of Thaumaturgical Studies has been seen working on Portal Magic. At least, in the public eye. Now you have received a missive saying, "Please come to the League and take part in the greatest of all experiments! Travel to the next city in a blink in an eye ... we hope. Your experience is eagerly requested." An experience like this sounds like something destined for the history books! So why is there a pit forming in the middle of your stomach? A one-round event for heroes of levels 3-12. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G057.
G021: ARDNA: FLESH AND BLOOD; "Escape from Drax's Manor" by AJ Ingersoll. A WORLD PREMIERE EVENT! AFB20: You are elite. You are a seasoned team of adventurers stationed on the Great Dwarven Wall. You and your team have pushed out beyond the wall to find the source of the last wave of undead, and eliminate it. You come across a sanctuary among the hordes of undead. A untouchable city with a dark secret. Undead you understand, they're hungry and thus they eat. People on the other hand...they're the ones that scare you. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G064.
G022: ARDNA: FLESH AND BLOOD; "The Kingdom Beyond the Wall" by Vin Gallo. A WORLD PREMIERE EVENT! AFB18: The undead plague this earth. No matter how many we fell, more always swell to their ranks. We Dwarves have held them off since before recorded time and we still know nothing of them, besides their single-minded determination to exterminate us. Most Dwarves are content with that knowledge, that the enemy wants to kill us. It is enough to motivate those simpletons to fight and die in a losing war. But not me, I, Dalean Durmal, have found a way beyond the wall. An ancient tunnel that can take us beyond all charted maps and into the heart of the north. I know not what ancient traps and treasures we'll find there, but for the sake of all of us who want to cling dearly to this life, we have to try. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G049.
G023: LIVING ARCANIS; "Suffer Not a Traitor to Live" by Henry Lopez & Zoe Mora. LA-HP5-04: The Velvet Glove of the Empire has finally been removed. Traitors to the Empire have been found hiding in the highest levels of the government and a purge is nigh. But an old patron of the heroes begs their help in rescuing these men and is ready to pay with information Ð information that may shape the ongoing Civil War and perhaps the fate of the Coryani Empire itself. This adventure follows the events of LA-HP5-03 Hero to Some, Butcher to Others, however, they may be played out of order if desired. This Living Arcanis Hard Point adventure is designed for characters of 7th to 20th level (APLs 7-21). Characters of 21st level and above may not be played in this scenario. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G029, G065.
G024: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost" by JD Hanna & Peter Parker. I102: A distraught father reaches out to a friend of the family to locate his missing daughter and her governess. A D20 event designed to introduce players and characters to the Fellowship of the White Star campaign of Earth, 1905. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G036, G059, G067.
G025: WITCH HUNTER DARK PROVIDENCE; "Search for Innocence". See G017. Friday, 9:00AM - 1:00PM; One Round. See Also: G055.
G026: HARVESTLANDS; "On the Devil's Trail" by Ron Lundeen. A high-ranking envoy has been taken as a prisoner of war. Heroes are needed to avoid a diplomatic incident, by rescuing the emissary from a company of Praxis soldiers and their infernal allies. A swashbuckling introduction to the Harvestlands setting, (at www.harvestlands.com). This campaign uses Dungeons & Dragons 4th Edition. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G038, G062.
G027: LEGENDS OF THE SHINING JEWEL; "Wind's Inheritance" by Jay Fisher. LSJ54: You have been singled out for a mission of great importance. The leader of Amthydor's famed Eagle Riders, General Llandra Skyrider, has selected you for a mission based upon your growing reputation of discretion and successfulness. But even still, you cannot help but feel that a lot more is riding on the success of this mission than a simple lost inheritance. For heroes of levels 5-13. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G063.
G028: CYBERGENERATION: STORIES OF THE REVOLUTION; "Bloody Sunday" by Jonathan Lavallee & Bryan Schmidt. A WORLD PREMIERE EVENT! SOR08: Sometimes the only thing you can do is fight, and fight, and to keep fighting until you have nothing left. Then you fight some more. What will you do if you have to take a life in order to save those you care about? This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages. See Also: G048.
G029: LIVING ARCANIS; "Suffer Not a Traitor to Live". See G023. Friday, 2:00PM - 6:00PM; One Round. See Also: G065.
G030: LIVING ARCANIS; "Wheels of Commerce" by James Zwiers. LA-Intro5-01: Altheria, nation of scholars, is both reclusive and isolated, but also an integral trading partner amongst the human nations due to its monopoly on the creation of Blast Powder, the second gift of Althares. Now, Altheria is beholden to the Seremasi Enclave of Elorii, with whom they have signed a Treaty of Protection. This adventure was written to provide a strong introduction to the Arcanis setting, and the rules-base that is used in the campaign. While this adventure includes tiering for APLs above 1, it was written for 1st level characters, and players are encouraged to play new characters in this adventure, although they are certainly allowed to play any character that falls within the listed level range. This adventure includes pre-generated characters for players who do not have a character. This Living Arcanis Introductory adventure is designed for characters of 1st to 7th level (APLs 1-7). Characters of 8th level and above may not be played in this scenario. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G066.
G031: WITCH HUNTER DARK PROVIDENCE; "Death of Innocence" by Tim Chandler. WH:DP 2-03: Cultists have formed their own settlement in the new world. Left to their own devices, there's no telling what horrid rituals they may perform. Your challenge is to infiltrate the settlement, determine what they are doing, stop it, and shut down the village. If you fail, there will be Hell to pay. If you succeed, well, virtue is its own reward. Can you stay your hand long enough to eliminate this great threat? This event is best played after Search for Innocence, and you cannot go back and play Search for Innocence after playing this event. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: G060.
G032: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge". See G004. Friday, 8:00PM - 12:00AM; One Round.
G033: ARDNA: FLESH AND BLOOD; "Everything's Dead in the Desert". See G010. Friday, 8:00PM - 12:00AM; One Round.
G034: ARDNA: FLESH AND BLOOD; "The Cradle of Creation" by Vin Gallo. A WORLD PREMIERE EVENT! AFB21: You thought you've won, but the fun's just beginning. Those Cult of the Blood Gods are back, and they have one final plan to resurrect their evil gods. The Staff of Lyria, an ancient idol created from a dying dryad, is the key to their plan, and they'll do whatever it takes to get their hands on it. It's up to you and your party to secure the staff, and bring it to the sacred location for it to be sealed. Oh, did we mention that you first need to steal the staff from the museum it's located in? And that the sacred location is in the middle of the cult's stronghold? It may be a suicide mission, but I'll be damned if I let some filthy cultists bring the apocolypse. Saddle up, people, we're going in hard. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 5th level characters. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G058.
G035: LIVING ARCANIS; "Shattering the Light". See G006. Friday, 8:00PM - 12:00AM; One Round.
G036: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost". See G024. Friday, 8:00PM - 12:00AM; One Round. See Also: G059, G067.
G037: WITCH HUNTER DARK PROVIDENCE; "Graven Images". See G008. Friday, 8:00PM - 12:00AM; One Round.
G038: HARVESTLANDS; "On the Devil's Trail". See G026. Friday, 8:00PM - 12:00AM; One Round. See Also: G062.
G039: ARDNA: FLESH AND BLOOD; "The Sceptre of the First Elven King". See G001. Friday, 12:00AM - 4:00AM; One Round.
G040: LEGENDS OF THE SHINING JEWEL; "Making Up For Lost Time". See G009. Saturday, 9:00AM - 1:00PM; One Round.
G041: CYBERGENERATION: STORIES OF THE REVOLUTION; "Credit Where Credit is Due". See G014. Saturday, 9:00AM - 1:00PM; One Round.
G042: ARDNA: FLESH AND BLOOD; "The Scripture of the False Gods". See G019. Saturday, 9:00AM - 1:00PM; One Round.
G043: FELLOWSHIP OF THE WHITE STAR; "Tears Beneath the Mask". See G007. Saturday, 9:00AM - 1:00PM; One Round.
G044: WITCH HUNTER DARK PROVIDENCE; "Dedication" by J. Wayne Parrish. WH:DP 1-08: The rededication of Notre Dame de QuŽbec promises to be the biggest social event of the decade. The exiled Governor has returned to confront his rival, a centuries-old curse of the Adversary will come to pass, the first Bishop of the New World will take his final step toward sainthood, and the most respected ecumenical college on the continent will adopt a secret mandate. And that is all before the ceremony even begins! Set in the capitol of New France in the summer of 1689. May not be played after playing WH1-09 Consecration or WH-10 Revelation. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
G045: WITCH HUNTER DARK PROVIDENCE; "The Smell of Fear". See G003. Saturday, 9:00AM - 1:00PM; One Round.
G046: HARVESTLANDS; "Durlock's Delve". See G018. Saturday, 9:00AM - 1:00PM; One Round. See Also: G056.
G047: LEGENDS OF THE SHINING JEWEL; "Withering". See G013. Saturday, 2:00PM - 6:00PM; One Round.
G048: CYBERGENERATION: STORIES OF THE REVOLUTION; "Bloody Sunday". See G028. Saturday, 2:00PM - 6:00PM; One Round.
G049: ARDNA: FLESH AND BLOOD; "The Kingdom Beyond the Wall". See G022. Saturday, 2:00PM - 6:00PM; One Round.
G050: ARDNA: FLESH AND BLOOD; "The Secret of the Fall of the House of Becker". See G015. Saturday, 2:00PM - 6:00PM; One Round.
G051: LIVING ARCANIS; "Hero to Some, Butcher to Others". See G016. Saturday, 2:00PM - 6:00PM; One Round.
G052: LIVING ARCANIS; "To Peel the Veil of Lightness and Dark". See G011. Saturday, 2:00PM - 6:00PM; One Round.
G053: FELLOWSHIP OF THE WHITE STAR; "Thunderbirds!". See G002. Saturday, 2:00PM - 6:00PM; One Round. See Also: G012.
G054: WITCH HUNTER DARK PROVIDENCE; "Consecration" by J. Wayne Parrish. WH:DP 1-09: New alliances are being formed to face the threats that lurk in the vast unknown regions of the territory claimed by Louis XIV in this New World. The Iroquois and the Huron suffer the consequences of choosing sides in King William's War. And factions within the Catholic Church seek to consecrate the institutions of New France to their service. There is no rest for the righteous during the summer of 1689 in New France. May not be played after playing WH-10 Revelation. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
G055: WITCH HUNTER DARK PROVIDENCE; "Search for Innocence". See G017. Saturday, 2:00PM - 6:00PM; One Round. See Also: G025.
G056: HARVESTLANDS; "Durlock's Delve". See G018. Saturday, 2:00PM - 6:00PM; One Round. See Also: G046.
G057: LEGENDS OF THE SHINING JEWEL; "Double Jeopardy". See G020. Saturday, 8:00PM - 12:00AM; One Round.
G058: ARDNA: FLESH AND BLOOD; "The Cradle of Creation". See G034. Saturday, 8:00PM - 12:00AM; One Round.
G059: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost". See G024. Saturday, 8:00PM - 12:00AM; One Round. See Also: G036, G067.
G060: WITCH HUNTER DARK PROVIDENCE; "Death of Innocence". See G031. Saturday, 8:00PM - 12:00AM; One Round.
G061: WITCH HUNTER DARK PROVIDENCE; "Revelation" by J. Wayne Parrish. WH:DP 1-09: The Roman Empire, the Catholic Church, and the King of France continue their ancient rivalries in the New World. The Crusaders Inviolate take steps to solidify their power base in QuŽbec. And the culprit behind the intrigue and conflict in New France is revealed, but without the protection of the shadows, there is no more reason for caution. The stunning conclusion of the Witch Hunters' summer vacation in Canada in the year 1689. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
G062: HARVESTLANDS; "On the Devil's Trail". See G026. Saturday, 8:00PM - 12:00AM; One Round. See Also: G038.
G063: LEGENDS OF THE SHINING JEWEL; "Wind's Inheritance". See G027. Sunday, 9:00AM - 1:00PM; One Round.
G064: ARDNA: FLESH AND BLOOD; "Escape from Drax's Manor". See G021. Sunday, 9:00AM - 1:00PM; One Round.
G065: LIVING ARCANIS; "Suffer Not a Traitor to Live". See G023. Sunday, 9:00AM - 1:00PM; One Round. See Also: G029.
G066: LIVING ARCANIS; "Wheels of Commerce". See G030. Sunday, 2:00PM - 6:00PM; One Round.
G067: FELLOWSHIP OF THE WHITE STAR; "Little Girl Lost". See G024. Sunday, 2:00PM - 6:00PM; One Round. See Also: G036, G059.
N068: LIVING GREYHAWK; "Bridge Over Svartjet" by Jeff A. Dobberpuhl, Ken Jenks & Sam Shyamani. COR8-04: Deep below the western mountains ancient evils once defeated stir from the pyre of their defeat. A one-round core adventure set in the Kingdom of Sterich for characters level 7-15 (APLs 8-14). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N082, N122.
N069: LIVING GREYHAWK; "Machinations" by Bradley Lester. COR8-01: The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defense and ignorance is never bliss. Parties skilled in stealth or guile will flourish. A one-round core adventure set in the Free City of Greyhawk for characters level 1-15 (APLs 2-12) and the first intrigue of Honor Among Thieves. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N090, N112.
N070: LIVING GREYHAWK; "Raiders of the Chaos Fields" by Creighton Broadhurst. COR8-02: Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc's part or is his offer genuine? A period of relative peace along Greyhawk's buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N117, N129.
N071: LIVING GREYHAWK; "The Daunting Spire" by Dave Guerrieri. KEO8-02: Baron Malweig of Dilwych requests your assistance, asking you to venture forth to an ancient dangerous site, breech its defenses, and find weapons for use in the coming battles. A Keoland Regional adventure for APLs 4-12. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N092, N114.
N072: LIVING GREYHAWK; "Aspirations" by Gregory Hanigan & Ron Lundeen. COR8-03: Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads. Parties skilled in stealth, guile, or force welcome. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the second intrigue of Honor Among Thieves. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N093, N116.
N073: LIVING GREYHAWK; "Entrapment" by Brit Frey, Joseph Selby, Dave Kayserman & Joe Fitzgerald. COR8-06: Old Wicked has set in motion a plot years in the making and two of the most powerful wizards on Oerth, once allies, seem to stand on different sides. You must choose between them; pray that you make the correct choice. Part two of "Ascension" the final core plot arc for the Living Greyhawk campaign and the conclusion of "The Idyll of Tysiln", a Sheldomar Valley plot arc. A TWO-ROUND core adventure of investigation, danger, and wheels within wheels, set in the City of Greyhawk, the Valley of the Mage, and realms beyond for characters levels 5-15 (APLs 8-16). Thursday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N088.
N074: LIVING GREYHAWK; "Forest of the Outlands" by Judy "JR" Rudolph & Phineas Walsh. KEO8-01: Four Keys. Four Tribes. Four Seasons. Four Turns. Time has run out for Reynard Yargrove. Not even the wishes of an archmage are enough to remove the taint of the Far Realms from the archdruidess, and no creature outside of Nature can close the portals. A trip to Obad-Hai's realm just might be the remedy. A Keoland Regional planar-hopping Dreadwood adventure for APLS 6-12 in the Forests series and a sequel to KEOIS6-01 Forest of Iron, KEO6-02 Forest of Ribbons, KEO6-07 Forest of Scales, and KEO7-08 Forest of Caverns. Note: This module counts as Reporting for Duty for Dreadwalkers, Dreadwalker Reservists, and Nature's Sentinels, and should be of interest to Members of the Old Faith. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N089, N105.
N075: LIVING GREYHAWK; "Pyre of the Righteous" by Theron Martin. COR8-05: Adventurers have thwarted Rary on most fronts in his quest to unmake the Scorpion Crown, but that has only irritated the former Circle member and forced him into more direct action. Some may soon learn that continuing to defy one of the most powerful wizards on Oerth comes at a hefty price. A one-round core adventure set in Hardby and the Abbor-Alz Hills for characters level 4-15 (APLs 6-14) who know where their Rary/Karistyne loyalties lie. Part one of Rise of the Ancients and a sequel to Blight on Bright Sands. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N091, N107.
N076: LIVING GREYHAWK; "The Secret" by Jay Stypinski & Brian Benoit. KEO8-04: It is Keoland's hour of need, and the Count Orloc has gone missing. A call has gone out to all adventurers to find him, so he can help stand against the army of The Returned. But will the Count's secret unite the kingdom...or divide it? A one round Keoland Regional adventure for APLs 2-12. Note: PCs who have the Disfavor or Wrath of Holphin Neheli may not participate in this adventure. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N096, N108, N119.
N077: LIVING GREYHAWK; "Celebrations" by Shawn Merwin & Kevin Lawson. COR8-07: The centennial of Greyhawk City's independence from the Great Kingdom is here. For most, the weeklong festivities are a celebration of the Gem of the Flanaess, featuring the best Greyhawk has to offer. For a few, exultation quickly turns to terror as the gala cloaks deadly intentions. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the third intrigue of Honor Among Thieves. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N098, N123.
N078: LIVING GREYHAWK; "Forest of the Two Kingdoms" by Judy "JR" Rudolph & Phineas Walsh. KEO8-03: A thousand years ago, fleeing the destruction of the Twin Cataclysms, twelve Suel tribes migrated east through what became known as Slerotin's Pass. Three remained in the Sheldomar Valley: the Rhola and their Lizhal allies, the Neheli and their Linth allies, the Lerara...and their Malhel masters. A thousand years in the Far Realms may have altered the physical form of the Malhel, but their motive remains the same; it's time to Rejoin the Empire. The finale of the Forest series (KEOIS5-04 Forest of Iron, KEO6-02 Forest of Ribbons, KEO6-07 Forest of Scales, KEO7-08 Forest of Caverns, KEO8-01 Forest of The Outlands) for APLs 8-16. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N094, N111.
N079: LIVING GREYHAWK; "Ruins of Slumber" by James Dempsey & Bruce Paris. COR8-09: The Tower of Sleep, home to Shemaya, the last human survivor of ancient Sulm has reappeared in the Bright Desert. But something is not right. The tower is changing and decaying. Sounds of great conflict and screams of terror have been heard from inside. Could it be that time's tide has finally run its course? A one-round Core adventure set in the Empire of the Bright Lands for characters levels 5-15 (APLs 6-14). Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N095, N113.
N080: LIVING GREYHAWK; "The Last Stand" by Tony Antonich. KEO8-05: You have heard the rumors and seen the signs, the Army of the Returned moves closer to the capital of the kingdom. Heroes from around the land have been called upon to help with Niole Dra's defense, and you are among them. But Lashton has other plans for you. Can you do his bidding and still stand with your king to defend the jewel of the Sheldomar. A Keoland regional adventure for apls 6-14. This adventure will be of particular interest to patriots of Keoland. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N101, N124.
N081: LIVING GREYHAWK; "Aftermath" by Dave Guerrieri. KEO8-06: So this is what war is really like. Death...Violence...Carnage. No corner of Keoland is untouched. The powers that be ask for your aid in the aftermath. What becomes of Keoland, and its citizens. The final Keoland regional adventure for APLs 4-14. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N103, N127.
N082: LIVING GREYHAWK; "Bridge Over Svartjet". See N068. Thursday, 8:00PM - 12:00AM; One Round. See Also: N122.
N083: LIVING GREYHAWK; "Foundations" by Eric Menge. COR8-12: The City of Greyhawk teeters on the edge of revolution. The Directing Oligarchy is in shambles, and the constabulary holds the city together by a thread. As the political rivalry between the Lord Mayor and the High Priest of St. Cuthbert escalates, the very future of the Gem of the Flanaess lies in the balance. A one-round Core adventure set in the Free City of Greyhawk for characters levels 1-15 (APLs 2-12) . The fourth and final intrigue of "Honor Among Thieves." Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N106, N128.
N084: LIVING GREYHAWK; "Lost Souls Eternal" by Colleen Simpson. COR8-08: You find yourselves in a race against time and the servants of an ancient foe with an island of ill-repute as your destination. Your mission is to discover, and return with, what your rivals wish to obtain... if you can. Fighters, clerics and diplomats are highly recommended. Not recommended for those with a fear of the sea or a dislike for water. A one-round core adventure set in the Splintered Suns meta-region for PCs of levels 4-16 (APLs 6-14). Part three of the Ascension arc. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N099.
N085: LIVING GREYHAWK; "Restoration and Empire" by Creighton Broadhurst. COR8-11: The forces of light have fallen and darkness seems poised to swallow the Bright Lands once again. Karistyne lies dead and the Tower of Sleep has fallen; its lady driven mad and its protective wards sundered. Much that was won by the heroic sacrifice of so many has been lost. A dark light grows in the northeast and rumors of terrible and unimaginably powerful dweomers woken from the deranged dreams of He Who Must Not Awaken spew from the Bright Lands like s poison to weaken the greatest warrior. The machinations of Rary are finally laid clear and at this final time the brave and the true must step forth. A one-round Core adventure set in the Empire of the Bright Lands for characters levels 9-15 (APLs 10-14). The concluding part of "Rise of the Ancients" and sequel to both "Blight on Bright Sands" and "Sins of Ages Past." Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N100, N118.
N086: LIVING GREYHAWK; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DEXCON 11 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N102, N121.
N087: LIVING GREYHAWK; "Chains of Darkness" by Pieter Sleijpen. COR8-10: Old Wicked One is on the verge of success and the forces of good are desperately looking for ways to stop him. When Tenser hears of knowledge hidden on the Abyss, he suspects a trap, but he cannot ignore any chance for a victory however slim it might be and Iuz is not without enemies in that place. So now he is looking for adventurers, hoping that they have an easier time to remain undetected in that dismal place than he would have. Are you willing to go in his stead? A TWO-ROUND core adventure set in the Abyss for character levels 9 to 15 (APLs 10-16). Part four of the Ascension arc. Friday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N104.
N088: LIVING GREYHAWK; "Entrapment". See N073. Friday, 9:00AM - 6:00PM; One Round.
N089: LIVING GREYHAWK; "Forest of the Outlands". See N074. Friday, 9:00AM - 1:00PM; One Round. See Also: N105.
N090: LIVING GREYHAWK; "Machinations". See N069. Friday, 9:00AM - 1:00PM; One Round. See Also: N112.
N091: LIVING GREYHAWK; "Pyre of the Righteous". See N075. Friday, 9:00AM - 1:00PM; One Round. See Also: N107.
N092: LIVING GREYHAWK; "The Daunting Spire". See N071. Friday, 9:00AM - 1:00PM; One Round. See Also: N114.
N093: LIVING GREYHAWK; "Aspirations". See N072. Friday, 2:00PM - 6:00PM; One Round. See Also: N116.
N094: LIVING GREYHAWK; "Forest of the Two Kingdoms". See N078. Friday, 2:00PM - 6:00PM; One Round. See Also: N111.
N095: LIVING GREYHAWK; "Ruins of Slumber". See N079. Friday, 2:00PM - 6:00PM; One Round. See Also: N113.
N096: LIVING GREYHAWK; "The Secret". See N076. Friday, 2:00PM - 6:00PM; One Round. See Also: N108, N119.
N097: LIVING GREYHAWK; "Wheels Within Wheels" by Britt Frey. CORS8-02: Iuz's magnum opus of power and deception nears its climax. While the gods quake at the consequences of his possible success, the nations of Oerth fight amongst themselves, unaware of what is truly going on in the abode of evil on Oerth. Choose your allies carefully; the fate of Oerth lies in your hands. Part five and the conclusion of Ascension, the final core plot arc for the Living Greyhawk campaign. A TWO-ROUND Core Special adventure set in the Free City of Greyhawk, Dorakaa, and realms beyond for character levels 8 Ð 15 (APLs 10 to 16.) This adventure includes untiered encounters and is the finale adventure for the campaign. Friday, 2:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N109, N125.
N098: LIVING GREYHAWK; "Celebrations". See N077. Friday, 8:00PM - 12:00AM; One Round. See Also: N123.
N099: LIVING GREYHAWK; "Lost Souls Eternal". See N084. Friday, 8:00PM - 12:00AM; One Round.
N100: LIVING GREYHAWK; "Restoration and Empire". See N085. Friday, 8:00PM - 12:00AM; One Round. See Also: N118.
N101: LIVING GREYHAWK; "The Last Stand". See N080. Friday, 8:00PM - 12:00AM; One Round. See Also: N124.
N102: LIVING GREYHAWK; "RPGA Midnight Madness". See N086. Friday, 12:00AM - 4:00AM; One Round. See Also: N121.
N103: LIVING GREYHAWK; "Aftermath". See N081. Saturday, 9:00AM - 1:00PM; One Round. See Also: N127.
N104: LIVING GREYHAWK; "Chains of Darkness". See N087. Saturday, 9:00AM - 6:00PM; One Round.
N105: LIVING GREYHAWK; "Forest of the Outlands". See N074. Saturday, 9:00AM - 1:00PM; One Round. See Also: N089.
N106: LIVING GREYHAWK; "Foundations". See N083. Saturday, 9:00AM - 1:00PM; One Round. See Also: N128.
N107: LIVING GREYHAWK; "Pyre of the Righteous". See N075. Saturday, 9:00AM - 1:00PM; One Round. See Also: N091.
N108: LIVING GREYHAWK; "The Secret". See N076. Saturday, 9:00AM - 1:00PM; One Round. See Also: N096, N119.
N109: LIVING GREYHAWK; "Wheels Within Wheels". See N097. Saturday, 9:00AM - 6:00PM; One Round. See Also: N125.
N110: Dungeons & Dragons 4th Edition; "Return to the Moathouse" by Michael Mearls. RETMO14E - For years, the forces of Elemental Evil remained quiet. Adventurers picked through the remains of the moathouse again and again, each time finding little more than dust and the remains of epic battles of days long gone. Thus, you aren't surprised that your quarry, a murderous orc cleric of Iuz named Tahrg Soulhammer, fled there when you nearly caught him. Tahrg is intent on making a last stand, and you are more than happy to provide him with one. Yet, you can't help but wonder if there's more here than meets the eye. Tahrg is too clever to trap himself in a decrepit old ruin. Does the moathouse still harbor some dark evil? A 4th Edition adventure for 5th-level characters. Create your own character by downloading character creation rules on www.wizards.com/rpga or play a pregenerated character provided. This module is a special RPGA Sneak Peek of a new campaign to begin at GEN CON 2008. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N115, N120, N126, N130.
N111: LIVING GREYHAWK; "Forest of the Two Kingdoms". See N078. Saturday, 2:00PM - 6:00PM; One Round. See Also: N094.
N112: LIVING GREYHAWK; "Machinations". See N069. Saturday, 2:00PM - 6:00PM; One Round. See Also: N090.
N113: LIVING GREYHAWK; "Ruins of Slumber". See N079. Saturday, 2:00PM - 6:00PM; One Round. See Also: N095.
N114: LIVING GREYHAWK; "The Daunting Spire". See N071. Saturday, 2:00PM - 6:00PM; One Round. See Also: N092.
N115: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Saturday, 2:00PM - 6:00PM; One Round. See Also: N120, N126, N130.
N116: LIVING GREYHAWK; "Aspirations". See N072. Saturday, 8:00PM - 12:00AM; One Round. See Also: N093.
N117: LIVING GREYHAWK; "Raiders of the Chaos Fields". See N070. Saturday, 8:00PM - 12:00AM; One Round. See Also: N129.
N118: LIVING GREYHAWK; "Restoration and Empire". See N085. Saturday, 8:00PM - 12:00AM; One Round. See Also: N100.
N119: LIVING GREYHAWK; "The Secret". See N076. Saturday, 8:00PM - 12:00AM; One Round. See Also: N096, N108.
N120: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Saturday, 8:00PM - 12:00AM; One Round. See Also: N115, N126, N130.
N121: LIVING GREYHAWK; "RPGA Midnight Madness". See N086. Saturday, 12:00AM - 4:00AM; One Round. See Also: N102.
N122: LIVING GREYHAWK; "Bridge Over Svartjet". See N068. Sunday, 9:00AM - 1:00PM; One Round. See Also: N082.
N123: LIVING GREYHAWK; "Celebrations". See N077. Sunday, 9:00AM - 1:00PM; One Round. See Also: N098.
N124: LIVING GREYHAWK; "The Last Stand". See N080. Sunday, 9:00AM - 1:00PM; One Round. See Also: N101.
N125: LIVING GREYHAWK; "Wheels Within Wheels". See N097. Sunday, 9:00AM - 6:00PM; One Round. See Also: N109.
N126: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Sunday, 9:00AM - 1:00PM; One Round. See Also: N115, N120, N130.
N127: LIVING GREYHAWK; "Aftermath". See N081. Sunday, 2:00PM - 6:00PM; One Round. See Also: N103.
N128: LIVING GREYHAWK; "Foundations". See N083. Sunday, 2:00PM - 6:00PM; One Round. See Also: N106.
N129: LIVING GREYHAWK; "Raiders of the Chaos Fields". See N070. Sunday, 2:00PM - 6:00PM; One Round. See Also: N117.
N130: Dungeons & Dragons 4th Edition; "Return to the Moathouse". See N110. Sunday, 2:00PM - 6:00PM; One Round. See Also: N115, N120, N126.
L131: Welcome to the Avatar System!. New Avatars often find themselves completely overwhelmed by their entry to the Nexus. We invite you to join us for a low-key welcome meeting - representatives of various houses will be available to answer your questions and help you get your bearing in this 2 hour session. The Nexus is a dizzying place, full of spectacular things, like talking trees, gun-toting and cookie-loving otters and succubi. And that's just what you're likely to meet on a normal day. Add a few dragons, some Jedi, at least one TV star, a couple of cartoons and you've got a Council meeting in the making. Take this chance to dip your toes in the water before the bedlam that occurs when Avatars find somebody new in their midst! Wednesday, 10:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L132: "Welcome to the Fishbowl" by FishDevil Productions. This is a one-time special event for the second time. We at FishDevil Productions want to update your characters bright and early. Please bring all hard copies of your character and anything you can muster so we can be quick and efficient in the updating process. P.S. Frank and Gene don't want to be stuck behind the computer during our awesome larps! P.P.S. Anyone who got through the words "quick and efficient" without snickering wins a prize point. Wednesday, 10:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L133: Cthulhu Live! 3rd Edition; "The Book of One - Character Creation Session" by PST Productions. Sharpen your mind and get your creative juices flowing. This is the first character creation session for: The Book of One. This is the ALL-NEW Double Exposure Exclusive Cthulhu Live campagin setting. Set in a pulp-noir setting in 1938, players will custom create their own character and breathe life into them. Keepers will be on hand to help you costomize your character. For more info on The Book of One, visit www.pst-productions.org or contact us at pstproductions@gmail.com. Thursday, 11:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Very Serious, 18 & Over ONLY. See Also: L139.
L134: "The Complete Mafia for d20 LARP" by Tony DiGerolamo. Tony DiGerolamo is proud to present the ninth running of his Live Role Playing Game based on Living Room Games' Complete Mafia for d20. This game ran for the first time at DEXCON 8. Characters can be pre-generated and all new players will be able to get right into the game onsite. Players with (living) characters from the last four runnings may continue playing them. Be a member of the mafia in one of the big families, and spend your time making deals - or war - with the other families. Each character has goals and talents and is unique. The system is based loosely on the Living Room Games tabletop game. Thursday, 8:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L135: Concrete Jungle; "Folsom Prison Blues" by FishDevil Productions. It is World War III and the soviet union has never been dissolved, in fact The Soviet Union has launched an invasion and captured the entire west coast of the USA. The war has raged for the past three years, ragtag bands of resistance fighters assisted by special forces have managed to fight the war to a stalemate, but the Russians have managed to push past the Mississippi and into Georgia. Nuclear war has left most of the United States a wasteland inhabited by only those brave enough to attempt to reform civilization. This Installment of Concrete Jungle will test whether or not the survivors of the initial invasion can form civilization in a place long held outside of society. Welcome to the last fortified city of California. Welcome to Folsom Prison. We will see you here at the third Beta Test of Concrete Jungle, a Live Action Role Playing Game put together by the fellas down at FishDevil Productions. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L136: Cthulhu Live! 3rd Edition; "Bottom Dealing" by PST Productions. A DEXCON 11 EXCLUSIVE! When you got word of the game, you didn't believe it. Dexter Lalli, the billionaire who hasn't seen the light of day in the eight years after his wife died, inviting you to an in-house poker tournament. From what you've heard on the news, he has done little more than donate to various churches; churches from all different religions, and even to more "questionable" organizations. But poker? The invitation came as a surprise, but with a pot this big and no buy-in it's worth a shot. Perhaps your future is in the cards. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L137: Marvel Super Heroes; "Ghost in the Machine" by Ronni Katz. Now a full-size LARP! The Skrulls have invaded and taken over the International Space Station and are threatening to use it as a platform to invade the Earth. Earth's heroes lost all communication with the Hero team that had been ON the station at the time of the invasion. YOU as your favorite CLASSIC Marvel Hero (such as the FF, Avengers, Spidey, etc.) must team up with fellow heroes to stop the Skrull invasion and find out what happened to your colleagues on the station. This is a 4-color comic book adventure! Come and have FUN being your favorite Marvel Hero or Heroine!! (Funyuns and Mountain Dew are optional equipment for this run but would be nice to have...!) Thursday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L138: Legend of the Five Rings RPG; "To War or Not to War" by FishDevil Productions. A DEXCON 11 EXCLUSIVE! An artisan revealed, a puppet master unmasked, a master maho-tsukai defeated, two girls released from their ties, and a village destroyed, these are the events that the samurai have left in their wake. With the village in ruins the pieces must be picked up and the sword must be reforged. Who will be picking up the pieces? Will it be the Crane, to rebuild their old village, the Lion, whose lands border this village, or will it be others seeking war or reperations. And what of the villagers, and who will decide their destiny? Peasants' fate unknown, rely on samurai's will, the sword will decide. Discover what lies ahead for our samurai and samurai-ko. Join one of the seven major clans that exist. Become a Lion, Crab, Scorpion, Crane, Phoenix, Dragon, or Unicorn. The custom rules of this LARP are based on the Legend of the Five Rings RPG 1st Ed. Props and costuming are encouraged. Friday, 10:00AM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L139: Cthulhu Live! 3rd Edition; "The Book of One - Character Creation Session". See L133. Friday, 11:00AM - 1:00PM; One Round.
L140: ALARPA Combat System; "The DEXCON 11 Boffer Tournament". A collection of the greatest warriors from the past, present, and future gather to see who is the best of all times. Fighters will square off in one-on-one duels in a double elimination tournament to see who can emerge as the greatest LARP warrior of the con. Costuming and character play is heavily encouraged, but no special abilities, or magic will be in use. Armor may be work, but will not be counted. The tournament will run on a hit location system, not hit points or body. A true test of your skills. Friday, 12:00PM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L141: "Atmosfear: Boulevard of Broken Dreams" by Kitsume Entertainment. Who the Mummy? Khufu's the Mummy! The Gatekeeper has finally gotten his wish and isn't hosting the Game. By participant vote, the next Game gets to take place in Hollywood on the Nile, where all the fun, sin, and vice is. Come here to have fun, lose yourself, and air out some dirty laundry. Players get to choose from eight types of other worldly denizens: Vampires, Werewolves, Poltergeists, Zombies, Witches, Mummies, Restless Ones, and Soul Rangers. Once you know what you are, the game of the Other Side begins. Death is truly only the beginning. Character Creation role played out during game. The game uses the World of Darkness game system, but is not considered a part of the World of Darkness. Prior knowledge of the Atmosfear series is helpful, but not required Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
L142: Cthulhu Live! 3rd Edition; "The Book of One - The Shape of Things to Come" by PST Productions. A DEXCON 11 EXCLUSIVE! Chapter 1 of the "The Book of One" campaign event. The greatest journey starts with the first step. However knowing where to go really helps. Get your bearings as the first chapter of this exciting series begins. This is the ALL-NEW EXCLUSIVE Double Exposure Campaign series that players have been asking for. Set in a Pulp-Noir 1938, the event will travel the world to exotic locations and face perilous dangers. With mind bending puzzles, trademark props, and custom characters, The Book of One will be an event not to be missed. Character creation for this event will take place on Thursday and Friday. We have a limited number of slots for this event open due to the intense role playing nature. Costumes are strongly encouraged. For more details and to pre-register a character visit the PST Productions website at: www.pst-productions.org. This is one event not to be missed. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
L143: CyberGeneration 2.0; "Third Time's a Charm" by Jonathan Lavallee. A WORLD PREMIERE EVENT! Time has passed since you've all met up at the box club, the open space rented out for "parties" and other such events. Things have been going on and it's time to catch up to see who is who, what is what and what exactly is going on. Join the staff of Firestorm Ink in a presentation of this new LARP using the CyberGeneration system. This will be the first public test of what will come to be known as the CyberGen LARP Rules. Friday, 8:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L144: Knight Realms; "Noble Games". Lord Wentworth has commanded a Grand Ball be held to welcome the Lord and Lady Embilstin to our fair capital, but there is talk in the alleyways of more to this Ball than it would seem. Some say that Lord Wentworth is being stripped of his holdings and has some fell purpose for the gathering. Others say that the visitors are here to impose new taxes and worse. All the while the shadowed corners of the taverns whisper of assassinations. With so many rumors flying about one thing is for sure, only those in attendance will have a chance to protect their interests within their city home. Knight Realms invites you to step into a world of fantastic amusements by joining us for an evening at a medieval Ball where music, intrigue and danger await our guests. This will be an evening of high fantasy where daring duelists, fair maidens, cunning rogues and wily mages will change lives and shape the future of the kingdom. What destiny will await you? Characters can be provided and customized at the Knight Realms Booth prior to the Module. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages. See Also: L146.
L145: Vampire: The Masquerade; "Blood & Nightmares" by Gamers Dream. It's been a while since the Prince and the other vampires have found the correct answers to the problem. Wait? A problem? we had one of those? Well, yes... The prince a few others found the pattern and the answers. Now it's time to take action! Join in with the vampirse and help stop the evil brewing within! We welcome you to join us in the fourth session of Blood and Nightmares... transfers are welcome; also if you are a new player, dont hesitate to drop by! Friday, 8:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, 18 & Over ONLY.
L146: Knight Realms; "Noble Games". See L144. Friday, 12:00AM - 4:00AM; One Round.
L147: DEADLANDS; "Hang 'Em High" by FishDevil Productions. A DEXCON 11 EXCLUSIVE! It's a beautiful day in Cairo and what better to do on a fine summer day than to have someone swing. Well bring out the whole family because Judge Richter is in town for one day and one day only and there's plenty o' rope. There is only one problem; there is a whole passel of folks and only so many hours in a day. So how does a big city like Cairo handle a problem like this? Have themselves a mini-marathon of trials and sentencing ending with some hemp neckties of course. Now y'all better be around for this one because its bound to be a good'un. Come on down and join FishDevil Productions for another installment of Pinnacle's Deadlands, the Weird West game, and learn firsthand just how wild and weird the west could have been! Characters can be carried over (and updated) or created Thursday night. Saturday, 10:00AM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L148: Mystic Realms; "An Uprising on the Frontier!" by Mystic Realms. A WORLD PREMIERE EVENT! A brand new Dark-Fantasy LARP adventure set in the Mystic Realms campaign setting The Empire of Tyrs. A harsh place where demons sow seeds of destruction, hordes of undead spontaneously rise, magic-using beasts lurk and fierce mana-driven storms can destroy whole swathes of civilization. During the day, the Father and the Mother shine above the world, two suns giving life to the realm, but at night the Dead One, the pock-marked lifeless twin of the world exudes its death energy. This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. This event is part of an on going storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete space odyssey that never leaves the ballroom! Saturday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L149: Cthulhu Live! 3rd Edition; "The Sands of Alamogordo" by Fred & Tara Spiker. A WORLD PREMIERE EVENT! As the dust bowl catastrophe threatens to destroy the economy of the United States, the town of Alamogordo, New Mexico is on the front lines of a burgeoning crisis. Many poverty-stricken migrant workers from the central plains have left their ruined farmlands to seek a new life in Alamogordo, much to the agitation of its long-time citizens. Rumors of miracles in the nearby White Sands desert and recent disappearances of migrant workers have only added fuel to this escalating social problem. A town council meeting has been called to discuss the situation and United States Secretary of Agriculture Henry Wallace is coming from Washington D.C. to meet with citizens affected by these horrible conditions. The Sands of Alamogordo is a 1930's dust bowl era Cthulhu Live game where the social issues of the great depression are intertwined with the horrors of the Cthulhu Mythos. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L150: The 2008 Nexus Midterm Council Meeting. Join the Nexus Council as they consider the tasks facing them in the second half of 2007. Unfortunately, all weapons must be left outside the room. If you are an Avatar, you will want to see what the council does - if you are NOT an Avatar, this will give you some great insight into how the Avatar System works! Saturday, 6:00PM - 8:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L151: "The Aberrant Chronicles - Chapter One: The New Batch" by Tim Rich. A DEXCON 11 EXCLUSIVE! Several months ago, CytoSoultions Inc. developed a breakthrough...a drug that could enhance the M-R Node and enhance the powers and potency of Novas. Tailored for Novas and still very young, the drug was received with open arms, though soon things went terribly wrong. Scandal surrounds the drug as various low-level XWF members start testing positive for Quantacine or "Kickstart", and just a week ago, Superbeast was suspended for testing positive. After going berserk and hospitalizing ten people during his press conference with local media in New York City, Superbeast has disappeared without a trace. This game is based on White Wolf's Aberrant Role Playing Game. Saturday, 8:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L152: Cthulhu Live! 3rd Edition; "Ladies & Gentlemen" by PST Productions. A DEXCON 11 EXCLUSIVE! "Ladies & Gentlemen" come one come all and see feats of strength and oddities from around the globe at Dr. Richard Mortis' sideshow of the bizarre. You will be astounded by the Strong Man, repulsed by The Bearded Lady, and be amazed by feats of magic. "Ladies & Gentlemen" is an ALL-NEW EXCLUSIVE Cthulhu Live! event that takes place at a carnival sideshow in the 1900's. Players will have the opportunity to play side show performers, audience members, and yes, even freaks. This event is an image the classic film: "Freaks". So get ready to see the show, for this event will be truly a Freakshow!!! Costumes are encouraged. We will have people to so special effect make-up if wanted on site. For more info and pre-registration please contact us at: pstproductions@gmail.com. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L153: CyberGeneration 2.0; "Storm in a B-Cup" by Jonathan Lavallee. You and your bandmates have made it to the finals in The Red Zone's(tm) Battle of the Bands concert. The top prize is the position of house band for the whole year and the prestige that follows. There are rumours of vote tampering and other underhanded trcks, but you're totally above that, right? ...RIGHT? This LARP, which first ran at DREAMATION 2007, is a look at Digital Dreamtime, a CyberGen supplement for Australia. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L154: Mystic Realms; "Mother Goose Land" by Mystic Realms. A WORLD PREMIERE EVENT! A brand new Super Hero LARP adventure set in the Mystic Realms campaign setting Heroic Earth. Journey on an interactive romp through the world of comic book heros and villains. Fight crime, save the world and still have time to rescue the cat from a tree! This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. This event is part of an on going storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete adventure that never leaves the ballroom! Sunday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L155: TOON; "Final Grade" by GALL. Its finals time at Tooniversity, and as the senior drama class you are going to be expected to preform live for your professors. All students will be expected to form into individual groups and preform a scene in front of the entire class to receive their final grade for the semester. This grade will cover 99.99999% of your grade for the entire year. Sunday, 1:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, 18 & Over ONLY.
R156: Ganakagok: Vikings (PLAYTEST); "Vikings of the North" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Consensus Games - Part of the Indie Games Explosion! A variant Ganakagok set among the fierce Vikings of the North. The Vikings and their gods face Ragnarok, and possibly the end of the world! Play is based on the use of Norse-themed oracularÐlike cards. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R157: Serial; "Unhappy Campers" by Kat Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! Death does NOT take a holiday, it lies in wait out in the national park stalking potential victims. Who were these people before they became a killer's prey and what is the local law enforcement doing to keep campers safe? Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R226.
R158: Universalis; "The Game of Unlimited Stories" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Ramshead Publishing - Part of the Indie Games Explosion! Bring your ideas to the table, where we'll grab 'em, toss 'em in the blender, and cook up our own setting on the spot. Play the game where everyone is a game master Ð Universalis, the game of unlimited stories. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R159: AD&D, 2nd Edition; "The Classic Adventure" by James Moore. For months the evil necromancer Jargosh Nivret has threatened the peaceful kingdom of Grandein with oblivion. Until this point, his threats have been hollow and empty. Now, the necromancer has teamed up with the infamous Red Dragon Grimthang and taken the King's daughter prisoner. Become one of the heroes who has stepped forward to answer the call to save the Princess and vanquish evil from the land. Role playing strongly stressed. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R160: d20 (Urban Arcana; Anime); "Dark Core" by Omega Direx. A streamlined take on the d20 system you know and love. A unique world like nothing you've seen before, loosely inspired by Valkyrie Studios' Septerra Core. High fantasy, pulp action, a pinch of steampunk, and a sprinkling of anime flavor. Will you survive the perilous journey to the dark center of a fractured world? Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R186, R228, R317.
R161: d20/Dave Arneson's Blackmoor; "Episode 1: The ComeBack Inn" by Dave Arneson & Dustin Clingman. For decades, the infamous ComeBack Inn has been a haven to adventurers. It is rumored that all true Blackmoorian adventurers discover themselves within its strange and mysterious walls. Though none speak of it openly, it is rumored that adventure is but a few steps away. What will you find within the ComeBack Inn? A Dave Arneson's Blackmoor adventure for first and second level PCs. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: R214.
R162: D30 System; "Chaos University - Hell's Bells" by Jennifer Schoonover. Lenny notices a strange blip in New Jersey. Usually this wouldn't be abnormal but children have been reported missing... The D30 System is back! Magic returns to an unprepared 21st-century society and you and your classmates are all that stands between chaos and order. Play with your old characters or make new ones. New adventures will be created exclusively for DEXCON! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R163: GURPS 4th Edition; "Revenge of the Rejects" by Kevin Meares. Remember Quantum Leap Season 6? Or how about Friday the 13th The Series Season 4? Maybe Firefly season 2? Of course not they were all ideas cut down before their time. Now they've united to take back their futures. A single united effort of all the great ideas cut short before their time for one last shot at the spot light! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, 18 & Over ONLY.
R164: MechWarrior RPG; "Freelancers" by Andrew Sussman. A freelance group of people make up your group. You will form a Merc. unit and be able to make decissions and move forward on missions. This is a RPG; we will not be using mini's but building a merc. unit from the ground up! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, Under 18 Requires Parental Clearance.
R165: Warhammer Fantasy Roleplay 2nd Edition; "Something Rotten in Kislev" by John Gallo. A priest of Ulric has requested your services as bodyguards and guides to see him safely into the oblast of Kislev, wherein he seeks to bring justice to the perpetrators of the murder of one of their brothers who had been travelling the northern wastes delivering the holy word. Your job is to bring him to the village of Vitkal alive and preferably unharmed. The oblast is not a friendly place, even less so than the Empire. Pregenerated characters will be provided; a copy of the main rulebook is preferred but not required. Bring a pencil and 2d10. As with last year, characters may be carried forward into the other events being run in the midnight slots thursday, friday and saturday. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R166: The Burning Wheel: The Blossoms Are Falling; "Mountain of Honor" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! Clan Hashiji is a small Clan, most of land you own is mountains infested with Oni, however a deposit of Iron was found 30 years ago. Alliances make with larger Clan, just how will these obligations be repaid? As the men try to balance Honor and Obligation. The two powerful woman of the household via to set the course of this family. In course of play we will define the whirlwind of change. Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Experts ONLY; Serious, Under 18 Requires Parental Clearance. See Also: R304.
R167: d20/Dave Arneson's Blackmoor; "Episode 2 - A Night Out Under the Stars?" by Christopher Reed. Problems arise for a small town on the edge of the Redwoods. Are you big enough to help the little people in need? Especially, when the request comes from the tavern keeper who's Inn you woke up in. But weren't you just camping out under the stars last night? A Dave Arneson's Blackmoor adventure for first and second level PC's. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: R256.
R168: Marvel Super Heroes; "MIA (Missing in Action)" by Ronni Katz. You (as your favorite Marvel Hero) notice that the level of super villain crime has gone WAY DOWN in the past few weeks...and MONTHS! What is going on? Has everyone suddenly decided to reform their ways? Are Earth's heroes soon going to be out of a job? Or is something more sinister afoot? It will be up the the Heroes to find out what has become of all the bad guys... Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R322.
R169: Sidewinder Recoiled; "Headed For a Reckoning" by James Moore. Three of the West's most notorious outlaws have found themselves in one place at the same time. Now, a posse of U.S. Marshalls has come together to bring them to justice and rid the West of the worst of the worst. Sidewinder Recoiled is an Old West game that uses the d20 system of gaming. Role playing highly stressed. Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R170: Contract Work (PLAYTEST); "Heavy Hitters" by Russell Collins. An INDEPENDENTLY PUBLISHED GAME in development by Lucre Press - Part of the Indie Games Explosion! Hired gun, assassin, hitman, whatever. You've got a client, you've got a target and you've got a whole lot of debts. Make a killing! Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R180, R206, R264.
R171: It's Complicated; "Personality Quirks" by Elizabeth Shoemaker & Shreyas Sampat. An INDEPENDENTLY PUBLISHED GAME in development by Two Scooters Press - Part of the Indie Games Explosion! Do you like stories about happy, functional, well-adjusted people who fall in love with the right people, say the right things, and live happily ever after? If so, this is definitely not the game for you! It's Complicated is a roleplaying game about personality quirks, secrets both dark and embarrassing - but most of all, itÕs about convoluted, messy, compelling, and occasionally one-sided relationships. This game is designed to facilitate play in the style of movies like The Royal Tenenbaums, and television shows like Ugly Betty and Pushing Daisies. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R249.
R172: Prime Time Adventures 2.0; "Play the Greatest TV Show that Never Was!" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Dog-eared Designs - Part of the Indie Games Explosion! If you enjoy great TV, then you'll love Prime Time Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R208.
R173: Tangled Fates (PLAYTEST); "Dance of the Moon Wraith" by Kat Miller. A WORLD PREMIERE EVENT! An INDEPENDENTLY PUBLISHED GAME in development by Incarnadine Press - Part of the Indie Games Explosion! It is said that the Moon Wraith would come in the time of the city's greatest peril. It is the cause of the peril or has it come to aid the city in need? Five people are connected to the arrival of the wraith and ultimately these five people will determine if the city is saved or sinks into the sea...welcome to Atlantis! Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R252.
R174: d20 (Modern); "Inspiring Anarchy" by James Moore. In the year 3190, the Earth has become a true melting pot of cultures known as the Conglomerated Nations and peace largely reigns over all. Keeping the peace within the Conglomerated Nations are the Sentinels, zen warriors whose sole function in life is the preservation of peace and justice. However, lurking in the dark recesses of Humanity, someone is seeking to shatter the Utopian peace. Now the Sentinels must act quickly to maintain all that has been built in the name of peace and universal harmony. Role playing highly stressed. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Knowledge Necessary; Serious, All Ages.
R175: d20/Dave Arneson's Blackmoor; "Episode 3 - Redwood Distraction" by David Coakley. The southern border of the Redwoods has again become infested with orcs. The elves have dispatched hunting parties to drive them off, but with no success. A dark shadow is falling over the woods. A Dave Arneson's Blackmoor adventure for levels 1-4. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: R287.
R176: Dungones & Dragons 3.5 (DragonStar Setting); "Run for Your Lives!" by Omega Direx. What should've been a simple interplanetary smuggling job leaves you running for your life. DragonStar is a sci-fi/fantasy setting from Fantasy Flight Games. It's Firefly meets D&D with a bit of Warhammer 40K and Outlaw Star thrown in. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: R311.
R177: GURPS 4th Edition; "Cabal: The Possessed" by Kevin Meares. Its your first assignment for the Cabal, and its clearly menat to be a proving ground. One of the candidates for president of the U.S. is suspected to be under some kind of spiritual influence. Can your team solve the mystery before the election? Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
R178: New Gods of Mankind; "Getting to Know You" by Jennifer Schoonover. A WORLD PREMIERE EVENT! Learn what it means to be a God as you get into a friendly competition with the other members of your pantheon. Have you ever wondered what it would be like to be a God? New Gods of Mankind is a role playing game where players take on the role of young deities who guide their tribes through the dangers of the world. It is an archaic age with the newer species of humanity struggling for survival beside six Elder Races and their ancient Gods. The Gods of the Elder races have a detailed history with the world and each other. Many wars have already been fought over people, land, and resources, and mankind and their new Gods are infants by comparison. Rules for this game are simple, yet open ended with plenty of leeway in terms of actions and abilities. Both resource management and dice pools mechanics are intertwined into a Belief system. Mortal conflicts from simple one-on-one combat to massive-scale armies are solved with a simple active opposing dice roll system. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R179: Hero System 5th Edition; "Hero All-Stars" by Darren Watts. Join Hero Games President Darren Watts for yet another installment of Hero All-Stars. Sherlock Holmes, the Lone Ranger, Kwai-Chang Caine and others must unite to solve a mystery spanning multiple worlds in order to save all of Creation! Thursday, 6:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R220.
R180: Contract Work (PLAYTEST); "Heavy Hitters". See R170. Thursday, 8:00PM - 12:00AM; One Round. See Also: R206, R264.
R181: "Misspent Youth Alpha Playtest Happy Fun Time" by Robert Bohl. An INDEPENDENTLY PUBLISHED GAME under development from The Independent Insurgency - Part of the Indie Games Explosion! Misspent Youth is about friendship, the fight for freedom, and being awesome. Hollywood Pitch is: In Snow Crash's future, Danny Ocean's crewÐGoonies-sizedÐplay craps to take down Big Brother. It's a sci-fi game about 12 to 17 year olds in a future about ten years from now. The players create a villain together, then create their Youthful Offenders to tap into that. So much fun that the Rockefeller Laws mandate a 10-20 year sentence for playing. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R224, R237.
R182: Mist-Robed Gate; "From the Cheesy East" by Shreyas Sampat & Elizabeth Shoemaker. An INDEPENDENTLY PUBLISHED GAME in development by Two Scooters Press - Part of the Indie Games Explosion! Mist-Robed Gate is a game designed to simulate Wu Xia cinema, cheesy kung fu movies, epic Chinese blood operas, and other emotionally violent action movies from eastern Asia. Players take on the role of characters with conflicting loyalties, and through a knife-passing ritual, decide what is more important: Their desires or their lives. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R302.
R183: Spiral (PLAYTEST); "A Mind Less Able" by Don Corcoran. An INDEPENDENTLY PUBLISHED GAME under development from Don Corcoran - Part of the Indie Games Explosion! In every Lovecraftian horror game my friends and I played the most fun was exploring how characters went insane and what the effect on the story was. Those are the moments this game not only supports but drives toward - the inevitable end. Now it just a matter of what we do to get there. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R184: The Perilous Realm; "A Star Called Wormwood" by Bill White. An INDEPENDENTLY PUBLISHED GAME in development by Consensus Games - Part of the Indie Games Explosion! You have come from a far-off land to the mighty kingdom of Prester John in search of its wealth, wisdom, and wonders, but the signs and portents of an ancient prophecy hold dire meaning. Are you really the hero foretold who will stave off the apocalypse of the Four Indies and save the kingdom of Prester John? Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R185: "The Roach for President" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Bully Pulpit Games - Part of the Indie Games Explosion! The Shab-al-Hiri Roach is a dark comedy of manners, lampooning power and the people who crave it and asking players to answer a difficult question - are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization? Even if you get a cabinet post? This is a modern day variant of the Shab-al-Hiri Roach where players will be campaign staffers of a presidential candidate, all jockeying for promotion to a cabinet position once the election results are in. Political satire, expendable lobbyists, and cover ups of embarrassing incidents are all strange and new to the Roach, but he will adapt...somewhat. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, Under 18 Requires Parental Clearance. See Also: R238.
R186: d20 (Urban Arcana; Anime); "Dark Core". See R160. Thursday, 8:00PM - 12:00AM; One Round. See Also: R228, R317.
R187: d20/Dave Arneson's Blackmoor; "Episode 30 - Blackmoor Wives Club" by Jennifer Barth. Hell hath no fury like a woman scorned... Or even worse, a group of women who are all working together. Can testosterone filled heroes save themselves? A Dave Arneson's Blackmoor episode for heroes levels 1-4. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: R307.
R188: DEADLANDS; "Six-Guns and Zombies" by Kim Rescorla. Deadlands, horror and handguns in the Weird West. Six-guns, zombies and Cthulhiod madness! That's what we can fun! Let's relive won of the great games of yesteryear. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R230.
R189: Scion (White Wolf); "Power of the Immortals" by Matt Yaniga. There is nothing like being the child of a God stuck in the modern world. Are you ready to have the power of the immortals at your fingertips? Join us for White Wolf's newest role playing game, Scion! Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R233.
R190: Warhammer 40,000: Dark Heresy; "Serve the Emperor!" by Jared Kamage. Fight chaos! Be victorious or be destroyed... Join the lastest sensation of science fiction roleplaying in the eternally dim Warhammer 40,000 universe. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R218.
R191: Star Wars Saga Edition; "The Fate of the Eva Dawn" by James Carpio. Part One of Three in the I-CON Star Wars Kessel Run. On their way back to the Penal Colony on Annaj, to hand over a prisoner extracted from the nearby planet of Cerea, several Imperial Officers, Stormtroopers and a Bounty Hunter intercept an ancient caged evil. Can the crew of the Theta-Class T-2C transport known as "The Eva Dawn" come together to fight off what horrors have descended upon them, or will they vanish amongst the vast space of the Outer Rim? Thursday, 10:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R192: Changeling: The Dreaming; "Change of Seasons" by Paul Weinstein. Changeling is back! Gange is good! Change is bad! If life is a riddle who knows the answer? Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R193: Dungeons & Dragons 3.5; "Evil Is As Evil Does" by Gerald Katz. All player characters are Evil and everyone knows it. Will the party complete the adventure plot (it has been done), or slaughter each other before making any headway (this happened too)? At the start of the session the players decide if they want a serious plot - a normal adventure except that the party is Evil, or a humorous one where the DM's evilness shall Smite thee! Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Fun, Under 18 Requires Parental Clearance. See Also: R241, R296, R319.
R194: Spookybeans; "Dave of the Dead" by Ben Morgan. Something has gone horribly horribly wrong, and now the dead have risen and are invading The Hollow with an insatiable hunger for the flesh of the living! Now, the future of humanity rests in the hands of a man with a borderline psychotic personality disorder. And a chainsaw. Can the PCs figure out what caused the outbreak, and how to stop it? Hell, can they just manage to survive? On the other hand, is being a zombie really so bad? Thursday, 12:00AM - 3:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: R323.
R195: Warhammer Fantasy Roleplay 2nd Edition; "Trouble in Masserschloss" by John Gallo. The promise of ready gold and warmer weather has lured a somewhat ragtag group of 'bloody foreigners' from their last major contract in Kislev to lands considerably further south, to the the constantly waxing and waning principalities of the Border Princes. One of the Princes of Masserschloss is offering good hard gold in exchange for certain 'assignments to be discussed'. Sure, it's probably horribly dangerous, but at least you're reasonably certain the country itself won't be trying to kill you. And it's warmer than another season in Kislev... Players need only a pencil and 2d10. A copy of the main rulebook is helpful but not required. Pregenerated characters will be available (the same ones from the prior event, plus any neccesary -ahem- replacements). This is part two in the four part "Touring the Old World" series, though playing in the prior or following events is -not- required. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R196: Werewolf: The Apocalypse; "Arcadia Bound" by Bill Johnson. Welcome to the World of Darkness. A world much like our own but darker, more sinister. Where things go bump in the night and the shadows hold horrors that would make the bravest of men shutter. Join us on a trip to Arcadia where the faeries rule, in a mission of peace and good will that will bring the Tribes of the Werewolves closer to the Changelings...if all goes well... Thursday, 12:00AM - 4:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, 18 & Over ONLY. See Also: R245.
R197: Spirit of the Century; "Yangtze Rocket Patrol" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! China, 1937: Since the turn of the century, the Yangtze Rocket Patrol has ensured the security of American air and maritime vessels trading with China. Now, stormclouds of war gather as the Imperial Nipponese Army mobilizes for conquest. Will the Rocket Soldiers of the YANGROCKPAT be trapped deep in foreign lands? Tune in and decide! Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R198: With Great Power...; "Crossover" by Kat Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! Its that time, when your favorite Comic Company mashes Heroes and Storylines together in a Cosmic double length collectable metallic covered form. Will Hero titles: Teen Power, Mechanoid, Captain Tomorrow and Mysteria Mistress of Mystery ever be the same? Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R305.
R199: d20 (Modern; Urban Arcana); "Urban Arcana" by Omega Direx. Suit? Check. Tie? Check. Fireball? Check. Mission: Protect the unsuspecting public from doom lurking in the shadows. Guns, magic, pulp action, horror, mystery, spam email that magic missiles your face, and breakdancing?! Welcome to Urban Arcana. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R255.
R200: d20/Dave Arneson's Blackmoor; "Episode 49 - Heroes on Ice" by Tim & Jennifer Barth. Clothed by the moon / Those to be kissed by the frost shall go into bondage / Saved by the brothers / They shall face the fiery hordes / And set the fencer free A Dave Arneson's Blackmoor adventure for heroes levels 1-4. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: R318.
R201: Dungeons & Dragons 4th Edition; "Dragons and Old Artifacts" by Ben Forest. A DEXCON 11 EXCLUSIVE! Ben Forest brings his 21st annual eight-hour D&D extraganza game, an all-new adventure for DEXCON 11. New and veteran members of "Bloomfields Heroes" are welcome. For twenty years Ð The Bloomfield's Heroes Adventuring Company Ð has found wealth, love and fame. They have stud-up for justice, fought oppression. They have lived well. Now evil has found its way, quietly, into the family. Yet the city-state of Silverymoon of the Forgotten Realms calls for it Champions. Players get to pick and keep their 9th level characters. Guidelines for creating your own party member are available via emailing benforest@mac.com, player generated adventures must be pre-appoved by Ben. We will take lunch break. Please note, players more that 15 minutes late cannot be guaranteed their slot. Friday, 9:00AM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, 18 & Over ONLY. See Also: R257.
R202: Mekton Zeta; "All Quiet on the Spinward March" by Cameron Johnson. The Patrol Cruiser "Black Pig" is on a routine patrol through neutral systems between the friendly worlds of the Coalition of Sapient Beings and Xenophobic Federation of Humanity. Things have been quiet, so everyone is expecting a quiet tour through Neutral Space. Of course, Captain Kincaid has kept you and your fellow Mechajocks ready for action, just in case. Everyone knows that if you see pirates, you'll be lucky. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R203: New Gods of Mankind; "Saving Vohens" by Jennifer Schoonover. A WORLD PREMIERE EVENT! Your people in the village of Vohens are betrayed by the rival city of Phatul. Your followers reach out to you and you must answer! Have you ever wondered what it would be like to be a God? New Gods of Mankind is a role playing game where players take on the role of young deities who guide their tribes through the dangers of the world. It is an archaic age with the newer species of humanity struggling for survival beside six Elder Races and their ancient Gods. The Gods of the Elder races have a detailed history with the world and each other. Many wars have already been fought over people, land, and resources, and mankind and their new Gods are infants by comparison. Rules for this game are simple, yet open ended with plenty of leeway in terms of actions and abilities. Both resource management and dice pools mechanics are intertwined into a Belief system. Mortal conflicts from simple one-on-one combat to massive-scale armies are solved with a simple active opposing dice roll system. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R204: Twilight 2000, v2.2; "Hopefully Not Into the Fire" by James Moore. The President of the United States' world-famous supermodel daughter has been kidnapped! Now, word has come in that unless her substantial ransom demand is paid, she will be killed on live streaming video for all the world to see. Surely the President will bring to bear all the might of the United States Military to rescue his beloved daughter and bring to justice her kidnappers. There is a catch however. The players are playing the kidnappers. Role playing and thinking highly stressed. Twilight 2000 is an RPG that is designed to accurately depict combat. This game does NOT take place in the Twilight 2000 game universe. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R205: The 2008 U.S. National Complete Mafia for d20 Championship. Mr. DiGerolamo invites you to play in his flagship creation, published by Living Room Games. You would not want to disappoint him... Play a Wiseguy, commit crimes and do favors for your Family so that you might someday be a made guy. Based on the popular and easy-to-use d20 Modern rules. Use skills such as Bribe, Run a Brothel, Cheat, Hide Motive, Shake Down, Exploit and Joke. Try new feats like Lasting Threat, Heart of Stone, Man of Honor and Man of Respect. Pregenerated wiseguys that you can personalize are provided for quick, start up play. Experience the drama and excitement of Complete Mafia. Don't make us come looking for you. Players may only play in ONE preliminary round. The winners at each table (as voted by the players and the GM) will advance to the final round to play for the U.S. National Championship title and a trophy. Friday, 2:00PM - 6:00PM; Round 1A of 2; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R247. Next Round: R281.
R206: Contract Work (PLAYTEST); "Heavy Hitters". See R170. Friday, 2:00PM - 6:00PM; One Round. See Also: R180, R264.
R207: Covenant; "Architects of the New American Dawn" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Realms Publishing - Part of the Indie Games Explosion! I was a reporter for the Washington Post. These last weeks I have investigated an arm of the Right-Wing Conspiracy. At first I believed them to be just another masonic chapter. But now the FBI has been asking me questions. I fear for my life that is why I must get this message out there. Covenant is a story game of failing conspiracies, just because Apocalypse didn't come doesn't mean the Great Work is done. Your beliefs are in doubt. The Order shattered who will you trust? Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R208: Prime Time Adventures 2.0; "Play the Greatest TV Show that Never Was!". See R172. Friday, 2:00PM - 6:00PM; One Round.
R209: Spirit of the Century; "No More Room in Hell" by John Farish. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! Civilization fell apart quickly when the dead began to rise. Now comes the hard part, surviving in a world of flesh eating zombies where the dead aren't your only enemies. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R210: Trail of Cthulhu; "I, Governor (or, The Unpleasant Profession of Upton Sinclair)" by Bill White. An INDEPENDENTLY PUBLISHED GAME from Kenneth Hite - Part of the Indie Games Explosion! It is 1934, and the socialist radical Upton Sinclair has a plan to end poverty in California if he is elected governor in the upcoming election. His rhetoric has drawn a great tide of the homeless and desperate westward and perhaps something darker as well. Play a character taken from the pages of history as some rough beast comes slouching toward Los Angeles. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R211: Wushu (Modified); "What Happened at Roanoke?" by Nathan Paoletta. An INDEPENDENTLY PUBLISHED GAME from Dan Bayn - Part of the Indie Games Explosion! 1587: A small group of English colonists establish a settlement on Roanoke island. 1590: A settlement is found completely abandoned with no trace of the colonists. Roanoke is a game of dark mystery and wicked action. Players take on the roles of settlers in the colony of Roanoke, and through play we will discover what exactly happened over those three years. Based off of the Wushu system. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R212: Call of Cthulhu; "The Second Saga - Saga of Ravenar, Part Two" by Oscar Rios. A special Cthulhu Dark Ages Promotional event! What began with the events of "The Unsung Saga" now continues. Three years have passed and the crew of the Ravenar sets sail once again. This scenario is part two of "The Ravenar Saga" trilogy. The investigators travel to the house of Svengar, now a lord with his own lands in Iceland. It is yuletide and they're looking forward to many days of festive celebration. What should be a happy time turns out to be anything but, for shortly after their arrival strange things begin happening. The bay freezes solid, a terrible blizzard strikes the area and people go missing. It's time for the crew of the Ravenar to put on their armor, draw forth their weapons and once again save the day. This scenario has recently been released as part of "The Ravenar Saga" monograph, available at Chaosium.com. Players will vote for the "Best Player" at the table, who will then receive an autographed copy of the book as a prize. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R213: Cyberpunk 2020; "Heroes Are Hard to Find" by Ben Morgan. Spend a night with Trauma Team! TTI has partnered with GlobalComm to develop a new reality TV show called Medic: Emergency Response, which will put the viewers right there in the AV with the TT crews as they battle to save lives in the inner city. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Very Serious, All Ages.
R214: d20/Dave Arneson's Blackmoor; "Episode 1: The ComeBack Inn". See R161. Friday, 2:00PM - 6:00PM; One Round.
R215: Mage: The Ascension (2nd Edition); "Hong King Cavaliers, Part One" by Lowell Carson. 1862 - It has been over four decades since Her Royal Highness, Victoria, took possession of Hong Kong island following the first Opium War and two years since the Chinese were forced to hand over Kowloon following the second Opium War, yet Hong Kong remains one of the most wretched outposts of the Order of Reason. Little has been accomplished here to reduce the power of Asiatic Superstitionists or bring proper culture to the Asiatic Masses. If this history of failure is going to change, a new attitude is needed. Two rounds with separate adventures, characters will carry over, but the players do not need to. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.
R216: Silhouette CORE v3; "Stargate SG-1: P9X-451" by Cameron Johnson. SG-1 isn't the only team in the SGC, come fill the combat boots of one of the elite of the elite, SG-16. The mission profile is simple, go to a new world, collect data, make first contact with the locals, and pray nothing bad happens. Like Goa'uld. Or Replicators. Or angry locals. Or ancient technology that's about to explode. Or all of the above. Anyone can go through the gate, do you have what it takes to make it back in one piece? Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R217: Star Wars Saga Edition; "Escape From Endor" by Sarah Ninesling. Part Two of Three in the I-CON Star Wars Kessel Run. It was a miracle we survived the crash, but it'll take another miracle to get back off this green hell. We don't have the parts we need and the radio isn't working. We have supplies for three weeks...but we won't be able to hold out for more than three days. Not enough power against those things out there. They just keep coming. It's time to make a choice. Take the one real chance we have to survive? Or wait for the end to come. None of us were ever big on waiting. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R218: Warhammer 40,000: Dark Heresy; "Serve the Emperor!". See R190. Friday, 2:00PM - 6:00PM; One Round.
R219: "The 3rd Annual David Stern Memorial Role Playing Game, Part One: Deja Vu" by Mike Kanarek. The Setup: Bring your favorite character, any genre/system, with/out stats & details. Required: plays well in a party; characters may not eat each other. You get the idea. The system used to (loosely) relate the characters: AD&D 1-2-3, but let us worry about that. Characters may continue into Jewel of a Quest, Saturday night. The Event: If you look in the mirror, will you see what's behind you? There once was a girl named Alice, who dreamed she was trapped in a palace. The rabbit hole meets the Mobius strip, the surest path for a one-way trip. Part of the City campaign; prior experience rarely helps. A mind-bending event by Kanarek & Kanarek, this was the last of the City campaign games in which David played. Its quirkiness was designed with him in mind; fitting to run again in his honor. Friday, 6:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.
R220: Hero System 5th Edition; "Hero All-Stars". See R179. Friday, 6:00PM - 12:00AM; One Round.
R221: |